Mathematical and Computer Programming Techniques for Computer Graphics - Info and Reading Options
By Peter Comninos

"Mathematical and Computer Programming Techniques for Computer Graphics" is published by Springer in October 11, 2005, it has 547 pages and the language of the book is English.
“Mathematical and Computer Programming Techniques for Computer Graphics” Metadata:
- Title: ➤ Mathematical and Computer Programming Techniques for Computer Graphics
- Author: Peter Comninos
- Language: English
- Number of Pages: 547
- Publisher: Springer
- Publish Date: October 11, 2005
“Mathematical and Computer Programming Techniques for Computer Graphics” Subjects and Themes:
- Subjects: ➤ Transformations (Mathematics) - Computer graphics - C (Computer program language) - Mathematics - Vector algebra - Matrices - Computergraphics - Programmatuurtechniek - Mathematische programmering - Computer science - Algorithms
Edition Specifications:
- Format: Hardcover
- Weight: 2 pounds
- Dimensions: 9.2 x 6.1 x 1.2 inches
Edition Identifiers:
- The Open Library ID: OL8974471M - OL9037183W
- Online Computer Library Center (OCLC) ID: 62089358
- Library of Congress Control Number (LCCN): 2005925503
- ISBN-13: 9781852339029
- ISBN-10: 1852339020
- All ISBNs: 1852339020 - 9781852339029
AI-generated Review of “Mathematical and Computer Programming Techniques for Computer Graphics”:
"Mathematical and Computer Programming Techniques for Computer Graphics" Description:
The Open Library:
Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques. Written for students with a minimum prerequisite knowledge of mathematics, the reader should have had some basic exposure to topics such as functions, trigonometric functions, elementary geometry and number theory, and also to have some familiarity with computer programming languages such as C. The material presented in this book has been used successfully with final year undergraduate and masters students studying Computer Graphics and Computer Animation. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics – taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.
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