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Computer Graphics by Siggraph 97 (1997 Los Angeles%2c Calif.)
Read "Computer Graphics" by Siggraph 97 (1997 Los Angeles%2c Calif.) through these free online access and download options.
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1Seattle Puget Sound Atari Computer Enthusiasts - PD Disks: Seepic Graphics, Side A
Seattle Puget Sound Atari Computer Enthusiasts - PD Disks: Seepic Graphics, Side A
“Seattle Puget Sound Atari Computer Enthusiasts - PD Disks: Seepic Graphics, Side A” Metadata:
- Title: ➤ Seattle Puget Sound Atari Computer Enthusiasts - PD Disks: Seepic Graphics, Side A
Edition Identifiers:
- Internet Archive ID: a8b_space_067_a
Downloads Information:
The book is available for download in "software" format, the size of the file-s is: 0.17 Mbs, the file-s for this book were downloaded 73 times, the file-s went public at Sun Aug 03 2014.
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2Stupid #rap #bored Waiting For My Computer To Finish Converting A Bunch Of Graphics Files #sigh Hxa 9 Xu XPUVK
By Kenneth Udut
Stupid #rap - #bored waiting for My computer to finish converting a bunch of graphics files #sigh-hxa9XuXPUVK.mp4
“Stupid #rap #bored Waiting For My Computer To Finish Converting A Bunch Of Graphics Files #sigh Hxa 9 Xu XPUVK” Metadata:
- Title: ➤ Stupid #rap #bored Waiting For My Computer To Finish Converting A Bunch Of Graphics Files #sigh Hxa 9 Xu XPUVK
- Author: Kenneth Udut
“Stupid #rap #bored Waiting For My Computer To Finish Converting A Bunch Of Graphics Files #sigh Hxa 9 Xu XPUVK” Subjects and Themes:
- Subjects: ➤ utter - strike - sound - simpleton - simple - go - entity - Stupid - rap - bored waiting for My computer to finish converting a bunch of graphics files - sigh - Vine - KennethUdut
Edition Identifiers:
- Internet Archive ID: ➤ StupidrapboredWaitingForMyComputerToFinishConvertingABunchOfGraphicsFilessighHxa9XuXPUVK
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 1.29 Mbs, the file-s for this book were downloaded 33 times, the file-s went public at Tue Jan 26 2016.
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3The Computer Graphics Glossary
By Hubbard, Stuart
Originally published, Phoenix , Oryx Press, 1983
“The Computer Graphics Glossary” Metadata:
- Title: The Computer Graphics Glossary
- Author: Hubbard, Stuart
- Language: English
“The Computer Graphics Glossary” Subjects and Themes:
Edition Identifiers:
- Internet Archive ID: computergraphics00hubb
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 217.15 Mbs, the file-s for this book were downloaded 124 times, the file-s went public at Mon Mar 17 2014.
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ACS Encrypted EPUB - ACS Encrypted PDF - Abbyy GZ - Animated GIF - Backup - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item CDX Index - Item CDX Meta-Index - Item Tile - JPEG-Compressed PDF - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - MARC - MARC Binary - MARC Source - Metadata - Metadata Log - OCLC xISBN JSON - OCR Page Index - OCR Search Text - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text - Text PDF - WARC CDX Index - Web ARChive GZ - chOCR - hOCR -
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4Computer Graphics Adaptation Of Several Aerodynamic Prediction Programs.
By MacAllister, Craig M.;Healey, J. Val.
Thesis advisor, J.V. Healey
“Computer Graphics Adaptation Of Several Aerodynamic Prediction Programs.” Metadata:
- Title: ➤ Computer Graphics Adaptation Of Several Aerodynamic Prediction Programs.
- Author: ➤ MacAllister, Craig M.;Healey, J. Val.
- Language: en_US,eng
Edition Identifiers:
- Internet Archive ID: computergraphics00macapdf
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 187.77 Mbs, the file-s for this book were downloaded 113 times, the file-s went public at Sun Oct 04 2015.
