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Book's cover
The cover of “FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA” - Open Library.
FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA - cover - The Open Library
Book's cover - The Open Library
FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA - cover - Google Books
Book's cover - Google Books

"FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA" is published by Prentice-Hall of India Pvt.Ltd in August 15, 2004, the book is classified in Computers genre, it has 192 pages and the language of the book is English.


“FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA” Metadata:

  • Title: ➤  FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA
  • Author:
  • Language: English
  • Number of Pages: 192
  • Is Family Friendly: Yes - No Mature Content
  • Publisher: Prentice-Hall of India Pvt.Ltd
  • Publish Date:
  • Genres: Computers

Edition Specifications:

  • Format: Paperback
  • Weight: 9.1 ounces
  • Dimensions: 9.3 x 6.1 x 0.4 inches

Edition Identifiers:

AI-generated Review of “FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA”:


Snippets and Summary:

The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading.

"FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA" Description:

Google Books:

Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.

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  • Public Domain: No
  • Availability Status: Partially available
  • Availability Status for country: US.
  • Available Formats: Text is not avialbe, image copy is available.
  • Google Books Link: Google Books

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