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The Art Of Game Design by Jesse Schell
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1Game Design : The Art & Business Of Creating Games
By Bates, Bob
“Game Design : The Art & Business Of Creating Games” Metadata:
- Title: ➤ Game Design : The Art & Business Of Creating Games
- Author: Bates, Bob
- Language: English
“Game Design : The Art & Business Of Creating Games” Subjects and Themes:
- Subjects: ➤ Computer Programming - Computer games - Programming - Computers - Computers - Languages / Programming - Computer Books: General - Programming - Software Development - Computer Graphics - General - Video & Electronic - General - Computers / Entertainment & Games / General - Entertainment & Games - General - Computerspelen - Programmatuurtechniek
Edition Identifiers:
- Internet Archive ID: gamedesign00bobb
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 521.12 Mbs, the file-s for this book were downloaded 743 times, the file-s went public at Wed Jan 04 2012.
Available formats:
ACS Encrypted PDF - Abbyy GZ - Animated GIF - Cloth Cover Detection Log - Contents - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - MARC - MARC Binary - MARC Source - Metadata - Metadata Log - OCLC xISBN JSON - OCR Page Index - OCR Search Text - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - chOCR - hOCR -
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2The Black Art Of Video Game Console Design
By LaMothe, André
“The Black Art Of Video Game Console Design” Metadata:
- Title: ➤ The Black Art Of Video Game Console Design
- Author: LaMothe, André
- Language: English
“The Black Art Of Video Game Console Design” Subjects and Themes:
- Subjects: ➤ Video games -- Equipment and supplies -- Design and construction -- Amateurs' manuals - Computer games -- Programming -- Amateurs' manuals
Edition Identifiers:
- Internet Archive ID: blackartofvideog0000lamo
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 2783.06 Mbs, the file-s for this book were downloaded 908 times, the file-s went public at Wed Sep 21 2022.
Available formats:
ACS Encrypted PDF - AVIF Thumbnails ZIP - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - RePublisher Final Processing Log - RePublisher Initial Processing Log - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - chOCR - hOCR -
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3GDC 1999 101 The Art Of Puzzle Game Design Kim Pajitnov
GDC 1999 101 The Art of Puzzle Game Design Kim Pajitnov
“GDC 1999 101 The Art Of Puzzle Game Design Kim Pajitnov” Metadata:
- Title: ➤ GDC 1999 101 The Art Of Puzzle Game Design Kim Pajitnov
- Language: English
Edition Identifiers:
- Internet Archive ID: ➤ GDC_1999_101_The_Art_of_Puzzle_Game_Design_Kim_Pajitnov
Downloads Information:
The book is available for download in "audio" format, the size of the file-s is: 957.31 Mbs, the file-s for this book were downloaded 108 times, the file-s went public at Tue Jan 05 2021.
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Archive BitTorrent - Columbia Peaks - Flac - Item Tile - Metadata - PNG - Spectrogram - VBR MP3 - WAVE -
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4Teens Game: The Art Of Game Design
By Pikes Peak Library District
Do you love video games, but don't think that it's possible to find a career that uses that passion? Join Angie from the East Library as she discusses how you can use your love of games to make a living! Discover what foundations make good design for gameplay. The Art of Game Design will give you basic knowledge of how one undergoes the creative game process. Additional resources: https://tinyurl.com/PPLDGameDesign1 https://tinyurl.com/PPLDGameDesign2
“Teens Game: The Art Of Game Design” Metadata:
- Title: ➤ Teens Game: The Art Of Game Design
- Author: Pikes Peak Library District
- Language: English
“Teens Game: The Art Of Game Design” Subjects and Themes:
- Subjects: ➤ Colorado - Colorado Springs - Pikes Peak Library District - Educational Access TV - Community Media - PEG - Youtube - 2021
Edition Identifiers:
- Internet Archive ID: ➤ ppldco-Teens_Game_-_The_Art_of_Game_Design
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 36.25 Mbs, the file-s for this book were downloaded 91 times, the file-s went public at Mon Jun 13 2022.
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Archive BitTorrent - Item Tile - MP3 - MPEG4 - Metadata - PNG - Thumbnail - Web Video Text Tracks - h.264 -
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5Episode 50: The Art Of Game Design With Jesse Schell
By The Debug Log
"The Art of Game Design, a Book of Lenses\" is a must read book for every game developer. That is why, we wanted to bring Jesse Schell, author of this amazing book, to the show to celebrate our episode number 50. To be honest, we could make a one-hour episode per chapter of this book, however, we did not have that much time with Jesse. In this interview we ask him about the 4 elements in which he separates a game, Aesthetic, Technology, Gameplay, and Story. In addition, we mention some ways in that developers can use to balance fighting games. You know how much I like fighting games, I had to ask him about that topic. Another of the topics that was discussed in the show was the curve of interest in games; one topic that can be applied not only to games, but to any sphere where you want to entertain an audience. Andrew and I really had a great time talking to Jesse Schell in this interview and I hope you enjoy it as much as we did.Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, and concerns about game dev interviews, to: [email protected]
“Episode 50: The Art Of Game Design With Jesse Schell” Metadata:
- Title: ➤ Episode 50: The Art Of Game Design With Jesse Schell
- Author: The Debug Log
“Episode 50: The Art Of Game Design With Jesse Schell” Subjects and Themes:
- Subjects: ➤ Podcast - Unity3d - Game Dev - Game Development - Unity - Programming - Games - Video Game - Video Games
Edition Identifiers:
- Internet Archive ID: ➤ be16l8kwx4u5ixowzjaxvl8hhk0lxreivqdn36fn
Downloads Information:
The book is available for download in "audio" format, the size of the file-s is: 64.43 Mbs, the file-s for this book were downloaded 4 times, the file-s went public at Tue Mar 02 2021.
