Book Search Results
Agent Based Modeling Meets Gaming Simulation by Hiroshi Deguchi
Find "Agent Based Modeling Meets Gaming Simulation" by Hiroshi Deguchi through these Search Results from the best data sources on the web and enjoy your read!
Books Results
Source: Harvard Library
Harvard Library Search Results
Search results from Harvard Library
1Agent-based modeling meets gaming simulation
By K. (Kiyoshi) Arai, Hiroshi Deguchi, H. (Hiroyuki) Matsui and International Simulation and Gaming Association
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
“Agent-based modeling meets gaming simulation” Metadata:
- Title: ➤ Agent-based modeling meets gaming simulation
- Authors: K. (Kiyoshi) AraiHiroshi DeguchiH. (Hiroyuki) MatsuiInternational Simulation and Gaming Association
- Language: English
- Publisher: Springer
- Publish Date: c2005
- Publish Location: Japan
- Genres: bibliography - conference publication - Congresses
- Dewey Decimal Classification: 519.3
- Library of Congress Classification: H61.25 .A35 2005
“Agent-based modeling meets gaming simulation” Subjects and Themes:
- Subjects: Social sciences - Simulation methods - Data processing - Simulation games
Edition Specifications:
- Number of Pages: 1 online resource (158 p.)
Edition Identifiers:
- Online Computer Library Center (OCLC) ID: 262681944
- All ISBNs: 1-280-63555-X - 9786610635559 - 4-431-29427-9
Book Classifications
- Dewey Decimal (DDC): ➤ ❛519.3❜.
- Library of Congress Classification (LCC): ➤ ❛H61.25 .A35 2005❜.
Online Marketplaces
Find Agent-based modeling meets gaming simulation at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
2Agent-Based Modeling Meets Gaming Simulation
By Kiyoshi Arai, Hiroyuki Matsui and Hiroshi Deguchi
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
“Agent-Based Modeling Meets Gaming Simulation” Metadata:
- Title: ➤ Agent-Based Modeling Meets Gaming Simulation
- Authors: Kiyoshi AraiHiroyuki MatsuiHiroshi Deguchi
- Language: English
- Publisher: Springer Japan,
- Publish Date: 2005.
- Publish Location: Japan - Tokyo
- Genres: government publication
- Dewey Decimal Classification: 301
- Library of Congress Classification: HM401-1281
“Agent-Based Modeling Meets Gaming Simulation” Subjects and Themes:
- Subjects: ➤ Sociology - Computer simulation - Business planning - Social Sciences, general - Simulation and Modeling - Organization/Planning - Personality & Social Psychology
Edition Specifications:
- Number of Pages: ➤ VIII, 151 p. 72 illus. online resource.
Edition Identifiers:
- All ISBNs: 9784431294276 - 9784431294269
Book Classifications
- Dewey Decimal (DDC): ➤ ❛301❜.
- Library of Congress Classification (LCC): ➤ ❛HM401-1281❜.
Online Marketplaces
Find Agent-Based Modeling Meets Gaming Simulation at online marketplaces:
- Amazon: Audiable, Kindle and printed editions.
- Ebay: New & used books.
Buy “Agent Based Modeling Meets Gaming Simulation” online:
Shop for “Agent Based Modeling Meets Gaming Simulation” on popular online marketplaces.
- Ebay: New and used books.