Simulating Heterogeneous Crowds with Interactive Behaviors
By Nuria Pelechano, Jan M. Allbeck, Mubbasir Kapadia and Norman I. Badler
"Simulating Heterogeneous Crowds with Interactive Behaviors" is published by Taylor & Francis Group in 2016 - Boca Raton, the book is classified in Collective behavior genre, it has 266 pages and the language of the book is English.
“Simulating Heterogeneous Crowds with Interactive Behaviors” Metadata:
- Title: ➤ Simulating Heterogeneous Crowds with Interactive Behaviors
- Authors: Nuria PelechanoJan M. AllbeckMubbasir KapadiaNorman I. Badler
- Language: English
- Number of Pages: 266
- Is Family Friendly: Yes - No Mature Content
- Publisher: Taylor & Francis Group
- Publish Date: 2016
- Publish Location: Boca Raton
- Genres: Collective behavior
“Simulating Heterogeneous Crowds with Interactive Behaviors” Subjects and Themes:
- Subjects: ➤ Computer animation - Collective behavior - Crowds - Computer simulation - Animation par ordinateur - Foules - Simulation par ordinateur - Comportement collectif - ART - Film & Video - PHOTOGRAPHY - Techniques - Cinematography & Videography
Edition Specifications:
- Weight: 0.818
- Pagination: 266
Edition Identifiers:
- Google Books ID: LitkjwEACAAJ
- The Open Library ID: OL34615757M - OL25736785W
- Online Computer Library Center (OCLC) ID: 961911833
- ISBN-13: 9781498730365
- ISBN-10: 1498730361
- All ISBNs: 9781498730365 - 1498730361
AI-generated Review of “Simulating Heterogeneous Crowds with Interactive Behaviors”:
Snippets and Summary:
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors.
"Simulating Heterogeneous Crowds with Interactive Behaviors" Description:
Google Books:
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
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