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Abbyy GZ - Animated GIF - Archive BitTorrent - DjVu - DjVuTXT - Djvu XML - JPEG Thumb - Metadata - Scandata - Single Page Processed JP2 ZIP - Text PDF -
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5Color Computer Graphics
By William T Barden
Thesis advisor, J.V. Healey
“Color Computer Graphics” Metadata:
- Title: Color Computer Graphics
- Author: William T Barden
- Language: English
Edition Identifiers:
- Internet Archive ID: colorcomputergra0000will
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 638.80 Mbs, the file-s for this book were downloaded 46 times, the file-s went public at Fri Aug 25 2023.
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ACS Encrypted PDF - Cloth Cover Detection Log - DjVuTXT - Djvu XML - EPUB - Item Tile - JPEG Thumb - LCP Encrypted EPUB - LCP Encrypted PDF - Log - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - RePublisher Final Processing Log - RePublisher Initial Processing Log - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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6Wavelets And Their Applications In Computer Graphics
By Alain Fournier
Thesis advisor, J.V. Healey
“Wavelets And Their Applications In Computer Graphics” Metadata:
- Title: ➤ Wavelets And Their Applications In Computer Graphics
- Author: Alain Fournier
- Language: English
“Wavelets And Their Applications In Computer Graphics” Subjects and Themes:
- Subjects: applications - general engineering - computer graphics - wavelets - engineering
Edition Identifiers:
- Internet Archive ID: ost-engineering-sig95course
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 122.79 Mbs, the file-s for this book were downloaded 1382 times, the file-s went public at Tue Nov 13 2012.
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7R Of The Wood (1985)(Odin Computer Graphics)[cr WASP]
R of the Wood (1985)(Odin Computer Graphics)[cr WASP]
“R Of The Wood (1985)(Odin Computer Graphics)[cr WASP]” Metadata:
- Title: ➤ R Of The Wood (1985)(Odin Computer Graphics)[cr WASP]
- Language: English
Edition Identifiers:
- Internet Archive ID: ➤ Robin_of_the_Wood_1985_Odin_Computer_Graphics_cr_WASP
Downloads Information:
The book is available for download in "software" format, the size of the file-s is: 0.59 Mbs, the file-s for this book were downloaded 80 times, the file-s went public at Tue Apr 20 2021.
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8Federal Information Processing Standards Publication: For Information Systems - Computer Graphics - Graphical Kernel System (GKS) ADA Binding
By National Bureau of Standards
R of the Wood (1985)(Odin Computer Graphics)[cr WASP]
“Federal Information Processing Standards Publication: For Information Systems - Computer Graphics - Graphical Kernel System (GKS) ADA Binding” Metadata:
- Title: ➤ Federal Information Processing Standards Publication: For Information Systems - Computer Graphics - Graphical Kernel System (GKS) ADA Binding
- Author: National Bureau of Standards
- Language: English
“Federal Information Processing Standards Publication: For Information Systems - Computer Graphics - Graphical Kernel System (GKS) ADA Binding” Subjects and Themes:
- Subjects: ➤ Public administration -- Data processing - Electronic data processing -- Public administration
Edition Identifiers:
- Internet Archive ID: federalinformat1201nati_0
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 27.84 Mbs, the file-s for this book were downloaded 99 times, the file-s went public at Mon Nov 20 2017.
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Abbyy GZ - Archive BitTorrent - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Item Tile - MARC Source - Metadata - OCR Page Index - OCR Search Text - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - chOCR - hOCR -
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9FEMA - Buffalo Computer Graphics – DisasterLAN (YouTube)
By FEMA
Downloaded from FEMA Youtube channel on 2025-02-09 05:55:23 https://youtube.com/watch?v=JPJIMpbHEno -------- Buffalo Computer Graphics – DisasterLAN demonstrates their IPAWS alert origination software. An alert is sent to the test environment at the IPAWS Technical Support Services Facility.
