Program the Internet of Things with Swift for iOS: Learn How to Program Apps for the Internet of Things - Info and Reading Options
By Ahmed Bakir

"Program the Internet of Things with Swift for iOS: Learn How to Program Apps for the Internet of Things" is published by Apress in Nov 30, 2018 - Berkeley, CA and it has 476 pages.
“Program the Internet of Things with Swift for iOS: Learn How to Program Apps for the Internet of Things” Metadata:
- Title: ➤ Program the Internet of Things with Swift for iOS: Learn How to Program Apps for the Internet of Things
- Author: Ahmed Bakir
- Number of Pages: 476
- Publisher: Apress
- Publish Date: Nov 30, 2018
- Publish Location: Berkeley, CA
“Program the Internet of Things with Swift for iOS: Learn How to Program Apps for the Internet of Things” Subjects and Themes:
- Subjects: ➤ Application software, development - Computer networks
Edition Identifiers:
- The Open Library ID: OL26832971M - OL19542265W
- ISBN-13: 9781484235126 - 9781484235133
- ISBN-10: 1484235126
- All ISBNs: 1484235126 - 9781484235126 - 9781484235133
AI-generated Review of “Program the Internet of Things with Swift for iOS: Learn How to Program Apps for the Internet of Things”:
"Program the Internet of Things with Swift for iOS: Learn How to Program Apps for the Internet of Things" Description:
Open Data:
Intro -- Table of Contents -- About the Author -- About the Technical Reviewer -- Acknowledgments -- Introduction -- Part 1: Building Health Apps for the Internet of Things -- Chapter 1: Laying the Foundation for Your First IoT App -- Learning Objectives -- Setting Up the Project -- Linking Your Apple Developer Account to Xcode -- Building an Adaptive User Interface -- Renaming Classes from the Base Template -- Laying Out the User Interface -- Applying Auto Layout Constraints -- Customizing the Appearance of Items -- Resolving Auto Layout Issues -- Connecting the Storyboard to Your Code -- Defining Interface Builder-Compatible Properties and Methods (Actions) -- Using the Connection Inspector to Make the Final Storyboard Connections -- Summary -- Chapter 2: Using Core Location to Build a Workout Tracking App -- Learning Objectives -- Configuring Your Project for Background Location Activity -- Requesting Location Permission -- Checking for Hardware Availability -- Responding to Changes in Location Permission Status -- Asking the User to Change App Settings -- Requesting Location Updates -- Responding to Location Updates -- Programmatically Enabling Background Updates -- Displaying Location Data on a Map -- Using the Codable Protocol for File-Based Data Storage -- Implementing File I/O -- Using the map() Method to Serialize Data -- Displaying Saved Locations on a Map -- Summary -- Chapter 3: Using Core Motion to Add Physical Activity Data to Your Apps -- Learning Objectives -- Requesting Motion Permission from the User -- Receiving Real-Time Step Count Updates from the iPhone's Pedometer -- Updating the User Interface -- Stopping and Pausing Pedometer Updates -- Getting Activity Type -- Handling Altimeter Updates -- Summary -- Chapter 4: Using HealthKit to Securely Retrieve and Store Health Data -- Learning Objectives
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