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Understanding Augmented Reality by Alan B. Craig

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1DTIC ADA638049: A User Study Towards Understanding Stereo Perception In Head-worn Augmented Reality Displays

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Properly perceived stereo display is often assumed to be vital in augmented reality (AR) displays used for close distances, echoing the general understanding from the perception literature. However the accuracy of the perception of stereo in head-worn AR displays has not been studied greatly. We conducted a user study to elicit the precision of stereo perception in AR and its dependency on the size and contrast of the stimulus. We found a strong effect of contrast on the disparity users desired to make a virtual target verge at the distance of a real reference object. We also found that whether the target began behind or in front of the reference in a method of adjustments protocol made a significant difference. The mean disparity in the rendering that users preferred had a strong linear relationship with their IPD. We present our results and infer stereoacuity thresholds.

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  • Title: ➤  DTIC ADA638049: A User Study Towards Understanding Stereo Perception In Head-worn Augmented Reality Displays
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  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 6.27 Mbs, the file-s for this book were downloaded 74 times, the file-s went public at Mon Nov 19 2018.

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2Children's Understanding Of Augmented Reality - Study 1

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In this study, we ask (1) How do children at three years old and five years old judge the reality status of AR objects? and (2) Do they exhibit information-seeking behaviors to make reality status judgments about AR?

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The book is available for download in "data" format, the size of the file-s is: 0.14 Mbs, the file-s went public at Tue Jul 15 2025.

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3Towards An Understanding Of The Effects Of Augmented Reality Games On Disaster Management

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Location-based augmented reality games have entered the mainstream with the nearly overnight success of Niantic's Pok\'emon Go. Unlike traditional video games, the fact that players of such games carry out actions in the external, physical world to accomplish in-game objectives means that the large-scale adoption of such games motivate people, en masse, to do things and go places they would not have otherwise done in unprecedented ways. The social implications of such mass-mobilisation of individual players are, in general, difficult to anticipate or characterise, even for the short-term. In this work, we focus on disaster relief, and the short- and long-term implications that a proliferation of AR games like Pok\'emon Go, may have in disaster-prone regions of the world. We take a distributed cognition approach and focus on one natural disaster-prone region of New Zealand, the city of Wellington.

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The book is available for download in "texts" format, the size of the file-s is: 0.16 Mbs, the file-s for this book were downloaded 20 times, the file-s went public at Sat Jun 30 2018.

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4Augmented Reality To Support The Spatial Understanding Of A 3D Object

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Location-based augmented reality games have entered the mainstream with the nearly overnight success of Niantic's Pok\'emon Go. Unlike traditional video games, the fact that players of such games carry out actions in the external, physical world to accomplish in-game objectives means that the large-scale adoption of such games motivate people, en masse, to do things and go places they would not have otherwise done in unprecedented ways. The social implications of such mass-mobilisation of individual players are, in general, difficult to anticipate or characterise, even for the short-term. In this work, we focus on disaster relief, and the short- and long-term implications that a proliferation of AR games like Pok\'emon Go, may have in disaster-prone regions of the world. We take a distributed cognition approach and focus on one natural disaster-prone region of New Zealand, the city of Wellington.

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The book is available for download in "data" format, the size of the file-s is: 0.16 Mbs, the file-s for this book were downloaded 2 times, the file-s went public at Wed Aug 25 2021.

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1Verses

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Frank H. Craig (1859-1945) was superintendent of Wethersfield (Ill.) schools from 1903 to 1918. He later moved in Vermont and wrote prose and poetry about the rural communities in which he lived. These poems reflect the author's love for nature and the people and memories that brought meaning to his life. The reader wishes to thank the <a href="https://kewanee-history.com/" target="_blank" rel="noopener noreferrer">Kewanee Historical Society</a> for providing her access to this book. (Summary by MaryAnn)

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  • Format: Audio
  • Number of Sections: 12
  • Total Time: 00:50:41

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