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Programming Principles in Computer Graphics - Info and Reading Options

Book's cover
The cover of “Programming Principles in Computer Graphics” - Open Library.

"Programming Principles in Computer Graphics" was published by Wiley in 1992 - Chichester, it has 233 pages and the language of the book is English.


“Programming Principles in Computer Graphics” Metadata:

  • Title: ➤  Programming Principles in Computer Graphics
  • Author:
  • Language: English
  • Number of Pages: 233
  • Publisher: Wiley
  • Publish Date:
  • Publish Location: Chichester

“Programming Principles in Computer Graphics” Subjects and Themes:

Edition Specifications:

  • Pagination: vii, 233 p. :

Edition Identifiers:

AI-generated Review of “Programming Principles in Computer Graphics”:


"Programming Principles in Computer Graphics" Table Of Contents:

  • 1- Preface
  • 2- Introduction
  • 3- Graphics Programming and the C++ Language
  • 4- Our First Graphics Programs
  • 5- Excercises
  • 6- Transformations, Windows and Viewports
  • 7- Translations and Rotations
  • 8- Points and Vectors in C++ Programs
  • 9- Matrix Notation
  • 10- Line Clipping
  • 11- Windows and Viewports
  • 12- Uniform Scaling
  • 13- Curve Fitting
  • 14- Excercises
  • 15- Geometric Tools
  • 16- Vectors and Coordinate Systems
  • 17- Inner Product
  • 18- Determinants and Orientation
  • 19- Vector Product
  • 20- Triangulation of Polygons
  • 21- Three-dimensional Rotations
  • 22- Vectors and Recursion
  • 23- Excercises
  • 24- Using Pixels
  • 25- Pixels and Colors
  • 26- Line Drawing by Writing Pixels
  • 27- Circles
  • 28- Polygon Filling
  • 29- Excercises
  • 30- Perspective
  • 31- Introduction
  • 32- The Viewing Transformation
  • 33- The Perspective Transformation
  • 34- A Program to Draw Cubes
  • 35- Drawing Wire Frame Models
  • 36- Viewing Direction, Infinity, Vertical Lines
  • 37- Excercises
  • 38- Hidden-line Elimination
  • 39- Backfaces and Convex Polyhedra
  • 40- A More General Approach
  • 41- Test for Visibility
  • 42- Holes; Loose Line Segments and Planes
  • 43- Reducing the Number of Visibility Tests
  • 44- Excercises
  • 45- Hidden-surface Elimination
  • 46- Colors and Palettes Applies to 3D Faces
  • 47- Real and Integer Coordinates
  • 48- A Simple Painter's Algorithm
  • 49- Other Methods, Including Warnock's Algorithm
  • 50- Excercises
  • 51- Some Applications
  • 52- Introduction
  • 53- Hollow Cylinder
  • 54- Beams in a Spiral
  • 55- Spiral Staircase
  • 56- Torus
  • 57- Semi-sphere
  • 58- Functions of Two Variables
  • 59- Excercises
  • 60- Appendix A: Program Text HIDELINE
  • 61- Appendix B: Program Text HIDEFACE
  • 62- Appendix C: Program Text GRSYS
  • 63- Bibliography
  • 64- Index

Snippets and Summary:

It is hardly possible to find a subject that is more controversial than programming languages.

"Programming Principles in Computer Graphics" Description:

The Open Library:

Back Cover For anyone who is interested in experimenting with computer graphics (or is teaching those who are)...this book should get them hooked... -Computer Aided Design (review of first edition) In its second, updated edition, examples in this introduction to graphics programming have been rewritten in the C++ language. The author uses a host of of ready-to-run programs and worked examples to illuminate general principles and geometric techniques for the creation of both 2D and 3D graphical objects. Still accessible to the C programmer, the book benefits from some elegant programming concepts of C++. It has been expanded to include subjects related to pixels, such as Bresenham's algorithms for lines and circles, polygon-filling and hidden-surface elimination; its approach is machine-independent. Matters of perspective are looked at in detail and the use of color is discussed and illustrated. Spread throughout the text, numerous exercises encourage the reader to test and improve programming skills. A useful instructive tool for both student and teaching professional, this book will be a fine starting point for any graphics programmer.

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