OpenGL Programming Guide - Info and Reading Options
The Official Guide to Learning OpenGL, Version 1.2
By Mason Woo
"OpenGL Programming Guide" was published by Addison-Wesley in 1999 - Reading, MA, the book is classified in Computers genre, it has 730 pages and the language of the book is English.
“OpenGL Programming Guide” Metadata:
- Title: OpenGL Programming Guide
- Author: Mason Woo
- Language: English
- Number of Pages: 730
- Is Family Friendly: Yes - No Mature Content
- Publisher: Addison-Wesley
- Publish Date: 1999
- Publish Location: Reading, MA
- Genres: Computers
“OpenGL Programming Guide” Subjects and Themes:
- Subjects: ➤ Computer graphics - OpenGL - Opengl (computer program) - Computer programming - T385 .o63 1999 - 006.6/93
Edition Specifications:
- Pagination: xi, 730 p. :
Edition Identifiers:
- Google Books ID: IwicQgAACAAJ
- The Open Library ID: OL19021588M - OL18402804W
- Online Computer Library Center (OCLC) ID: 41355775
- Library of Congress Control Number (LCCN): 99031356
- ISBN-13: 9780201604580
- ISBN-10: 0201604582
- All ISBNs: 0201604582 - 9780201604580
AI-generated Review of “OpenGL Programming Guide”:
Snippets and Summary:
This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images.
"OpenGL Programming Guide" Description:
The Open Library:
"OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images." "The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax and shows how to use those functions to create interactive applications and realistic color images."--BOOK JACKET.
Google Books:
OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive applications using 2D and 3D objects and color bitmaps and images. The OpenGL Programming Guide, Third Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. This book discusses all OpenGL functions and their syntax shows how to use those functions to create interactive applications and realistic color images. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques. This third edition has been extensively updated to include the newest features of OpenGL, Version 1.2, including: *3D texture mapping *Multitexturing *
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