Physically Based Rendering - Info and Reading Options
From Theory to Implementation
By Matt Pharr, Greg Humphreys and Wenzel Jakob
"Physically Based Rendering" was published by Elsevier Science & Technology in 2004 - Burlington, Mass, it has 1 pages and the language of the book is English.
“Physically Based Rendering” Metadata:
- Title: Physically Based Rendering
- Authors: Matt PharrGreg HumphreysWenzel Jakob
- Language: English
- Number of Pages: 1
- Publisher: Elsevier Science & Technology
- Publish Date: 2004
- Publish Location: Burlington, Mass
“Physically Based Rendering” Subjects and Themes:
- Subjects: ➤ Computer graphics - Three-dimensional display systems - Rendering - Softwareentwicklung - Infographie - Dreidimensionale Computergraphik - Professional, career & trade -> computer science -> computer graphics - Image processing--digital techniques - T385
Edition Specifications:
- Pagination: 1200
Edition Identifiers:
- The Open Library ID: OL35770330M - OL15943909W
- ISBN-13: 9780123785800
- All ISBNs: 9780123785800
AI-generated Review of “Physically Based Rendering”:
"Physically Based Rendering" Description:
Open Data:
Physically Based Rendering, Second Edition , describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. This new edition greatly refines its best-selling predecessor by streamlining all obsolete code as well as adding sections on parallel rendering and system design; animating transformations; multispectral rendering; realistic lens systems; blue noise and adaptive sampling patterns and reconstruction; measured BRDFs; and instant global illumination, as well as subsurface and multiple-scattering integrators. These updates reflect the current state-of-the-art technology, and along with the lucid pairing of text and code, ensure the book's leading position as a reference text for those working with images, whether it is for film, video, photography, digital design, visualization, or gaming. The book that won its authors a 2014 Academy Award for Scientific and Technical Achievement from the Academy of Motion Picture Arts and Sciences New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux: visit www.pbrt.org Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described
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