"Getting Into The Game Whole Show" - Information and Links:

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"Getting Into The Game Whole Show" and the language of the book is English.


“Getting Into The Game Whole Show” Metadata:

  • Title: ➤  Getting Into The Game Whole Show
  • Author:
  • Language: English

“Getting Into The Game Whole Show” Subjects and Themes:

Edition Identifiers:

  • Internet Archive ID: GettingIntoTheGameWholeShow

AI-generated Review of “Getting Into The Game Whole Show”:


"Getting Into The Game Whole Show" Description:

The Internet Archive:

<p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);">Getting into the game is a new documentary aimed at kids who play games. Video games. Kids who play videogames and wonder maybe, possibly, perhapsily, if they’d like to make them. Growing up I remember getting those magazines full of strange impenetrable symbols that promised – if you could just type the whole book into your computer, without making any mistakes – you’d get a brand new, completely free game. These days games are everywhere, but they’re so damn fancy they can seem impossible to learn how to make.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);">This documentary will help open the lid, just a crack, to see what lies inside your favourite games. We’ve brought together people from every corner of the industry – artists, coders, indies, musicians, gamejammers, and developers of every age.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);">Featuring interviews with..</p><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;">Mary Moloney of <a href="https://coderdojo.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Coder Dojo</a></div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;">Andrew Boel, Pete McNally, Nick Grey, & Jen Taylor of <a href="https://www.havok.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Havok</a>.</div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;"><a href="https://terrycavanaghgames.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Terry Cavanagh</a>, creator of VVVVVV and Super Hexagon</div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;">Owen Harris, designer of <a href="http://owenllharris.com/deep" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Deep</a>, and co-founder of <a href="https://www.facebook.com/groups/370082486348048/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">DubLUDO</a>.</div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;"><a href="https://twitter.com/kehoegames" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Niall Kehoe</a>, Irelands youngest videogame developer.</div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;">Students and Lecturers from IT Carlow’s <a href="https://www.itcarlow.ie/courses/type/undergraduate-cao-courses/computing-networking-courses/cw208.htm" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Videogame design degree</a>.</div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;">Vicky Lee & Andrea Magnorsky of <a href="https://www.gamecraft.it/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Global Gamecraft</a>.</div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;">and filmmaker, animator and indie developer <a href="http://www.davidoreilly.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">David O’Reilly</a>.</div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);"></div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);"></div><div style="color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);text-align:center;">Also featuring the music of <a href="http://audionautix.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Audionautix</a>, <a href="https://doomcloud.bandcamp.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Doomcloud</a>, <a href="http://chipzel.co.uk/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Chipzel</a>, <a href="https://oxygenstar.bandcamp.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Oxygenstar</a>, <a href="http://freemusicarchive.org/music/sawsquarenoise/RottenMage_SpaceJacked/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Sawsquarenoise</a>, <a href="http://rolemusic.sawsquarenoise.com/p/discography.html" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Rolemusic</a>, <a href="https://kittenpawrecordings.bandcamp.com/album/digital-daguerreotype" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Lack of Sound</a>, <a href="http://freemusicarchive.org/music/Scott_Holmes/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Scott Holmes</a>, <a href="https://soundcloud.com/amoon-1" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">AMOON</a>, and the <a href="http://triforcequartet.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Triforce quartet</a>.</div><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);">The programme is divided into five segments, each one looking at a different part of making games.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);"><span>Learning the Art</span></p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);padding-left:30px;">We visit cutting edge computing research laboratories at DIT and IT Carlow and tour exciting games development technology.  Lecturers and students explain the skills students should be building outside the classroom if they’d like to study videogames in college. Students tell us about their love of games and how they got into making their own.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);"><span>Getting Covered in Jam</span></p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);padding-left:30px;">At DIT a group called ‘<a href="https://www.gamecraft.it/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Global Gamecraft</a>’ host ‘game jams’, competitions where anyone (over 18) can help make a game in just a few hours. Game Jams are an excellent way to develop the technical, artistic and collaborative skills sought by the games development industry. Jams are a fun and friendly way for young people to get a taste of game development. We speak to competitors and organisers like Vicky Lee, and provide a glimpse of the excitement and accessibility of ‘homebrew’ game development</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);"><span>Creating Havok</span></p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);padding-left:30px;">Modern videogames simulate exciting and realistic physics. The most impressive game physics ‘middleware’ software in the world comes from an Irish company founded by graduates of Trinity College. Havok are an industry leader employing dozens of artists and programmers. We speak to staff at the company about the day-to-day work of making one of the key technologies underpinning some of the most exciting and popular videogames.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);"><span>Independent Heroes</span></p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);padding-left:30px;">The independent game development community is a thriving segment of the industry. We speak with leading Irish indie developer <a href="https://terrycavanaghgames.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Terry Cavanagh</a>, creator of hit games like ‘Super Hexagon’, about running his own studio. Terry explains how new distribution methods make it easy for anyone to sell their homemade game on the internet. Independent game development is a part of the industry that is particularly important to present to second level students – since it can be used to develop skills, or even start a business while at school.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);padding-left:30px;">We try out virtual reality in the company of Bryan Duggan of DIT, exploring DEEP, the anti-anxiety game from <a href="http://owenllharris.com/blog" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Owen Harris</a>. Deep uses unique breathing sensors, soothing music and a beautiful polygon virtual environment to teach deep breathing relaxation techniques.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);padding-left:30px;">We hear from <a href="http://www.davidoreilly.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">David O’Reilly</a>, animator and creator of fictional videogames for use in Hollywood films. David gives us a glimpse into a self-directed career involving art, graphic design, and filmmaking.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);"><span>Coder Dojo</span></p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);padding-left:30px;"><a href="https://coderdojo.com/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Coder Dojo</a> is a place for kids to learn how to make games, websites, and even robots. Started in County Cork, the Dojo movement has spread worldwide. Amazingly, Coder Dojo events are completely free! If there isn’t a coder dojo in your area, you can even start your own. We meet some of the kids who are making coder dojo the coolest place on earth.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);">Getting into the game was produced by Dead Medium Productions. The programme was developed, researched and presented by Gareth Stack and James Van De Waal.</p><p style="margin:0.8em 0px;color:rgb(51,51,51);font-family:'Open Sans', sans-serif;font-size:18px;background-color:rgb(255,255,255);">All the music and sound effects used in the programme are <a href="https://garethstack.com/getting-into-the-game-credits/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">listed here</a>. Many of them are available for you to use for free in your projects under a <a href="https://creativecommons.org/" style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">creative commons licence</a>. This documentary is available to download and share for free under the <a style="background-color:transparent;color:rgb(82,70,86);font-weight:bold;" rel="nofollow">Attribution-NonCommercial-NoDerivatives 4.0 International</a> licence, it can be played in class or emailed to your students. Use it and share it! Go make some games!</p>

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"Getting Into The Game Whole Show" is available for download from The Internet Archive in "audio" format, the size of the file-s is: 1176.33 Mbs, and the file-s went public at Mon Jul 03 2017.

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