Multiplayer - Info and Reading Options
the social aspects of digital gaming
By Thorsten Quandt

"Multiplayer" was published by Routledge in 2014 - London, it has 250 pages and the language of the book is English.
“Multiplayer” Metadata:
- Title: Multiplayer
- Author: Thorsten Quandt
- Language: English
- Number of Pages: 250
- Publisher: Routledge
- Publish Date: 2014
- Publish Location: London
“Multiplayer” Subjects and Themes:
- Subjects: ➤ Internet games - Social aspects - Shared virtual environments - LANGUAGE ARTS & DISCIPLINES / Communication Studies - SOCIAL SCIENCE / Media Studies - Jeux sur Internet - Aspect social - Environnements virtuels partagés - LANGUAGE ARTS & DISCIPLINES - Communication Studies - SOCIAL SCIENCE - Media Studies - Computerspiel - Virtualisierung - Interaktion
Edition Specifications:
- Pagination: xix, 250 pages
Edition Identifiers:
- The Open Library ID: OL31141682M - OL23295602W
- Online Computer Library Center (OCLC) ID: 863048000 - 840895419
- Library of Congress Control Number (LCCN): 2013016477
- ISBN-13: 9780415828857 - 9780415828864 - 9780203627488
- All ISBNs: 9780415828857 - 9780415828864 - 9780203627488
AI-generated Review of “Multiplayer”:
"Multiplayer" Description:
The Open Library:
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication"--
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