“FEMA - Buffalo Computer Graphics – DisasterLAN (YouTube)” Metadata:
- Title: ➤ FEMA - Buffalo Computer Graphics – DisasterLAN (YouTube)
- Author: FEMA
Edition Identifiers:
- Internet Archive ID: yt_JPJIMpbHEno
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 50.70 Mbs, the file-s went public at Wed Jul 30 2025.
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10SIGGRAPH 2017 History Of The JPL Computer Graphics Lab
By ACM SIGGRAPH
Originally livestreamed by ACM SIGGRAPH on August 1, 2017. https://www.youtube.com/watch?v=ctvLmjonqyE This panel celebrating the lab’s 40th anniversary includes the lab’s principal scientist, two of the principal engineers, and the artist-in-residence. They present an overview of the operations at the lab, summarize the tasks required for NASA mission support, show excerpts from the lab’s productions, and discuss how they were produced. They also describe how the lab’s history is being prepared as a graph database to enable dynamic, context-sensitive navigation, including browsing it in VR.
“SIGGRAPH 2017 History Of The JPL Computer Graphics Lab” Metadata:
- Title: ➤ SIGGRAPH 2017 History Of The JPL Computer Graphics Lab
- Author: ACM SIGGRAPH
“SIGGRAPH 2017 History Of The JPL Computer Graphics Lab” Subjects and Themes:
- Subjects: ➤ JPL Computer Graphics Lab - Jim Blinn - Julian Gomez - Sylvie Rueff - David Em - Bob Holzman
Edition Identifiers:
- Internet Archive ID: ➤ siggraph-2017-history-of-the-jpl-computer-graphics-lab
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 256.51 Mbs, the file-s for this book were downloaded 40 times, the file-s went public at Mon Jul 17 2023.
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11Computer Graphics Research (graphicswiki) - Https://graphics.miraheze.org - Miraheze
A backup of the "Computer Graphics Research" wiki (database name: graphicswiki ) on Miraheze , self-generated by Miraheze itself every month to honor our backups commitment.
“Computer Graphics Research (graphicswiki) - Https://graphics.miraheze.org - Miraheze” Metadata:
- Title: ➤ Computer Graphics Research (graphicswiki) - Https://graphics.miraheze.org - Miraheze
- Language: English
“Computer Graphics Research (graphicswiki) - Https://graphics.miraheze.org - Miraheze” Subjects and Themes:
- Subjects: wiki - MediaWiki - Miraheze - Computer Graphics Research - graphicswiki
Edition Identifiers:
- Internet Archive ID: ➤ miraheze-wiki-graphicswiki-20250514
Downloads Information:
The book is available for download in "data" format, the size of the file-s is: 0.03 Mbs, the file-s went public at Wed May 14 2025.
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Archive BitTorrent - GZIP - Metadata -
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125 Minutes Engineering: Computer Graphics
Computer Graphics Lecture By 5 Minutes Engineering
“5 Minutes Engineering: Computer Graphics” Metadata:
- Title: ➤ 5 Minutes Engineering: Computer Graphics
“5 Minutes Engineering: Computer Graphics” Subjects and Themes:
- Subjects: STEM - Engineering - Computer Programming - 5 Minutes Engineering
Edition Identifiers:
- Internet Archive ID: ➤ 5-minutes-engineering-computer-graphics
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 1280.85 Mbs, the file-s for this book were downloaded 3 times, the file-s went public at Sun Jul 06 2025.
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13Validated Products List, 1994 No. 2: Programming Languages, Database Language SQL, Graphics, GOSIP, POSIX, Computer Security
By Kailey, Judy B. and Himes, Peggy N.
Computer Graphics Lecture By 5 Minutes Engineering
“Validated Products List, 1994 No. 2: Programming Languages, Database Language SQL, Graphics, GOSIP, POSIX, Computer Security” Metadata:
- Title: ➤ Validated Products List, 1994 No. 2: Programming Languages, Database Language SQL, Graphics, GOSIP, POSIX, Computer Security
- Authors: Kailey, Judy B.Himes, Peggy N.
