OpenGL 4 Shading Language Cookbook - Second Edition - Info and Reading Options
By David Wolff
"OpenGL 4 Shading Language Cookbook - Second Edition" is published by Packt Publishing in Dec 24, 2013 - Birmingham, UK and it has 394 pages.
“OpenGL 4 Shading Language Cookbook - Second Edition” Metadata:
- Title: ➤ OpenGL 4 Shading Language Cookbook - Second Edition
- Author: David Wolff
- Number of Pages: 394
- Publisher: Packt Publishing
- Publish Date: Dec 24, 2013
- Publish Location: Birmingham, UK
“OpenGL 4 Shading Language Cookbook - Second Edition” Subjects and Themes:
Edition Specifications:
- Format: paperback
Edition Identifiers:
- The Open Library ID: OL37756425M - OL27686359W
- Online Computer Library Center (OCLC) ID: 870459961
- ISBN-13: 9781782167020 - 9781782167037
- ISBN-10: 1782167021
- All ISBNs: 1782167021 - 9781782167020 - 9781782167037
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"OpenGL 4 Shading Language Cookbook - Second Edition" Description:
Open Data:
OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL 4 Shading Language Cookbook provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it. Beginner level through to advanced techniques are presented including topics such as texturing, screen-space techniques, lighting, shading, tessellation shaders, geometry shaders, compute shaders, and shadows. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. The recipes build upon each other and take you quickly from novice to advanced level code. You'll see essential lighting and shading techniques examples that demonstrate how to make use of textures for a wide variety of effects and as part of other techniques examples of screen-space techniques including HDR rendering, bloom, and blur shadowing techniques tessellation, geometry, and compute shaders how to use noise effectively and animation with particle systems. OpenGL Shading Language 4 Cookbook provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer graphics applications
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