Game Audio with FMOD and Unity
By Ciarán Robinson

"Game Audio with FMOD and Unity" was published by Taylor & Francis Group in 2019 - Milton, it has 266 pages and the language of the book is English.
“Game Audio with FMOD and Unity” Metadata:
- Title: Game Audio with FMOD and Unity
- Author: Ciarán Robinson
- Language: English
- Number of Pages: 266
- Publisher: Taylor & Francis Group
- Publish Date: 2019
- Publish Location: Milton
“Game Audio with FMOD and Unity” Subjects and Themes:
- Subjects: ➤ Computer games, programming - Computer sound processing - Video games - Computer games - Programming - Sound effects - Jeux d'ordinateur - Programmation - Son - Traitement par ordinateur - Jeux vidéo - Effets sonores - GAMES - Board - TECHNOLOGY - Acoustics & Sound - Unity (Electronic resource)
Edition Specifications:
- Weight: 0.659
- Pagination: 266
Edition Identifiers:
- The Open Library ID: OL34647395M - OL25748805W
- Online Computer Library Center (OCLC) ID: 1065544815
- Library of Congress Control Number (LCCN): 2018053712
- ISBN-13: 9781138315969 - 9780429850349
- All ISBNs: 9781138315969 - 9780429850349
AI-generated Review of “Game Audio with FMOD and Unity”:
"Game Audio with FMOD and Unity" Description:
Open Data:
Cover -- Half Title -- Title Page -- Copyright Page -- Table of contents -- List of Figures -- Preface -- 1 Game Engines -- Learning Outcomes -- Game Engines -- Hardware Requirements -- Installing the Software -- 2 Audio Middleware -- Learning Outcomes -- Wwise (by Audiokinetic) -- Fabric (by Tazman-Audio) -- Elias (Adaptive Music) -- FMOD Studio (by Firelight Technologies) -- Installing FMOD -- 3 Game Audio vs Film Sound -- Learning Outcomes -- Event Triggering -- On Collision.Enter -- On Trigger.Enter/Exit -- On Input.GetButtonDown -- On Object.Start -- Event Variables -- Event Conditions -- Parameter Control -- Repetition -- Randomization -- Duration -- 4 Getting Started with FMOD -- Learning Outcomes -- Transport -- The Timeline -- Trigger Regions -- Birdseye View -- The Deck -- The Overview -- Creating Your FMOD Project -- Banks -- The Banks Tab -- The Assets Tab -- 5 Looping -- Learning Outcomes -- Instrument Looping -- Logic Tracks -- Async -- Cut -- 6 2D vs 3D Sound -- Learning Outcomes -- Spatializer Controls -- Min and Max Distance -- Distance Attenuation Curve -- Envelopment -- Min Extent -- Sound Size -- Pan Override -- The Sandbox -- 7 Getting Started in Unity -- Learning Outcomes -- The Scene -- The Project Tab -- The Console Tab -- The Hierarchy Tab -- The Inspector -- Navigating the Scene -- Hand Tool (Panning) -- Hand Tool (Zooming) -- Hand Tool (Orbiting) -- The Move Tool -- Parent-Child Relationships -- The Rotate Tool -- Global and Local Tool Handles -- Tool Handle Position -- Scale Tool [R]. -- Move/Rotate/Scale Tool [Y]. -- Importing Asset Packages -- Searching Assets -- Game Tab -- Assets Store -- 8 Level Building in Unity -- Learning Outcomes -- Texturing the Terrain (Base Coat) -- Resizing the Terrain -- Shaping the Terrain -- Paint Height (Flatten) -- Raise/Lower -- Paint Height (Sampling Terrain Height) -- Smooth Height
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