Meta-analysis Of The Effect Of Game-based Intervention On The Improvement Of Anxiety In Children With Cancer - Info and Reading Options
By Xiao Ying
“Meta-analysis Of The Effect Of Game-based Intervention On The Improvement Of Anxiety In Children With Cancer” Metadata:
- Title: ➤ Meta-analysis Of The Effect Of Game-based Intervention On The Improvement Of Anxiety In Children With Cancer
- Author: Xiao Ying
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- Internet Archive ID: osf-registrations-fqrzp-v1
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1. Research Purpose The primary purpose of this meta - analysis is to systematically evaluate the impact of game - based interventions on alleviating anxiety in children diagnosed with cancer. Cancer diagnosis and treatment in childhood are accompanied by significant physical and psychological stress, with anxiety being a prevalent and distressing symptom. Game - based interventions, which can range from physical play activities to virtual gaming experiences, have been proposed as a non - pharmacological approach to reduce anxiety. However, the existing evidence from individual studies is fragmented and inconsistent. By conducting this meta - analysis, we aim to: Synthesize the results of relevant randomized controlled trials (RCTs) and quasi - RCTs to determine the overall effectiveness of game - based interventions in reducing anxiety levels in children with cancer. Explore potential moderating factors that may influence the effectiveness of these interventions, such as the type of cancer (e.g., leukemia, lymphoma, solid tumors), the age and gender of the children, the specific nature of the game - based intervention (e.g., interactive games, role - playing games), and the duration and frequency of the intervention. Provide evidence - based recommendations for healthcare providers, parents, and policymakers regarding the implementation of game - based interventions as a supportive care strategy for pediatric cancer patients. 2. Expected Outcomes 2.1 Overall Effectiveness We expect to find that game - based interventions have a significant and clinically meaningful effect on reducing anxiety in children with cancer. By pooling data from multiple studies, we anticipate that the meta - analysis will show a reduction in anxiety scores, as measured by validated psychological scales such as the Revised Children's Manifest Anxiety Scale (RCMAS), State - Trait Anxiety Inventory for Children (STAIC), or Hospital Anxiety and Depression Scale (HADS) - Anxiety Subscale. This would suggest that game - based interventions can be a valuable addition to the existing supportive care measures for pediatric cancer patients. 2.2 Identification of Moderating Factors We also expect to identify specific moderating factors that influence the effectiveness of game - based interventions. For example, younger children may respond more favorably to certain types of games, such as simple, interactive physical games, compared to older children who might benefit more from complex, virtual reality - based games. Additionally, different cancer types may be associated with varying levels of anxiety, and game - based interventions may have differential effects depending on the cancer type. Understanding these moderating factors will help in tailoring game - based interventions to the specific needs of different subgroups of children with cancer. 2.3 Implications for Practice Based on the findings of this meta - analysis, we expect to provide evidence - based guidelines for healthcare providers. These guidelines could include recommendations on the most appropriate types of game - based interventions, the optimal duration and frequency of these interventions, and how to integrate them into the existing treatment plans for pediatric cancer patients. For parents, the results could offer practical suggestions on how to use games to support their children's emotional well - being during cancer treatment. At the policy level, the meta - analysis may contribute to the development of more comprehensive supportive care policies for children with cancer, emphasizing the importance of non - pharmacological interventions like game - based approaches.
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