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Gdc 2014%3a Jeremy Bernstein "characterization%2c Purpose And Action%3a Creating Strong Video Game Characters"
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1GDC 2014: Jeremy Bernstein - "Characterization, Purpose And Action: Creating Strong Video Game Characters"
The recent success of games with a strong narrative focus, such as BioShock Infinite, The Last of Us and Telltale's The Walking Dead, point to a future where narrative is increasingly viewed as an asset in games, rather than an add-on. And great narratives are often defined by great characters. This talk will dissect memorable characters in existing video games, address the unique challenges in establishing characters in games, and provide a framework for creating strong game characters that covers styles ranging from Portal to Dragon Age. The session will discuss both linear and sandbox style characters, as well as taking a look at the oft' troublesome "blank slate" characters, who are (ostensibly, at least) defined by being undefined.
“GDC 2014: Jeremy Bernstein - "Characterization, Purpose And Action: Creating Strong Video Game Characters"” Metadata:
- Title: ➤ GDC 2014: Jeremy Bernstein - "Characterization, Purpose And Action: Creating Strong Video Game Characters"
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- Internet Archive ID: GDC2014Bernstein
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The book is available for download in "movies" format, the size of the file-s is: 862.61 Mbs, the file-s for this book were downloaded 153 times, the file-s went public at Mon Nov 14 2016.
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