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6- Wave - Santa Monica Arts And Culture “IndieCade: The Art Of Game Design"
By CityTV16
Dive into the art of gaming and meet artists and developers showing innovative work at IndieCade International Gaming Festival at Santa Monica College. Videos provided to you by the City of Santa Monica.
“- Wave - Santa Monica Arts And Culture “IndieCade: The Art Of Game Design"” Metadata:
- Title: ➤ - Wave - Santa Monica Arts And Culture “IndieCade: The Art Of Game Design"
- Author: CityTV16
- Language: English
“- Wave - Santa Monica Arts And Culture “IndieCade: The Art Of Game Design"” Subjects and Themes:
- Subjects: ➤ California - Santa Monica - City of Santa Monica - CityTV16 - Government Access TV - Community Media - PEG - Youtube - 2018
Edition Identifiers:
- Internet Archive ID: ➤ cosmca--_wave_-_Santa_Monica_Arts_and_Culture_IndieCade_-_The_Art_of_Game_Design
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 609.13 Mbs, the file-s for this book were downloaded 158 times, the file-s went public at Tue Jan 01 2019.
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7The Art Of Software Design, A Video Game For Learning Software Design Principles
By Dave R. Stikkolorum, Michel R. V. Chaudron and Oswald de Bruin
This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine learning objectives. We keep the player engaged with direct feedback in a challenging level based game with increasing complexity. Players can evaluate their design actions with the help of the visualisation of control and data flows. The main learning objective: applying design principles, fits the game's main activity. This supports the learning by doing approach of lecturers. A user test indicates possible learning effects and a playable game.
“The Art Of Software Design, A Video Game For Learning Software Design Principles” Metadata:
- Title: ➤ The Art Of Software Design, A Video Game For Learning Software Design Principles
- Authors: Dave R. StikkolorumMichel R. V. ChaudronOswald de Bruin
“The Art Of Software Design, A Video Game For Learning Software Design Principles” Subjects and Themes:
Edition Identifiers:
- Internet Archive ID: arxiv-1401.5111
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 1.19 Mbs, the file-s for this book were downloaded 57 times, the file-s went public at Sat Jun 30 2018.
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8The Art Of Computer Game Design
By Crawford, Chris, 1950-
The updated e-book version of this book is available here .
“The Art Of Computer Game Design” Metadata:
- Title: ➤ The Art Of Computer Game Design
- Author: Crawford, Chris, 1950-
- Language: English
“The Art Of Computer Game Design” Subjects and Themes:
- Subjects: ➤ game - games - computer - Computer games - Microcomputers - design - designer - players - art - Computer drawing - player - program - taxonomy - war games - human player - game design - eastern front - computer game - people play - game designers - game designer - computer games - space invaders
Edition Identifiers:
- Internet Archive ID: artofcomputergam00chri
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 119.35 Mbs, the file-s for this book were downloaded 16172 times, the file-s went public at Mon Jul 07 2014.
Available formats:
Abbyy GZ - Animated GIF - Archive BitTorrent - Cloth Cover Detection Log - Contents - Daisy - DjVu - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - MARC - MARC Binary - MARC Source - Metadata - Metadata Log - OCLC xISBN JSON - OCR Page Index - OCR Search Text - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Unknown - chOCR - hOCR -
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9The Art Of Game Design : A Book Of Lenses
By Schell, Jesse
The updated e-book version of this book is available here .
“The Art Of Game Design : A Book Of Lenses” Metadata:
- Title: ➤ The Art Of Game Design : A Book Of Lenses
- Author: Schell, Jesse
- Language: English
Edition Identifiers:
- Internet Archive ID: artofgamedesignb0000sche
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 1236.03 Mbs, the file-s for this book were downloaded 2400 times, the file-s went public at Fri Dec 16 2022.
Available formats:
ACS Encrypted PDF - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - Metadata Log - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - RePublisher Final Processing Log - RePublisher Initial Processing Log - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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10GDC 2008: E. Daniel Arey - "Master Metrics: The Science Behind The Art Of Game Design"
With the dramatic increase in game complexity, production costs, and team size in recent years, teams and team leaders are more than ever in need of valuable and repeatable development processes, tools, and metrics to create, define, manage, and measure the vast number of play elements that make up a hit game title. But up until now, many of the development processes used by some of the best game developers have been either obscure, unknown, or undefined as an unknowable soft science behind the "creative process." We believe these processes can in fact be defined and learned, and that there are patterns and approaches to game development that dramatically increase the chances of a game's success. This talk is designed to compile and share with the audience the "best practices" of some of the industry's best practitioners. Under the auspices of the University of Southern California, School of Cinematic Arts, Interactive Media Division, we have asked some of the top Game Designers and Producers across the game business to share their techniques on how they define and measure that elusive thing called "play" and how others can benefit from their approaches and tools to make better games. Compiling these best practices to game development, and by defining how they can positively impact game production, we will present these tools and techniques to the audience and GDC body. We at USC feel this type of cross-pollenization is vital for the whole industry to grow and mature, and to reduce the wasteful process of reinventing of the wheel, as top developers share and raise the state-of-the-art for everyone.
“GDC 2008: E. Daniel Arey - "Master Metrics: The Science Behind The Art Of Game Design"” Metadata:
- Title: ➤ GDC 2008: E. Daniel Arey - "Master Metrics: The Science Behind The Art Of Game Design"
Edition Identifiers:
- Internet Archive ID: GDC2008Arey
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 32.18 Mbs, the file-s for this book were downloaded 44 times, the file-s went public at Sat Dec 10 2016.
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