Multithreading for Visual Effects - Info and Reading Options
By Martin Watt
"Multithreading for Visual Effects" was published by CRC Press LLC in 2014 - Boca Raton, FL, it has 255 pages and the language of the book is English.
“Multithreading for Visual Effects” Metadata:
- Title: ➤ Multithreading for Visual Effects
- Author: Martin Watt
- Language: English
- Number of Pages: 255
- Publisher: CRC Press LLC
- Publish Date: 2014
- Publish Location: Boca Raton, FL
“Multithreading for Visual Effects” Subjects and Themes:
- Subjects: ➤ Computer animation - Simultaneous multithreading processors - Programming - Cinematography - Special effecs - COMPUTERS / General - COMPUTERS / Computer Graphics - COMPUTERS / Programming / Games - Animation (Cinematography) - Parallel processing (Electronic computers) - Animation (Cinéma) - Multifil simultané - Parallélisme (Informatique) - Animations (visual works) - COMPUTERS - General - Computer Graphics - Games
Edition Identifiers:
- The Open Library ID: OL34502884M - OL23188721W
- ISBN-13: 9781482243574
- All ISBNs: 9781482243574
AI-generated Review of “Multithreading for Visual Effects”:
"Multithreading for Visual Effects" Description:
Open Data:
Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects , developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry's leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work
Read “Multithreading for Visual Effects”:
Read “Multithreading for Visual Effects” by choosing from the options below.
Search for “Multithreading for Visual Effects” downloads:
Visit our Downloads Search page to see if downloads are available.
Find “Multithreading for Visual Effects” in Libraries Near You:
Read or borrow “Multithreading for Visual Effects” from your local library.
- The WorldCat Libraries Catalog: Find a copy of “Multithreading for Visual Effects” at a library near you.
Buy “Multithreading for Visual Effects” online:
Shop for “Multithreading for Visual Effects” on popular online marketplaces.
- Ebay: New and used books.