Keys to play - Info and Reading Options
music as a ludic medium from Apollo to Nintendo
By Roger Moseley
"Keys to play" was published in 2016 - cau, it has 452 pages and the language of the book is English.
“Keys to play” Metadata:
- Title: Keys to play
- Author: Roger Moseley
- Language: English
- Number of Pages: 452
- Publish Date: 2016
- Publish Location: cau
“Keys to play” Subjects and Themes:
- Subjects: ➤ Video game music - History and critcism - Video games - Music - Keyboards (Music) - Performance - Play (Philosophy) - Psychological aspects - History - Media studies - Music, performance
Edition Specifications:
- Pagination: xv, 452 pages
Edition Identifiers:
- The Open Library ID: OL27226676M - OL20046650W
- Online Computer Library Center (OCLC) ID: 945719120
- Library of Congress Control Number (LCCN): 2016013674
- ISBN-13: 9780520291249
- ISBN-10: 0520291247
- All ISBNs: 0520291247 - 9780520291249
AI-generated Review of “Keys to play”:
"Keys to play" Table Of Contents:
- 1- Prelude. Press any key to start
- 2- Fields and interfaces of musical play. Ludomusicality. Orders of play ; Beyond work and play ; The sound of gunplay ; Bits and beats ; Playing undead
- 3- Digital analogies. Apollo 1, Marsyas 0 ; Notes on keys ; Interface values ; (Key)board games and temperamental tactics ; Tristan's chord, Schoenberg's voice
- 4- Play by play : improvisation, performance, recreation. The emergence of musical play. Unforeheard circumstances ; Pantomimes and partimenti ; From black box to glassy shell ; The case of Winkel's componium ; The invisible thumb on the scale
- 5- High scores : WAM vs. LVB. Unsettled scores ; Mozart's two-player games ; Concerted action ; Mozart and Mario play the field ; Beethoven's recursive feedback loops
- 6- Play again? Nintendo's brand of ludomusicality ; Analogous digitalities ; The ludomusical emergence of Toshio Iwai ; High scores: Nodame cantabile ; Replay : a cento.
"Keys to play" Description:
The Open Library:
How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Moseley covers Greek myth to contemporary Japanese digital games. The keyboard forms a field of play on which the book's diverse objects of inquiry--from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles--enter into analogical relations.
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