Photographic rendering with V-ray for SketchUp: an all-inclusive guide to creating a photo quality V-ray render for SketchUp - Info and Reading Options
By Brian P. Bradley
"Photographic rendering with V-ray for SketchUp: an all-inclusive guide to creating a photo quality V-ray render for SketchUp" was published by Packt Publishing in 2014 - Erscheinungsort nicht ermittelbar and it has 328 pages.
“Photographic rendering with V-ray for SketchUp: an all-inclusive guide to creating a photo quality V-ray render for SketchUp” Metadata:
- Title: ➤ Photographic rendering with V-ray for SketchUp: an all-inclusive guide to creating a photo quality V-ray render for SketchUp
- Author: Brian P. Bradley
- Number of Pages: 328
- Publisher: Packt Publishing
- Publish Date: 2014
- Publish Location: ➤ Erscheinungsort nicht ermittelbar
Edition Identifiers:
- ISBN-13: 9781849693233 - 9781849693226
- All ISBNs: 9781849693233 - 9781849693226
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"Photographic rendering with V-ray for SketchUp: an all-inclusive guide to creating a photo quality V-ray render for SketchUp" Description:
Open Data:
Every Sketch Up user wants to present their designs in the best possible light. What better way to bring them to life than to present them in a genuinely photographic manner? Although the V-Ray render engine has been available to SketchUp users for a good number of years now, the release of the 2.0 Version takes the production of photographic renders in SketchUp to a whole new level. Using the V-Ray for SketchUp rendering engine through with clear, step-by-step instructions and companion graphics, this guide will give you everything you need to get started. This book has been designed to progressively introduce you to all the V-Ray tools you will need to produce photographic renders using V-Ray. The journey begins with basics of camera composition, lighting, texturing, and then rendering an interior scene using the V-Ray engine. Using the scene files provided, we will learn how to set up lighting rigs for both daytime and nighttime interior shots, as well as seeing how we can make good use of V-Ray's procedural day-lighting system on exteriors. As a render will only be as believable as the component parts, we will learn the texturing system in V-Ray and how to use a variety of materials, maps, and layers to produce realistic surface properties for our geometry. Before producing our final output, we will want to see how we can use the variety of quality control settings in V-Ray, including the Global Illumination and Image Sampling settings to produce a high level of quality for our project. Add the finishing touches with some compositing and post-production techniques to bring out the full potential of the work you have done
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