Frontiers in Gaming Simulation - Info and Reading Options
By Sebastiaan A. Meijer and Riitta Smeds

"Frontiers in Gaming Simulation" was published by Springer in Feb 05, 2014 and it has 277 pages.
“Frontiers in Gaming Simulation” Metadata:
- Title: Frontiers in Gaming Simulation
- Authors: Sebastiaan A. MeijerRiitta Smeds
- Number of Pages: 277
- Publisher: Springer
- Publish Date: Feb 05, 2014
“Frontiers in Gaming Simulation” Subjects and Themes:
- Subjects: ➤ Game theory - Computer games - Computer simulation - Congresses - Simulation games in education - Simulation methods - Simulation games - Information retrieval - Information organization - Software engineering - Artificial Intelligence (incl. Robotics) - Information Systems Applications (incl. Internet) - Computer science - Computer Communication Networks - Computer software - Information storage and retrieval systems - Artificial intelligence - Algorithm Analysis and Problem Complexity
Edition Specifications:
- Format: paperback
Edition Identifiers:
- The Open Library ID: OL28130509M - OL20784070W
- Library of Congress Control Number (LCCN): 2014930987
- ISBN-13: 9783319049533
- ISBN-10: 3319049534
- All ISBNs: 3319049534 - 9783319049533
AI-generated Review of “Frontiers in Gaming Simulation”:
"Frontiers in Gaming Simulation" Description:
The Open Library:
This book constitutes the refereed post-conference proceedings of the 44th International Simulation and Gaming Association Conference, ISAGA 2013, and the IFIP WG 5.7 Workshop on Experimental Interactive Learning in Industrial Management, held in Stockholm, Sweden, in June 2013 The 30 revised full papers were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on frontiers in gaming simulation for education; frontiers in gaming simulation for design and experimentation; frontiers in gaming simulation for transportation and logistics; and professionalism and business in gaming simulation.
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