Introduction to game design, prototyping, and development - Info and Reading Options
By Jeremy Gibson

“Introduction to game design, prototyping, and development” Metadata:
- Title: ➤ Introduction to game design, prototyping, and development
- Author: Jeremy Gibson
“Introduction to game design, prototyping, and development” Subjects and Themes:
- Subjects: ➤ Development - Computer games - Design - Application software - Unity (Electronic resource) - C# (Computer program language) - Video games - Programming - Computer games, programming - Three-dimensional display systems - C sharp (computer program language) - C# (computer program language)
Edition Identifiers:
- The Open Library ID: OL19985224W
AI-generated Review of “Introduction to game design, prototyping, and development”:
"Introduction to game design, prototyping, and development" Description:
The Open Library:
This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions.
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