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foundations of program design

Book's cover
The cover of “Java software solutions” - Open Library.

"Java software solutions" was published by Pearson/Addison-Wesley in 2006 - Boston, USA, it has 752 pages and the language of the book is English.


“Java software solutions” Metadata:

  • Title: Java software solutions
  • Authors:
  • Language: English
  • Number of Pages: 752
  • Publisher: Pearson/Addison-Wesley
  • Publish Date:
  • Publish Location: Boston, USA

“Java software solutions” Subjects and Themes:

Edition Specifications:

  • Format: Paperback
  • Dimensions: 23 x 19 x 3 centimeters
  • Pagination: xxviii, 752p. 23cm.

Edition Identifiers:

AI-generated Review of “Java software solutions”:


"Java software solutions" Table Of Contents:

  • 1- vii
  • 2- Introduction
  • 3- 1.1 Computer Processing
  • 4- 1.2 Hardware Components
  • 5- 1.3 Networks
  • 6- 1.4 The Java Programming Language
  • 7- 1.5 Program Development
  • 8- 1.6 Object-Oriented Programming
  • 9- Data and Expression
  • 10- 2.1 Character Strings
  • 11- 2.2 Variables and Assignment
  • 12- 2.3 Primitive Data Types
  • 13- 2.4 Expressions
  • 14- 2.5 Data Conversion
  • 15- 2.6 Interactive Programs
  • 16- 2.7 Graphics
  • 17- 2.8 Applets
  • 18- 2.9 Drawing Shapes
  • 19- Using Classes and Objects
  • 20- 3.1 Creating Objects
  • 21- 3.2 The String Class
  • 22- 3.3 Packages
  • 23- 3.4 The Random Class
  • 24- 3.5 The Math Class
  • 25- 3.6 Formatting Output
  • 26- 3.7 Enumerated Types
  • 27- 3.8 Wrapper Classes
  • 28- 3.9 components and Containers
  • 29- 3.10 Nested Panels
  • 30- 3.11 Images
  • 31- Writing Classes
  • 32- 4.1 Classes and Objects Revisited
  • 33- 4.2 Anatomy of a Class
  • 34- 4.3 Encapsulation
  • 35- 4.4 Anatomy of a Method
  • 36- 4.5 Constructions Revisited
  • 37- 4.6 Graphical Objects
  • 38- 4.7 Graphical User Interfaces
  • 39- 4.8 Buttons
  • 40- 4.9 Text Fields
  • 41- Conditionals and Loops
  • 42- 5.1 Boolean Expressions
  • 43- 5.2 The if Statement
  • 44- 5.3 Comparing Data
  • 45- 5.4 The switch Statement
  • 46- 5.5 The while Statement
  • 47- 5.6 Iterators
  • 48- 5.7 The do Statement
  • 49- 5.8 The for Statement
  • 50- 5.9 Drawing with Loops and Conditionals
  • 51- 5.10 Determining Event Sources
  • 52- 5.11 Dialog Boxes
  • 53- 5.12 More Button Components
  • 54- Object-Oriented Design
  • 55- 6.1 Software Development Activities
  • 56- 6.2 Identifying Classes and Objects
  • 57- 6.3 Static Class Members
  • 58- 6.4 Class Relationships
  • 59- 6.5 Interfaces
  • 60- 6.6 Enumerated Types Revisited
  • 61- 6.7 Method Design
  • 62- 6.8 Method Overloading
  • 63- 6.9 Testing
  • 64- 6.10 GUI Design
  • 65- 6.11 Layout Managers
  • 66- 6.12 Borders
  • 67- 6.13 Containment Hierarchies
  • 68- Arrays
  • 69- 7.1 Array Elements
  • 70- 7.2 Declaring and Using Arrays
  • 71- 7.3 Arrays of Objects
  • 72- 7.4 Command-Line Arguments
  • 73- 7.5 Variable Length Parameter Lists
  • 74- 7.6 Two-Dimensional Arrays
  • 75- 7.7 The ArrayList Class
  • 76- 7.8 Polygons and Polylines
  • 77- 7.9 Mouse Events
  • 78- 7.10 Key Events
  • 79- Inheritance
  • 80- 8.1 Creating Subclasses
  • 81- 8.2 Overriding Methods
  • 82- 8.3 Class Hierarchies
  • 83- 8.4 Visibility
  • 84- 8.5 Designing for Inheritance
  • 85- 8.6 The Component Class Hierarchy
  • 86- 8.7 Extending Adapter Classes
  • 87- 8.8 The Timer Class
  • 88- Polymorphism
  • 89- 9.1 Late Binding
  • 90- 9.2 Polymorphism via Inheritance
  • 91- 9.3 Polymorphism via Interfaces
  • 92- 9.4 Sorting
  • 93- 9.5 Searching
  • 94- 9.6 Designing for Polymorphism
  • 95- 9.7 Event Processing
  • 96- 9.8 File Choosers
  • 97- 9.9 Color Choosers
  • 98- 9.10 Sliders
  • 99- Exceptions
  • 100- 10.1 Exception Handling
  • 101- 10.2 Uncaught Exceptions
  • 102- 10.3 The try-catch Statement
  • 103- 10.4 Exception Propagation
  • 104- 10.5 The Exception Class Hierarchy
  • 105- 10.6 I/O Exceptions
  • 106- 10.7 Tools Tips and Mnemonics
  • 107- 10.8 Combo Boxes
  • 108- 10.9 Scroll Panes
  • 109- 10.10 Split Panes
  • 110- Recursion
  • 111- 11.1 Recursive Thinking
  • 112- 11.2 Recursive Programming
  • 113- 11.3 Using Recursion
  • 114- 11.4 Recursion in Graphics
  • 115- Collections
  • 116- 12.1 Collection and Data Structures
  • 117- 12.2 Dynamic Representations
  • 118- 12.3 Linear Data Structures
  • 119- 12.4 Non-Linear Data Structures
  • 120- 12.5 The Java Collections API
  • 121- Glossary
  • 122- Number Systems
  • 123- The Unicode Character Set
  • 124- Java Operators
  • 125- Java Modifiers
  • 126- Java Coding Guidelines
  • 127- Java Applets
  • 128- Regular Expressions
  • 129- JavaDoc Documentation Generator
  • 130- The PaintBox Project
  • 131- GUI Events
  • 132- Java Syntax
  • 133- The Java Class Library

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