HTML5 game engines - Info and Reading Options
app development and distribution
By Dan Nagle

"HTML5 game engines" was published by CRC Press, Taylor & Francis Group in 2014 - Boca Raton, it has 198 pages and the language of the book is English.
“HTML5 game engines” Metadata:
- Title: HTML5 game engines
- Author: Dan Nagle
- Language: English
- Number of Pages: 198
- Publisher: ➤ CRC Press, Taylor & Francis Group
- Publish Date: 2014
- Publish Location: Boca Raton
“HTML5 game engines” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - HTML (Document markup language) - Internet games - Internet programming - Application software - Development - COMPUTERS / Programming / Games - Html (document markup language) - Computer games, programming - Jeux sur Internet - Programmation
Edition Specifications:
- Pagination: xvii, 198 pages
Edition Identifiers:
- The Open Library ID: OL31024456M - OL23190503W
- Online Computer Library Center (OCLC) ID: 1105791685 - 880374789
- Library of Congress Control Number (LCCN): 2014018312
- ISBN-13: 9781466594005
- ISBN-10: 1466594004
- All ISBNs: 1466594004 - 9781466594005
AI-generated Review of “HTML5 game engines”:
"HTML5 game engines" Description:
The Open Library:
"Build and Distribute Your Game Using an HTML5 Game EngineAs mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look at popular engines. Along with downloadable example projects for each engine, the book provides techniques for packaging and distributing the final app to all the major platforms.Get Hands-On Guidance through Practical Techniques and ExamplesThe book is divided into three parts. The first one covers the essentials of HTML5, discusses development strategies and techniques, and takes you through a basic pong game running in the browser with no dependencies. The second part implements four games using the Crafty, EaselJS, Impact, and Turbulenz game engines. In the third part, the author describes how several of these games are distributed on platforms, such as the Chrome Web Store, Apple iOS App Store, Google Play Store, and Facebook"--
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