"Entertainment Computing - ICEC 2014" - Information and Links:

Entertainment Computing - ICEC 2014 - Info and Reading Options

13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings

Book's cover
The cover of “Entertainment Computing - ICEC 2014” - Open Library.

"Entertainment Computing - ICEC 2014" is published by Springer in Oct 13, 2014 - Berlin, Heidelberg and it has 262 pages.


“Entertainment Computing - ICEC 2014” Metadata:

  • Title: ➤  Entertainment Computing - ICEC 2014
  • Authors:
  • Number of Pages: 262
  • Publisher: Springer
  • Publish Date:
  • Publish Location: Berlin, Heidelberg

“Entertainment Computing - ICEC 2014” Subjects and Themes:

Edition Specifications:

  • Format: paperback

Edition Identifiers:

AI-generated Review of “Entertainment Computing - ICEC 2014”:


"Entertainment Computing - ICEC 2014" Description:

Open Data:

Intro -- Preface -- ICEC 2014 Workshops -- Organization -- Table of Contents -- Digital Games and Interactive Entertainment -- Trees of Tales: A Playful Reading Application for Arabic Children -- 1 Introduction -- 2 Reading for Pleasure -- 3 Interactive E-books -- 3.1 A Reading Application for Arabic Children (Trees of Tales) -- 4 Experiment Design -- 4.1 Data Collection -- 5 Results and Discussions -- 6 Conclusion -- References -- Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems -- 1 Introduction -- 2 Who Are Designing These Systems? -- 3 Resources for Designing Gamified Systems -- 3.1 The Need to Provide Resources for Non-game Designers -- 4 Gamicards -- 4.1 Game Elements and Mechanics -- 4.2 User Considerations -- 4.3 Context -- 4.4 Motivation -- 4.5 Mystery Cards -- 5 Discussion -- References -- Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games -- 1 Introduction -- 2 Background -- 3 A Creative Potential Game Design Model -- 3.1 Analysis of the Play Experience -- 3.2 Analysis of Gameplay -- 4 Guidelines for Creating a Game with Creative Potential -- 5 Conclusion -- References -- Conceptual Model and System for Genre-Focused Interactive Storytelling -- 1 Introduction -- 2 Story Generation Systems -- 3 The LOGTELL Plot Composition Model -- 4 Event Relations in Plot Composition -- 4.1 Genre as Story Space -- 5 LogTell-R -- 6 Concluding Remarks -- References -- Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study -- 1 Introduction -- 2 Related Work -- 3 Use Cases -- 4 Discussion -- 5 Conclusions -- References -- Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement -- 1 Introduction -- 2 Activity Theory

Read “Entertainment Computing - ICEC 2014”:

Read “Entertainment Computing - ICEC 2014” by choosing from the options below.

Search for “Entertainment Computing - ICEC 2014” downloads:

Visit our Downloads Search page to see if downloads are available.

Find “Entertainment Computing - ICEC 2014” in Libraries Near You:

Read or borrow “Entertainment Computing - ICEC 2014” from your local library.

Buy “Entertainment Computing - ICEC 2014” online:

Shop for “Entertainment Computing - ICEC 2014” on popular online marketplaces.



Find "Entertainment Computing - ICEC 2014" in Wikipdedia