- Language: English
“Validated Products List, 1994 No. 2: Programming Languages, Database Language SQL, Graphics, GOSIP, POSIX, Computer Security” Subjects and Themes:
- Subjects: ➤ Ada (Computer program language)--Testing - SQL (Computer program language)--Testing - GOSIP (Computer network standard)--Testing - Computer security--Testing
Edition Identifiers:
- Internet Archive ID: validatedproduct5414kail
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 391.73 Mbs, the file-s for this book were downloaded 378 times, the file-s went public at Tue Mar 28 2017.
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14Validated Products List, Volume 1, 1995 No. 1: Programming Languages, Database Language SQL, Graphics, POSIX, Computer Science
By Kailey, Judy B.
Computer Graphics Lecture By 5 Minutes Engineering
“Validated Products List, Volume 1, 1995 No. 1: Programming Languages, Database Language SQL, Graphics, POSIX, Computer Science” Metadata:
- Title: ➤ Validated Products List, Volume 1, 1995 No. 1: Programming Languages, Database Language SQL, Graphics, POSIX, Computer Science
- Author: Kailey, Judy B.
- Language: English
“Validated Products List, Volume 1, 1995 No. 1: Programming Languages, Database Language SQL, Graphics, POSIX, Computer Science” Subjects and Themes:
- Subjects: ➤ Ada (Computer program language)--Testing - SQL (Computer program language)--Testing - GOSIP (Computer network standard)--Testing - Computer security--Testing
Edition Identifiers:
- Internet Archive ID: validatedproduct5585kail
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 259.39 Mbs, the file-s for this book were downloaded 343 times, the file-s went public at Tue Mar 28 2017.
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Abbyy GZ - Animated GIF - Archive BitTorrent - Cloth Cover Detection Log - Contents - DjVuTXT - Djvu XML - Item Tile - MARC Source - Metadata - OCR Page Index - OCR Search Text - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - chOCR - hOCR -
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15Personal Computer Graphics Of The 70's And 80
A presentation at Vintage Computer Festival East 2021.
“Personal Computer Graphics Of The 70's And 80” Metadata:
- Title: ➤ Personal Computer Graphics Of The 70's And 80
- Language: English
Edition Identifiers:
- Internet Archive ID: ➤ vcfe2021_Personal_Computer_Graphics_of_the_70s_and_80
Downloads Information:
The book is available for download in "movies" format, the size of the file-s is: 1253.97 Mbs, the file-s for this book were downloaded 212 times, the file-s went public at Tue Dec 21 2021.
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16State Of The Art In Computer Graphics : Aspects Of Visualization
A presentation at Vintage Computer Festival East 2021.
“State Of The Art In Computer Graphics : Aspects Of Visualization” Metadata:
- Title: ➤ State Of The Art In Computer Graphics : Aspects Of Visualization
- Language: English
“State Of The Art In Computer Graphics : Aspects Of Visualization” Subjects and Themes:
- Subjects: ➤ Computer graphics -- Congresses - Visualization -- Congresses
Edition Identifiers:
- Internet Archive ID: stateofartincomp0000unse
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 702.05 Mbs, the file-s for this book were downloaded 42 times, the file-s went public at Wed Sep 15 2021.
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ACS Encrypted PDF - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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17!!Con 2021 - Crocheted! Computer! Graphics! By Patrick Stefaniak
By Patrick Stefaniak, !!Con and bangbangcon
Crocheted! Computer! Graphics! by Patrick Stefaniak Making 3D graphics and creating textile art are surprisingly similar! In this talk I will show the work from my MFA thesis exhibition, CLOTH^3, which includes a videogame, a giant crocheted cube, and a series of 3D prints to explore the connections between these two disciplines. These threads are both historical, hearkening back to early computers like the Jacquard loom and circuits made by hand, and material, in the rendering of shapes from scattered points into lines - faces - volumes. By taking a craft approach to videogame design we can queer the gender configurations of labor like crocheting or programming and create new ways of working and playing. Patrick Stefaniak is currently an MFA student in Digital Art + New Media at UC Santa Cruz, earned a BFA in Digital Art from Indiana University in 2015, and has worked in New York as a Creative Technologist. He works with 3D games, virtual reality, video performance, installation, writing, hole punching, crocheting, and 3D printing to think about rendering, perception, labor, queerness, and fun.
