"Physically Based Rendering" - Information and Links:

Physically Based Rendering - Info and Reading Options

From Theory to Implementation

Book's cover
The cover of “Physically Based Rendering” - Open Library.
Physically Based Rendering - cover - The Open Library
Book's cover - The Open Library
Physically Based Rendering - cover - Google Books
Book's cover - Google Books

"Physically Based Rendering" is published by Morgan Kaufmann in Nov 25, 2016, it has 1266 pages and the language of the book is English.


“Physically Based Rendering” Metadata:

  • Title: Physically Based Rendering
  • Authors:
  • Language: English
  • Number of Pages: 1266
  • Is Family Friendly: Yes - No Mature Content
  • Publisher: Morgan Kaufmann
  • Publish Date:

“Physically Based Rendering” Subjects and Themes:

Edition Specifications:

  • Format: hardcover

Edition Identifiers:

AI-generated Review of “Physically Based Rendering”:


Snippets and Summary:

The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery.

"Physically Based Rendering" Description:

Google Books:

Physically Based Rendering: From Theory To Implementation, Third Edition describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, ray-tracing hair and curves, and micro faceted reflection models Provides the source code for complete rendering systems allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering

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