Learning C# Programming with Unity 3D, Second Edition - Info and Reading Options
By Alex Okita
"Learning C# Programming with Unity 3D, Second Edition" was published by A K Peters, Limited in 2019 - Milton, it has 672 pages and the language of the book is English.
“Learning C# Programming with Unity 3D, Second Edition” Metadata:
- Title: ➤ Learning C# Programming with Unity 3D, Second Edition
- Author: Alex Okita
- Language: English
- Number of Pages: 672
- Publisher: A K Peters, Limited
- Publish Date: 2019
- Publish Location: Milton
“Learning C# Programming with Unity 3D, Second Edition” Subjects and Themes:
- Subjects: ➤ Three-dimensional display systems - C sharp (computer program language) - Computer games, programming
Edition Identifiers:
- The Open Library ID: OL29442674M - OL21648658W
- ISBN-13: 9780429810275
- All ISBNs: 9780429810275
AI-generated Review of “Learning C# Programming with Unity 3D, Second Edition”:
"Learning C# Programming with Unity 3D, Second Edition" Description:
Open Data:
Cover -- Half Title -- Title Page -- Copyright Page -- Table of Contents -- 1: Introduction: What This Book Is About -- 1.1 Why Read a Book: Why This Book May or May Not Be for You -- 1.1.1 Do I Need to Know Math? -- 1.1.2 Programming as a Form of Expression -- 1.1.3 Games as a Stage with Lights -- 1.2 Personal Information -- 1.3 A Brief History of Computer Programming: How Programming Came to Be -- 1.3.1 Mechanical Computers -- 1.3.2 Logic -- 1.3.3 Computer Science -- 1.3.4 The Origin of Software -- 1.3.5 Modern Computer Language -- 1.3.6 The Future of Computer Languages -- 1.4 C#: A Flexible Programming Language -- 1.4.1 C# Paradigm -- 1.4.2 Unity 3D: A Brief History of Game Engines -- 1.4.3 Why Use Unity 3D to Learn? -- 1.4.4 How Does Unity 3D Use C#? -- 1.4.4.1 How to Tell Unity 3D What to Do -- 1.5 What Is Programming? -- 1.5.1 What Does C# Look Like? -- 1.5.2 Learning to Copy and Paste -- 1.5.3 Iteration -- 1.6 Compiling: Turning Words into Computer Instruction -- 1.7 What We've Learned -- 1.8 Leveling Up: The Path Ahead -- 2: Before You Begin -- 2.1 What Will Be Covered in This Chapter -- 2.2 Unity 3D Installation -- 2.2.1 Visual Studio Installation -- 2.2.2 Unity Version Numbering -- 2.3 Git SCM Installation -- 2.3.1 Git-SCM.com Git Software (Optional) -- 2.3.2 GitHub.com Sign Up! (Also Optional) -- 2.3.3 Git: The Basics -- 2.3.4 Your First Repo -- 2.3.5 Before Moving On -- 2.4 Unity General Overview -- 2.4.1 The Main Window -- 2.4.1.1 Toolbar -- 2.4.1.2 Scene, Game View, and Asset Store -- 2.4.1.3 Hierarchy Panel -- 2.4.1.4 Inspector Panel -- 2.4.1.5 Project and Console Panel -- 2.4.1.6 Assets Directory -- 2.4.1.7 Project Settings Directory -- 2.4.1.8 Packages Directory -- 2.4.2 Git Ignore -- 2.4.3 What We've Learned -- 2.5 Sample Code -- 2.5.1 Code Fragments -- 2.5.2 Are Errors Bad? -- 2.5.2.1 Compile-Time and Run-Time Errors
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