Guide to Dynamic Simulations of Rigid Bodies and Particle Systems - Info and Reading Options
By Murilo G. Coutinho

"Guide to Dynamic Simulations of Rigid Bodies and Particle Systems" was published by Springer London in 2013 - London, it has 399 pages and the language of the book is English.
“Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” Metadata:
- Title: ➤ Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
- Author: Murilo G. Coutinho
- Language: English
- Number of Pages: 399
- Publisher: Springer London
- Publish Date: 2013
- Publish Location: London
“Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” Subjects and Themes:
- Subjects: Computer simulation - Simulation and Modeling - Computer science - Dynamics, rigid - Rigid Dynamics
Edition Specifications:
- Format: [electronic resource] /
- Pagination: XIV, 399 p. 170 illus.
Edition Identifiers:
- The Open Library ID: OL27042396M - OL19854075W
- Library of Congress Control Number (LCCN): 2012950598
- ISBN-13: 9781447144175
- All ISBNs: 9781447144175
AI-generated Review of “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems”:
"Guide to Dynamic Simulations of Rigid Bodies and Particle Systems" Table Of Contents:
- 1- <p>Dynamic Simulations
- 2- Hierarchical Representation of 3D Polyhedra
- 3- Particle Systems
- 4- Rigid-Body Systems
- 5- Articulated Rigid-Body Systems
- 6- Useful 3D Geometric Constructions
- 7- Numerical Solution of Ordinary Differential Equations of Motion Quaternions
- 8- Rigid-Body Mass Properties
- 9- Useful Time Derivatives
- 10- Convex Decomposition of 3D Polyhedra
- 11- Constructing Signed Distance Fields for 3D Polyhedra
- 12- Conservative Time Advancement for Convex Objects
- 13- The Linear-Complementarity Problem.</p>.
"Guide to Dynamic Simulations of Rigid Bodies and Particle Systems" Description:
The Open Library:
<p>Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.</p><p>This book presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.</p><p><b>Topics and features:</b></p><ul><li>Examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world</li><li>Discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm</li><li>Describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts</li><li>Presents techniques that can be used to dynamically simulate articulated rigid bodies</li><li>Concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book</li></ul><p>Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling. </p>
Read “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems”:
Read “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” by choosing from the options below.
Search for “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” downloads:
Visit our Downloads Search page to see if downloads are available.
Find “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” in Libraries Near You:
Read or borrow “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” from your local library.
- The WorldCat Libraries Catalog: Find a copy of “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” at a library near you.
Buy “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” online:
Shop for “Guide to Dynamic Simulations of Rigid Bodies and Particle Systems” on popular online marketplaces.
- Ebay: New and used books.