"Rigging for games" - Information and Links:

Rigging for games - Info and Reading Options

a primer for technical artists using Maya and Python

"Rigging for games" was published in 2016 - flu, it has 375 pages and the language of the book is English.


“Rigging for games” Metadata:

  • Title: Rigging for games
  • Author:
  • Language: English
  • Number of Pages: 375
  • Publish Date:
  • Publish Location: flu

“Rigging for games” Subjects and Themes:

Edition Specifications:

  • Pagination: xvi, 375 pages

Edition Identifiers:

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"Rigging for games" Description:

The Open Library:

"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."

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