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Pax East 2011 Game Mechanics And Mechanism Design by Rym Decoster
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1PAX East 2011 - Game Mechanics And Mechanism Design
By Rym DeCoster
GeekNights presented three lectures at PAX East 2011, among them "Game Mechanics and Mechanism Design." Here, Rym and Scott introduce the audience to the bare basics of Game Theory so as to be able to explain how important a field of study called "Mechanism Design" should be (but isn't) to gaming and game design. In short summary, "Mechanism Design" is the study of games from an interested perspective. That is to say, that the game designer has a vested interest in the play and outcome of the game. In many ways, games are mind control. It is in the best interest of game players and game designers to understand how this works and what effects it can have.
“PAX East 2011 - Game Mechanics And Mechanism Design” Metadata:
- Title: ➤ PAX East 2011 - Game Mechanics And Mechanism Design
- Author: Rym DeCoster
- Language: English
“PAX East 2011 - Game Mechanics And Mechanism Design” Subjects and Themes:
- Subjects: ➤ pax - convention - conventions - panel - geeknights - game mechanics - mechanism design - game design - video games - tabletop games
Edition Identifiers:
- Internet Archive ID: ➤ 11.-game-mechanics-and-mechanism-design
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 825.65 Mbs, the file-s for this book were downloaded 52 times, the file-s went public at Sat Aug 01 2020.
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