Mathematical structures for computer science - Info and Reading Options
By Judith L. Gersting

"Mathematical structures for computer science" was published by W.H. Freeman in 1987 - New York, it has 618 pages and the language of the book is English.
“Mathematical structures for computer science” Metadata:
- Title: ➤ Mathematical structures for computer science
- Author: Judith L. Gersting
- Language: English
- Number of Pages: 618
- Publisher: W.H. Freeman
- Publish Date: 1987
- Publish Location: New York
“Mathematical structures for computer science” Subjects and Themes:
- Subjects: ➤ Textbooks - Mathematical models - Computer science - Mathematics - Mathematics textbooks - Computer science, mathematics - Computer mathematics - General & miscellaneous computing - Computer science--mathematics - Qa39.2 .g47 1998 - 004/.01/51
- Time: 1961-
Edition Specifications:
- Pagination: xiv, 618 p. :
Edition Identifiers:
- The Open Library ID: OL2716831M - OL1922611W
- Online Computer Library Center (OCLC) ID: 13560909
- Library of Congress Control Number (LCCN): 86009974
- ISBN-10: 0716718022
- All ISBNs: 0716718022
AI-generated Review of “Mathematical structures for computer science”:
"Mathematical structures for computer science" Table Of Contents:
- 1- Preface
- 2- Note to the Student
- 3- Logic, Induction, and Recursion
- 4- Statements and Quantifiers
- 5- Propositional Logic and Predicate Logic
- 6- Proof Techniques
- 7- Induction
- 8- Recursion and Recurrence Relations
- 9- Sets and Combinatorics
- 10- Sets
- 11- Counting
- 12- Permutations and Combinations
- 13- The Binomial Theorem
- 14- Relations, Functions, and Matrices
- 15- Relations
- 16- Functions
- 17- Matrices
- 18- Graphs and Trees
- 19- Graph Terminology and Applications
- 20- Computer Representations of Graphs
- 21- Graph Algorithms
- 22- Algorithms for Traversing Graphs
- 23- Structures and Simulations
- 24- Structures-Simulation I
- 25- Morphisms-Simulation II
- 26- Boolean Algebra and Computer Logic
- 27- Logic Networks
- 28- Minimization
- 29- Algebraic Structures
- 30- Semigroups, Monoids, and Groups-Simulation I
- 31- Substructures
- 32- Morphisms-Simulation II
- 33- Homomorphism Theorems
- 34- Quotient Groups
- 35- Coding Theory
- 36- Encoding
- 37- Decoding
- 38- Finite-State Machines
- 39- Machines-Simulation I
- 40- Morphisms-Simulation II
- 41- Machines as Recognizers
- 42- Machine Design and Construction
- 43- Machine Minimization
- 44- Building Machines
- 45- Parallel and Serial Decompositions
- 46- Cascade Decompositions
- 47- Computability
- 48- Turing Machines-Simulation I
- 49- The Universal Turing Machine-Simulation II and Unsolvability
- 50- Computational Complexity
- 51- Formal Languages
- 52- Classes of Languages
- 53- Language Recognizers
- 54- Answers to Practice Problems
- 55- Answers to Selected Exercises
- 56- Index
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