“!!Con 2021 - Crocheted! Computer! Graphics! By Patrick Stefaniak” Metadata:
- Title: ➤ !!Con 2021 - Crocheted! Computer! Graphics! By Patrick Stefaniak
- Authors: Patrick Stefaniak!!Conbangbangcon
“!!Con 2021 - Crocheted! Computer! Graphics! By Patrick Stefaniak” Subjects and Themes:
- Subjects: Youtube - video - Entertainment - bangbangcon
Edition Identifiers:
- Internet Archive ID: youtube-zgEYy4qn2t4
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The book is available for download in "movies" format, the size of the file-s is: 177.48 Mbs, the file-s for this book were downloaded 11 times, the file-s went public at Fri Jan 26 2024.
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18Beyond The Third Dimension : Geometry, Computer Graphics, And Higher Dimensions
By Banchoff, Thomas
Crocheted! Computer! Graphics! by Patrick Stefaniak Making 3D graphics and creating textile art are surprisingly similar! In this talk I will show the work from my MFA thesis exhibition, CLOTH^3, which includes a videogame, a giant crocheted cube, and a series of 3D prints to explore the connections between these two disciplines. These threads are both historical, hearkening back to early computers like the Jacquard loom and circuits made by hand, and material, in the rendering of shapes from scattered points into lines - faces - volumes. By taking a craft approach to videogame design we can queer the gender configurations of labor like crocheting or programming and create new ways of working and playing. Patrick Stefaniak is currently an MFA student in Digital Art + New Media at UC Santa Cruz, earned a BFA in Digital Art from Indiana University in 2015, and has worked in New York as a Creative Technologist. He works with 3D games, virtual reality, video performance, installation, writing, hole punching, crocheting, and 3D printing to think about rendering, perception, labor, queerness, and fun.
“Beyond The Third Dimension : Geometry, Computer Graphics, And Higher Dimensions” Metadata:
- Title: ➤ Beyond The Third Dimension : Geometry, Computer Graphics, And Higher Dimensions
- Author: Banchoff, Thomas
- Language: English
“Beyond The Third Dimension : Geometry, Computer Graphics, And Higher Dimensions” Subjects and Themes:
- Subjects: Hyperspace - Dimensions - Computer graphics
Edition Identifiers:
- Internet Archive ID: beyondthirddimen0000banc_l3o2
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 576.14 Mbs, the file-s for this book were downloaded 241 times, the file-s went public at Tue Jan 25 2022.
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19A-Z Guide To Computer Graphics
By Lewell, John
vii, 327 p. : 28 cm
“A-Z Guide To Computer Graphics” Metadata:
- Title: A-Z Guide To Computer Graphics
- Author: Lewell, John
- Language: English
Edition Identifiers:
- Internet Archive ID: azguidetocompute0000lewe
Downloads Information:
The book is available for download in "texts" format, the size of the file-s is: 973.54 Mbs, the file-s for this book were downloaded 87 times, the file-s went public at Wed Aug 10 2022.
