Learning OpenGL ES for iOS - Info and Reading Options
a hands-on guide to modern 3D graphics programming
By Erik M. Buck

"Learning OpenGL ES for iOS" was published in 2013 - nju and the language of the book is English.
“Learning OpenGL ES for iOS” Metadata:
- Title: Learning OpenGL ES for iOS
- Author: Erik M. Buck
- Language: English
- Publish Date: 2013
- Publish Location: nju
“Learning OpenGL ES for iOS” Subjects and Themes:
- Subjects: ➤ Computer graphics - IPhone (Smartphone) - Computer programs - OpenGL - Programming - IPad (Computer) - Mobile computing - Three-dimensional display systems - Opengl (computer program) - Mac os (computer operating system)
Edition Specifications:
- Pagination: pages cm
Edition Identifiers:
- The Open Library ID: OL25376378M - OL16704515W
- Online Computer Library Center (OCLC) ID: 795820361
- Library of Congress Control Number (LCCN): 2012021252
- ISBN-13: 9780321741837
- ISBN-10: 0321741838
- All ISBNs: 0321741838 - 9780321741837
AI-generated Review of “Learning OpenGL ES for iOS”:
"Learning OpenGL ES for iOS" Table Of Contents:
- 1- Using modern mobile graphics hardware
- 2- Making the hardware work for you
- 3- Textures
- 4- Shedding some light
- 5- Changing your point of view
- 6- Animation
- 7- Loading and using models
- 8- Special effects
- 9- Optimization
- 10- Terrain and picking
- 11- Math cheat sheet
- 12- Putting it all together.
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