Game Audio Programming - Info and Reading Options
Principles and Practices
By Guy Somberg
"Game Audio Programming" was published by Taylor & Francis Group in 2016 - Boca Raton, it has 312 pages and the language of the book is English.
“Game Audio Programming” Metadata:
- Title: Game Audio Programming
- Author: Guy Somberg
- Language: English
- Number of Pages: 312
- Publisher: Taylor & Francis Group
- Publish Date: 2016
- Publish Location: Boca Raton
“Game Audio Programming” Subjects and Themes:
- Subjects: ➤ Computer games, programming - Sound, recording and reproducing - Computer sound processing - Computer games - Programming - Computer game music - Sound - Recording and reproducing - Digital techniques - Jeux d'ordinateur - Programmation - Son - Traitement par ordinateur - Musique de Jeux - GAMES - Board
Edition Identifiers:
- The Open Library ID: OL33656760M - OL21131953W
- ISBN-13: 9781315332611 - 9781315368696 - 9781498746748
- All ISBNs: 9781315332611 - 9781315368696 - 9781498746748
AI-generated Review of “Game Audio Programming”:
"Game Audio Programming" Description:
Open Data:
Section I. Fundamentals -- Section II. Middleware -- Section III. Sound designer perspectives -- Section IV. Advanced topics
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