Available formats:
ACS Encrypted PDF - AVIF Thumbnails ZIP - Cloth Cover Detection Log - DjVuTXT - Djvu XML - Dublin Core - EPUB - Item Tile - JPEG Thumb - JSON - LCP Encrypted EPUB - LCP Encrypted PDF - Log - MARC - MARC Binary - Metadata - OCR Page Index - OCR Search Text - PNG - Page Numbers JSON - RePublisher Final Processing Log - RePublisher Initial Processing Log - Scandata - Single Page Original JP2 Tar - Single Page Processed JP2 ZIP - Text PDF - Title Page Detection Log - chOCR - hOCR -
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20The Chromium Logo The Chromium Projects Home Chromium ChromiumOS Quick Links Report Bugs Discuss Other Sites Chromium Blog Google Chrome Extensions Except As Otherwise Noted, The Content Of This Page Is Licensed Under A Creative Commons Attribution 2.5 License, And Examples Are Licensed Under The BSD License. Privacy Edit This Page For Developers > How-Tos > Debugging Chromium On Windows First See Get The Code For Checkout And Build Instructions. Getting Started You Can Use Visual Studio's Built-in Debugger Or WinDBG To Debug Chromium. You Don't Need To Use The IDE To Build In Order To Use The Debugger: Autoninja Is Used To Build Chromium And Most Developers Invoke It From A Command Prompt, And Then Open The IDE For Debugging As Necessary. To Start Debugging An Already-built Executable With Visual Studio Just Launch Visual Studio (2019 Or Higher) And Select File-> Open-> Project/Solution (Ctrl+Shift+O) And Select The Executable Of Interest. This Will Create A Solution With That Executable As The 'project'. You Can Then Launch The Debugger With F5 Or F11 Or From The Debug Menu. If You Right-click On The Executable In Solution Explorer And Select Properties Then You Can Edit Things Such As The Executable Path, Command-line Arguments, And Working Directory. You Can Add Additional Executables To The Solution By Using File-> Add-> Existing Project And Selecting Another Already-built Executable. You Can Select Which One To Debug By Right-clicking On One Of Them In Solution Explorer And Selecting Set As Startup Project. When Your Solution File Is Customized To Your Taste You Can Save It To A Directory Such As Out\solutions. Saving It There Helps Ensure That Relative Paths To Source Files, Printed From Build Commands, Will Correctly Identify The Source Files. The Tools Menu Can Be Used To Add Commands To Do Things Like Invoke Autoninja To Build Chrome, Compile The Selected Source File, Or Other Things. Visual Studio 2017 Is Not Recommended For Debugging Of Chromium - Use A Newer Version For Best Performance And Stability. Symbol_level=2 Is The Default On Windows And Gives Full Debugging Information With Types, Locals, Globals, Function Names, And Source/line Information. Symbol_level=1 Creates Smaller PDBs With Just Function Names, And Source/line Information - Source-level Debugging Is Still Supported (new From June 2019), But Local Variables And Type Information Are Missing. Symbol_level=0 Gives Extremely Limited Debugging Abilities, Mostly Just Viewing Call Stacks When Chromium Crashes. Browsing Source Code If You Use A Solution File Generated By Gn (gn Gen --ide=vs) Then Intellisense May Help You Navigate The Code. If This Doesn't Work Or If You Use A Solution Created As Above Then You May Want To Install VsChromium To Help Navigate The Code, As Well As Using Https://source.chromium.org. Profiles It's A Good Idea To Use A Different Chrome Profile For Your Debugging. If You Are Debugging Google Chrome Branded Builds, Or Use A Chromium Build As Your Primary Browser, The Profiles Can Collide So You Can't Run Both At Once, And Your Stable Browser Might See Profile Versions From The Future (Google Chrome And Chromium Use Different Profile Directories By Default So Won't Collide). Use The Command-line Option: --user-data-dir=C:\tmp\my_debug_profile (replace The Path As Necessary) Using The IDE, Go To The Debugging Tab Of The Properties Of The Chrome Project, And Set The Command Arguments. Chrome Debug Log Enable Chrome Debug Logging To A File By Passing --enable-logging --v=1 Command-line Flags At Startup. Debug Builds Place The Chrome_debug.log File In The Out\Debug Directory. Release Builds Place The File In The Top Level Of The User Data Chromium App Directory, Which Is OS-version-dependent. For More Information, See Logging And User Data Directory Details. Symbol Server If You