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Deception By Design by Lenny Flank

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1Deception By Design: Evidence-Based Signaling Games For Network Defense

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Deception plays a critical role in the financial industry, online markets, national defense, and countless other areas. Understanding and harnessing deception - especially in cyberspace - is both crucial and difficult. Recent work in this area has used game theory to study the roles of incentives and rational behavior. Building upon this work, we employ a game-theoretic model for the purpose of mechanism design. Specifically, we study a defensive use of deception: implementation of honeypots for network defense. How does the design problem change when an adversary develops the ability to detect honeypots? We analyze two models: cheap-talk games and an augmented version of those games that we call cheap-talk games with evidence, in which the receiver can detect deception with some probability. Our first contribution is this new model for deceptive interactions. We show that the model includes traditional signaling games and complete information games as special cases. We also demonstrate numerically that deception detection sometimes eliminate pure-strategy equilibria. Finally, we present the surprising result that the utility of a deceptive defender can sometimes increase when an adversary develops the ability to detect deception. These results apply concretely to network defense. They are also general enough for the large and critical body of strategic interactions that involve deception.

“Deception By Design: Evidence-Based Signaling Games For Network Defense” Metadata:

  • Title: ➤  Deception By Design: Evidence-Based Signaling Games For Network Defense
  • Authors:
  • Language: English

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The book is available for download in "texts" format, the size of the file-s is: 13.47 Mbs, the file-s for this book were downloaded 51 times, the file-s went public at Wed Jun 27 2018.

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2Deception By Design

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Deception plays a critical role in the financial industry, online markets, national defense, and countless other areas. Understanding and harnessing deception - especially in cyberspace - is both crucial and difficult. Recent work in this area has used game theory to study the roles of incentives and rational behavior. Building upon this work, we employ a game-theoretic model for the purpose of mechanism design. Specifically, we study a defensive use of deception: implementation of honeypots for network defense. How does the design problem change when an adversary develops the ability to detect honeypots? We analyze two models: cheap-talk games and an augmented version of those games that we call cheap-talk games with evidence, in which the receiver can detect deception with some probability. Our first contribution is this new model for deceptive interactions. We show that the model includes traditional signaling games and complete information games as special cases. We also demonstrate numerically that deception detection sometimes eliminate pure-strategy equilibria. Finally, we present the surprising result that the utility of a deceptive defender can sometimes increase when an adversary develops the ability to detect deception. These results apply concretely to network defense. They are also general enough for the large and critical body of strategic interactions that involve deception.

“Deception By Design” Metadata:

  • Title: Deception By Design
  • Author:
  • Language: English

“Deception By Design” Subjects and Themes:

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The book is available for download in "texts" format, the size of the file-s is: 462.58 Mbs, the file-s for this book were downloaded 201 times, the file-s went public at Thu Mar 08 2012.

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3Deception By Design: Pharmaceutical Promotion In The Third World

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Deception plays a critical role in the financial industry, online markets, national defense, and countless other areas. Understanding and harnessing deception - especially in cyberspace - is both crucial and difficult. Recent work in this area has used game theory to study the roles of incentives and rational behavior. Building upon this work, we employ a game-theoretic model for the purpose of mechanism design. Specifically, we study a defensive use of deception: implementation of honeypots for network defense. How does the design problem change when an adversary develops the ability to detect honeypots? We analyze two models: cheap-talk games and an augmented version of those games that we call cheap-talk games with evidence, in which the receiver can detect deception with some probability. Our first contribution is this new model for deceptive interactions. We show that the model includes traditional signaling games and complete information games as special cases. We also demonstrate numerically that deception detection sometimes eliminate pure-strategy equilibria. Finally, we present the surprising result that the utility of a deceptive defender can sometimes increase when an adversary develops the ability to detect deception. These results apply concretely to network defense. They are also general enough for the large and critical body of strategic interactions that involve deception.

“Deception By Design: Pharmaceutical Promotion In The Third World” Metadata:

  • Title: ➤  Deception By Design: Pharmaceutical Promotion In The Third World
  • Author:
  • Language: Eng

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The book is available for download in "texts" format, the size of the file-s is: 157.73 Mbs, the file-s for this book were downloaded 26 times, the file-s went public at Tue Mar 19 2024.

Available formats:
Archive BitTorrent - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Item Tile - JPEG Thumb - Log - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - chOCR - hOCR -

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