Getting Started with Unity 5 - Info and Reading Options
By Edward Lavieri
"Getting Started with Unity 5" was published by Packt Publishing, Limited in 2015 - Place of publication not identified, it has 184 pages and the language of the book is English.
“Getting Started with Unity 5” Metadata:
- Title: Getting Started with Unity 5
- Author: Edward Lavieri
- Language: English
- Number of Pages: 184
- Publisher: Packt Publishing, Limited
- Publish Date: 2015
- Publish Location: ➤ Place of publication not identified
“Getting Started with Unity 5” Subjects and Themes:
- Subjects: ➤ Computer games, design - Computer games, programming - Video games, design - Collaboration software - Games - Professional, career & trade -> computer science -> enterprise applications - Professional, career & trade -> computer science -> programming languages (jr/sr)
Edition Specifications:
- Pagination: 184
Edition Identifiers:
- The Open Library ID: OL39246471M - OL28618170W
- ISBN-13: 9781784398316 - 9781784395636
- All ISBNs: 9781784398316 - 9781784395636
AI-generated Review of “Getting Started with Unity 5”:
"Getting Started with Unity 5" Description:
Open Data:
This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets as well as assets created with third-party 3D modeling tools such as Blender. Moving on, you will create your very own animation clips from within Unity and learn scripting in Unity. You will master exciting concepts including mini-mapping, the game navigation system, sound effects, shadows, and light effects. By the end of the book, you'll have learned advanced topics such as cross-platform considerations that enable your games to run on every platform
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