How to design programs - Info and Reading Options
an introduction to programming and computing
By Matthias Felleisen

"How to design programs" was published by MIT Press in 2001 - Cambridge, Mass, it has 693 pages and the language of the book is English.
“How to design programs” Metadata:
- Title: How to design programs
- Author: Matthias Felleisen
- Language: English
- Number of Pages: 693
- Publisher: MIT Press
- Publish Date: 2001
- Publish Location: Cambridge, Mass
“How to design programs” Subjects and Themes:
- Subjects: ➤ Electronic data processing - Computer programming - racket - Computer science - Programmation (Informatique) - Informatique - Data processing - COMPUTERS - Software Development & Engineering - Systems Analysis & Design - General - Programmierung - Programmatuurtechniek - Computadores - Teoria e técnicas de programação
Edition Specifications:
- Pagination: xxx, 693 p. :
Edition Identifiers:
- The Open Library ID: OL15598510M - OL15106070W
- Online Computer Library Center (OCLC) ID: 45058760 - 49851661
- Library of Congress Control Number (LCCN): 00048169
- ISBN-10: 0262062186
- All ISBNs: 0262062186
AI-generated Review of “How to design programs”:
"How to design programs" Table Of Contents:
- 1- Processing simple forms of data. Students, teachers, and computers
- 2- Numbers, expressions, simple programs
- 3- Programs are function plus variable definitions
- 4- Conditional expressions and functions
- 5- Symbolic information
- 6- Compound data, part 1: structures
- 7- The varieties of data
- 8- Syntax and semantics
- 9- Processing arbitrarily large data. Compound data, part 2: lists
- 10- More on processing lists
- 11- Natural numbers
- 12- Composing functions, revisited again
- 13- List abbreviations
- 14- More on processing arbitrarily large data. More self-referential data definitions
- 15- Mutually referential data definitions
- 16- Development through iterative refinement
- 17- Processing two complex pieces of data
- 18- Local definitions and lexical scope
- 19- Abstracting designs. Similarities in definitions
- 20- Functions are values
- 21- Designing abstractions from examples
- 22- Designing abstractions with first-class functions
- 23- Mathematical examples
- 24- Defining functions on the fly
- 25- Generative recursion. A new form of recursion
- 26- Designing algorithms
- 27- Variations on a theme
- 28- Algorithms that backtrack
- 29- The cost of computing and vectors
- 30- Accumulating knowledge. The loss of knowledge
- 31- Designing accumulator-style functions
- 32- More uses of accumulation
- 33- The nature of inexact numbers
- 34- Changing the state of variables. Memory for functions
- 35- Assignment to variables
- 36- Designing functions with memory
- 37- Examples of memory usage
- 38- The final syntax and semantics
- 39- Changing compound values. Encapsulation
- 40- Mutable structures
- 41- Designing functions that change structures
- 42- Equality
- 43- Changing structures, vectors, and objects.
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