"Keys to play" - Information and Links:

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music as a ludic medium from Apollo to Nintendo

"Keys to play" was published in 2016 - cau, it has 452 pages and the language of the book is English.


“Keys to play” Metadata:

  • Title: Keys to play
  • Author:
  • Language: English
  • Number of Pages: 452
  • Publish Date:
  • Publish Location: cau

“Keys to play” Subjects and Themes:

Edition Specifications:

  • Pagination: xv, 452 pages

Edition Identifiers:

AI-generated Review of “Keys to play”:


"Keys to play" Table Of Contents:

  • 1- Prelude. Press any key to start
  • 2- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead
  • 3- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice
  • 4- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale
  • 5- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops
  • 6- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.

"Keys to play" Description:

The Open Library:

How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Moseley covers Greek myth to contemporary Japanese digital games. The keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations.

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