Rigging for games - Info and Reading Options
a primer for technical artists using Maya and Python
By Eyal Assaf
"Rigging for games" was published in 2016 - flu, it has 375 pages and the language of the book is English.
“Rigging for games” Metadata:
- Title: Rigging for games
- Author: Eyal Assaf
- Language: English
- Number of Pages: 375
- Publish Date: 2016
- Publish Location: flu
“Rigging for games” Subjects and Themes:
- Subjects: ➤ Video games - Python (Computer program language) - Maya (Computer file) - Rigging (Computer animation) - Design - Computer games - Computer animation - Python (computer program language) - Animation squelettale - Python (Langage de programmation) - Jeux d'ordinateur - Conception - Jeux vidéo
Edition Specifications:
- Pagination: xvi, 375 pages
Edition Identifiers:
- The Open Library ID: OL27204022M - OL20023970W
- Online Computer Library Center (OCLC) ID: 907948320 - 1153431222
- Library of Congress Control Number (LCCN): 2015015031
- ISBN-13: 9780415743051 - 9780415743044
- ISBN-10: 0415743052 - 0415743044
- All ISBNs: 0415743052 - 0415743044 - 9780415743051 - 9780415743044
AI-generated Review of “Rigging for games”:
"Rigging for games" Description:
The Open Library:
"Not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project."
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