Game physics engine development - Info and Reading Options
how to build a robust commercial-grade physics engine for your game
By Ian Millington

"Game physics engine development" was published by Morgan Kaufmann Publishers/Elsevier in 2010 - Amsterdam, it has 522 pages and the language of the book is English.
“Game physics engine development” Metadata:
- Title: ➤ Game physics engine development
- Author: Ian Millington
- Language: English
- Number of Pages: 522
- Publisher: ➤ Morgan Kaufmann Publishers/Elsevier
- Publish Date: 2010
- Publish Location: Amsterdam
“Game physics engine development” Subjects and Themes:
- Subjects: ➤ Computer games - Programming - Physics - Data processing - Computer games, programming - Physics, data processing - Jeux d'ordinateur - Programmation - Physique - Informatique - GAMES - Video & Electronic
Edition Specifications:
- Pagination: xxix, 522 p. :
Edition Identifiers:
- The Open Library ID: OL25553494M - OL16957860W
- Online Computer Library Center (OCLC) ID: 609304030 - 706803531 - 794667968
- Library of Congress Control Number (LCCN): 2010014533
- ISBN-13: 9780123819765
- ISBN-10: 0123819768
- All ISBNs: 0123819768 - 9780123819765
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