Getting started with Raspberry Pi - Info and Reading Options
By Richardson, Matt (Technologist)

"Getting started with Raspberry Pi" was published by Make Community, LLC in 2014 - cau, it has 184 pages and the language of the book is English.
“Getting started with Raspberry Pi” Metadata:
- Title: ➤ Getting started with Raspberry Pi
- Author: ➤ Richardson, Matt (Technologist)
- Language: English
- Number of Pages: 184
- Publisher: Make Community, LLC
- Publish Date: 2014
- Publish Location: cau
“Getting started with Raspberry Pi” Subjects and Themes:
- Subjects: ➤ Programming - Raspberry Pi (Computer) - Linux - Microcomputers - Microcomputers, programming - Python - Sensors - Robotics - Games - Tec037000 - Cs.eng.genrl
Edition Specifications:
- Pagination: xiv, 184 pages :
Edition Identifiers:
- The Open Library ID: OL26354334M - OL17756429W
- Online Computer Library Center (OCLC) ID: 887938050 - 895206550
- ISBN-13: 9781457186127
- ISBN-10: 1457186128
- All ISBNs: 1457186128 - 9781457186127
AI-generated Review of “Getting started with Raspberry Pi”:
"Getting started with Raspberry Pi" Table Of Contents:
- 1- Getting up and running
- 2- Getting around Linux on the Raspberry Pi
- 3- Specialized distributions
- 4- Python on the Pi
- 5- Pygame for animation and multimedia
- 6- Scratch on the Pi
- 7- Arduino on the Pi
- 8- Basic input and output
- 9- Programming inputs and outputs with Python
- 10- Analog input and output
- 11- Working with cameras
- 12- Python and the Internet.
"Getting started with Raspberry Pi" Description:
The Open Library:
What can you do with the Raspberry Pi, the inexpensive credit card-sized computer? This book takes you step-by-step through the possibilities, such as writing programs in Scratch and Python; using the Raspberry Pi with Arduino; creating Internet-connected projects; playing with multimedia and more. With this guide you will get acquainted with hardware features of the Raspberry Pi; learn enough Linux to move around the operating system; draw graphics, play sounds, and handle mouse events with the Pygame framework; use the input and output pins to do some hardware hacking; discover how Arduino and the Raspberry Pi complement each other; integrate webcams and the Raspberry Pi Camera Module into your projects; and create your own Pi-based web server with Python.
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