Reverse Design - Info and Reading Options
Super Mario World
By Patrick Holleman
"Reverse Design" was published by Taylor & Francis Group in 2018, it has 243 pages and the language of the book is English.
“Reverse Design” Metadata:
- Title: Reverse Design
- Author: Patrick Holleman
- Language: English
- Number of Pages: 243
- Publisher: Taylor & Francis Group
- Publish Date: 2018
“Reverse Design” Subjects and Themes:
- Subjects: ➤ Computer games, design - Fantasy games - Video games - Design - Jeux vidéo - Conception - Game design - Game development - Level design - Nintendo - Platformer - Super Mario - Final fantasy - Super Mario Bros. (Game) - Super Mario Bros. (Jeu) - GAMES / Board - Computer games - GAMES - Board - Half-life (Computer file) - Jeux d'ordinateur - SOCIAL SCIENCE / Media Studies - SOCIAL SCIENCE - Media Studies
Edition Specifications:
- Weight: 0.386
- Pagination: 244
Edition Identifiers:
- The Open Library ID: OL34646746M - OL25216009W
- Online Computer Library Center (OCLC) ID: 1039220740
- Library of Congress Control Number (LCCN): 2018022561
- ISBN-13: 9781138323254
- All ISBNs: 9781138323254
AI-generated Review of “Reverse Design”:
"Reverse Design" Description:
The Open Library:
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format, it is broken down into ten sections examining some of the most important topics to the game: 1. The specific level design patterns within Super Mario World that make it such a successful and classic game; 2. Evolutions in the smallest mechanics of the Mario games that give the player more control and allow the designers to more precisely control the level of difficulty in each level; 3. The overall organization of levels into four "skill themes" which are derived from pillars of the game's design--back cover.
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