Learning C By Developing Games With Unity 3d - Info and Reading Options
By Terry Norton

"Learning C By Developing Games With Unity 3d" was published by Packt Publishing Limited in 2013 - Birmingham and it has 292 pages.
“Learning C By Developing Games With Unity 3d” Metadata:
- Title: ➤ Learning C By Developing Games With Unity 3d
- Author: Terry Norton
- Number of Pages: 292
- Publisher: Packt Publishing Limited
- Publish Date: 2013
- Publish Location: Birmingham
“Learning C By Developing Games With Unity 3d” Subjects and Themes:
- Subjects: ➤ Computer games, programming - Three-dimensional display systems - Video games, design - C (computer program language) - Computer games - Programming - C# (Computer program language) - Unity (Electronic resource)
Edition Identifiers:
- The Open Library ID: OL26058748M - OL17472952W
- Online Computer Library Center (OCLC) ID: 865474320
- ISBN-13: 9781849696586 - 9781849696593
- All ISBNs: 9781849696586 - 9781849696593
AI-generated Review of “Learning C By Developing Games With Unity 3d”:
"Learning C By Developing Games With Unity 3d" Description:
Open Data:
This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way.This book is for the total beginner to any type of programming, focusing on the writing of C# code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity
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