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Understanding Digital Games by Jason Rutter

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1ERIC ED601219: Understanding And Addressing The Effect Of Digital Games On Cognitive Development In Middle Childhood. Social Policy Report Brief. Volume 32, Number 1

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The effects of using interactive media have been well studied among young children and adolescents but remain understudied for middle childhood (ages 6-12 years). Children and youth of this age comprise much of the pre-adult population that uses digital games and apps. The Every Student Succeeds Act says that states must give students access to technology and use evidence-based methods of incorporating technology into curricula and instruction, but does not speak to digital games directly. Research on digital games in middle childhood can inform the design of games that teach tech-savvy skills and promote cognitive development. This brief provides background on this topic, highlights what the research says, and discusses the implications for policy and practice. [This brief summarizes the longer report, "Digital Games as a Context for Children's Cognitive Development: Research Recommendations and Policy Considerations. Social Policy Report. Volume 32, Number 1" (ED595446).]

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  • Title: ➤  ERIC ED601219: Understanding And Addressing The Effect Of Digital Games On Cognitive Development In Middle Childhood. Social Policy Report Brief. Volume 32, Number 1
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 2.19 Mbs, the file-s for this book were downloaded 36 times, the file-s went public at Mon Jul 18 2022.

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2The Most Effective Digital Math Learning Games For School-Aged Students': A Systematic Review Of Papers Measuring And Understanding Grade 1-12 Students' Academic Emotions, Achievement, And Self-Regulated Learning Strategies In Digital Game-Based Learning Environments

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This systematic review is the first to offer a synthesis of the number of studies on the relationship between digital math games, math anxiety, math achievement, and self-regulated learning strategies.

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  • Title: ➤  The Most Effective Digital Math Learning Games For School-Aged Students': A Systematic Review Of Papers Measuring And Understanding Grade 1-12 Students' Academic Emotions, Achievement, And Self-Regulated Learning Strategies In Digital Game-Based Learning Environments
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The book is available for download in "data" format, the size of the file-s is: 0.24 Mbs, the file-s for this book were downloaded 3 times, the file-s went public at Sun Aug 13 2023.

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3Understanding Digital Games

This systematic review is the first to offer a synthesis of the number of studies on the relationship between digital math games, math anxiety, math achievement, and self-regulated learning strategies.

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  • Title: Understanding Digital Games
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 733.99 Mbs, the file-s for this book were downloaded 131 times, the file-s went public at Fri Jun 10 2022.

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