"Object-oriented design in Java" - Information and Links:

Object-oriented design in Java

Book's cover
The cover of “Object-oriented design in Java” - Open Library.

"Object-oriented design in Java" is published by Waite Group Press in 1998 - Corte Madera, CA, it has 731 pages and the language of the book is English.


“Object-oriented design in Java” Metadata:

  • Title: Object-oriented design in Java
  • Authors:
  • Language: English
  • Number of Pages: 731
  • Publisher: Waite Group Press
  • Publish Date:
  • Publish Location: Corte Madera, CA

“Object-oriented design in Java” Subjects and Themes:

Edition Specifications:

  • Pagination: xxii, 731 p. :

Edition Identifiers:

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"Object-oriented design in Java" Table Of Contents:

  • 1- What is design and why is it needed?
  • 2- Object-oriented software development
  • 3- Teach yourself JAVA in 21 minutes
  • 4- Encapsulation: classes and methods
  • 5- Designing classes and objects
  • 6- Round-trip design: a case study
  • 7- Object relationships: implementing associations
  • 8- Object relationships: compositions and collections
  • 9- Implementing class relationships: inheritance and interfaces
  • 10- Designing with inheritance and interfaces: a case study
  • 11- Patterns: proven designs
  • 12- Designing concurrent objects
  • 13- Designing remote objects
  • 14- Designing persistent objects; database design and implementation
  • 15- User interface design and implementation
  • 16- Designing with components
  • 17- Designing with class libraries
  • 18- Architectures: design-in-the-huge.

"Object-oriented design in Java" Description:

The Open Library:

"To take full advantage of Java, or of any of today's object-oriented languages, programmers must learn fundamental design principles as well as the syntax of code. This tutorial teaches program design in a format even beginning programmers can understand." "You'll learn to use a design notation system that makes it easier to represent the design features of a program. Unlike conventional texts in software design, this book starts with concrete solutions and uses examples to demonstrate theory and abstract principles. This approach is aimed at hands-on programmers who learn best by working through problems in step-by-step fashion."--BOOK JACKET.

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