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On Distributed Wargaming In Operational C2 Systems Using Object Oriented Programming Languages by Reiner K. Huber
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1On Distributed Wargaming In Operational C2-systems Using Object-oriented Programming Languages
By Huber, Reiner K.;Wozencraft, John M.
“On Distributed Wargaming In Operational C2-systems Using Object-oriented Programming Languages” Metadata:
- Title: ➤ On Distributed Wargaming In Operational C2-systems Using Object-oriented Programming Languages
- Author: ➤ Huber, Reiner K.;Wozencraft, John M.
- Language: English
Edition Identifiers:
- Internet Archive ID: ondistributedwar00hube
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 86.25 Mbs, the file-s for this book were downloaded 269 times, the file-s went public at Tue Jan 15 2013.
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2On Distributed Wargaming In Operational C2-systems Using Object-oriented Programming Languages
By Huber, Reiner K.;Wozencraft, John M.
Title from cover
“On Distributed Wargaming In Operational C2-systems Using Object-oriented Programming Languages” Metadata:
- Title: ➤ On Distributed Wargaming In Operational C2-systems Using Object-oriented Programming Languages
- Author: ➤ Huber, Reiner K.;Wozencraft, John M.
- Language: English
Edition Identifiers:
- Internet Archive ID: ondistributedwar00hubepdf
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 42.62 Mbs, the file-s for this book were downloaded 134 times, the file-s went public at Fri Oct 09 2015.
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3DTIC ADA157331: On Distributed Wargaming In Operational C2 Systems Using Object-Oriented Programming Languages,
By Defense Technical Information Center
Distributed War Gaming (DWG) is the interactive simulation of military defense systems employing their command and control systems and the data processing capabilities of their headquarters. Using land-warfare as an example, a conceptual framework for the development of DWG information systems is provided which is based on the utilization of object-oriented software systems. In contrast to traditional software, these systems invoke the transformation of data by messages between objects which specify the transformation to be performed by the addressed object. When defining the system to be modelled, the analyst needs to be concerned with the reaction of individual objects to local messages only. The dynamics of complex systems are the results of the propagation of local messages to its individual elements. Based on a brief description of the basic principles behind object-oriented languages, a classification of objects and their attributes in a land-wargame is discussed and a definition of object behaviors is illustrated. Eight basic types of messages for a DWG and their formats are proposed, as is an algorithm for the synchronization of distributed simulations in DWG. Object-oriented software systems are judged to have potential for facilitating evolution in military software development. Their use in DWG could, in the long run, alleviate the problem of model acceptability. Thus, the development of prototype DWG-systems is proposed for feasibility testing and for the development of a strategy for the evolution of operational DWG-systems. (Author)
“DTIC ADA157331: On Distributed Wargaming In Operational C2 Systems Using Object-Oriented Programming Languages,” Metadata:
- Title: ➤ DTIC ADA157331: On Distributed Wargaming In Operational C2 Systems Using Object-Oriented Programming Languages,
- Author: ➤ Defense Technical Information Center
- Language: English
“DTIC ADA157331: On Distributed Wargaming In Operational C2 Systems Using Object-Oriented Programming Languages,” Subjects and Themes:
- Subjects: ➤ DTIC Archive - Huber,R K - NAVAL POSTGRADUATE SCHOOL MONTEREY CA - *COMPUTERIZED SIMULATION - *COMMAND AND CONTROL SYSTEMS - *WAR GAMES - COMPUTER PROGRAMS - ALGORITHMS - DATA PROCESSING - SIMULATION - LAND WARFARE - DEFENSE SYSTEMS - INFORMATION SYSTEMS - MODELS - INTERACTIONS - DYNAMICS - PROGRAMMING LANGUAGES - FEASIBILITY STUDIES - FORMATS - MILITARY APPLICATIONS - MESSAGE PROCESSING - ACCEPTABILITY
Edition Identifiers:
- Internet Archive ID: DTIC_ADA157331
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The book is available for download in "texts" format, the size of the file-s is: 35.70 Mbs, the file-s for this book were downloaded 76 times, the file-s went public at Thu Feb 01 2018.
Available formats:
Abbyy GZ - Archive BitTorrent - DjVuTXT - Djvu XML - Item Tile - Metadata - OCR Page Index - OCR Search Text - Page Numbers JSON - Scandata - Single Page Processed JP2 ZIP - Text PDF - chOCR - hOCR -
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Source: The Open Library
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Available books for downloads and borrow from The Open Library
1On distributed wargaming in operational C2-systems using object-oriented programming languages
By Reiner K. Huber

“On distributed wargaming in operational C2-systems using object-oriented programming languages” Metadata:
- Title: ➤ On distributed wargaming in operational C2-systems using object-oriented programming languages
- Author: Reiner K. Huber
- Language: English
- Number of Pages: Median: 44
- Publisher: ➤ Naval Postgraduate School - Available from National Technical Information Service
- Publish Date: 1985
- Publish Location: ➤ Springfield, Va - Monterey, Calif
“On distributed wargaming in operational C2-systems using object-oriented programming languages” Subjects and Themes:
- Subjects: Object oriented programming
Edition Identifiers:
- The Open Library ID: OL33197078M
Access and General Info:
- First Year Published: 1985
- Is Full Text Available: Yes
- Is The Book Public: Yes
- Access Status: Public
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