Are Debugging Official Google Chrome Release Builds, Use The Symbol Server: Https://chromium-browser-symsrv.commondatastorage.googleapis.com In Visual Studio, This Goes In Tools > Options Under Debugging > Symbols. You Should Set Up A Local Cache In A Empty Directory On Your Computer. In Windbg You Can Add This To Your Symbol Server Search Path With The Command Below, Where C:\symbols Is A Local Cache Directory: .sympath+ SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Alternately, You Can Set The _NT_SYMBOL_PATH Environment Variable To Include Both The Microsoft And Google Symbol Servers - VS, Windbg, And Other Tools Should Both Respect This Environment Variable: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Note That Symbol Servers Will Let The Debuggers Download Both The PE Files (DLLs And EXEs) And The PDB Files. Chrome Often Loads Third Party Libraries And Partial Symbols For Some Of These Are Also Public. For Example: AMD: Https://download.amd.com/dir/bin Nvidia: Https://driver-symbols.nvidia.com/ Intel: Https://software.intel.com/sites/downloads/symbols/ For Example, For Completeness, The Following Symbol Server Environment Variable Will Resolve All Of The Above Sources - But This Is More Than Is Normally Needed: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com;SRV\*C:\symbols\*https://download.amd.com/dir/bin;SRV\*C:\symbols\*https://driver-symbols.nvidia.com/;SRV\*C:\symbols\*https://software.intel.com/sites/downloads/symbols/ Source Indexing You Should Set Up Source Indexing In Your Debugger (.srcfix In Windbg, Tools-> Options-> Debugging-> General-> Enable Source Server Support In Visual Studio) So That The Correct Source Files Will Automatically Be Downloaded Based On Information In The Downloaded Symbols. Additionally, You Must Have Python In Your Path In Order For The Command That Fetches Source Files To Succeed; Launching The Debugger From The Same Environment As Where You Build Chromium Is An Easy Way To Ensure It's Present. This Is Highly Recommended When Debugging Released Google Chrome Builds Or Looking At Crash Dumps. Having The Correct Version Of The Source Files Automatically Show Up Saves Significant Time So You Should Definitely Set This. Multi-process Issues Chromium Can Be Challenging To Debug Because Of Its Multi-process Architecture. When You Select Run In The Debugger, Only The Main Browser Process Will Be Debugged. The Code That Actually Renders Web Pages (the Renderer) And The Plugins Will Be In Separate Processes That's Not (yet!) Being Debugged. The ProcessExplorer Tool Has A Process Tree View Where You Can See How These Processes Are Related. You Can Also Get The Process IDs Associated With Each Tab From The Chrome Task Manager (right-click On An Empty Area Of The Window Title Bar To Open). Automatically Attach To Child Processes There Are Two Visual Studio Extensions That Enable The Debugger To Automatically Attach To All Chrome Processes, So You Can Debug All Of Chrome At Once. Microsoft's Child Process Debugging Power Tool Is A Standalone Extension For This, And VsChromium Is Another Option That Bundles Many Other Additional Features. In Addition To Installing One Of These Extensions, You Must Run Visual Studio As Administrator, Or It Will Silently Fail To Attach To Some Of Chrome's Child Processes. Single-process Mode One Way To Debug Issues Is To Run Chromium In Single-process Mode. This Will Allow You To See The Entire State Of The Program Without Extra Work (although It Will Still Have Many Threads). To Use Single-process Mode, Add The Command-line Flag --single-process This Approach Isn't Perfect Because Some Problems Won't Manifest Themselves In This Mode And Some Features Don't Work And Worker Threads Are Still Spawned Into New Processes. Manually Attaching To A Child Process You Can Attach To The Running Child Processes With The Debugger. Select Tools > Attach To Process And Click The Chrome.exe Process You Want To Attach To. Before Attaching, Make Sure You Have Selected Only Native Code When Attaching To The Process This Is Done By Clicking Select... In The Attach To Process Window And Only Checking Native. If You Forget This, It May Attempt To Attach In "WebKit" Mode To Debug JavaScript, And You'll Get An Error Message "An Operation Is Not Legal In The Current State." You Can Now Debug The Two Processes As If They Were One. When You Are Debugging Multiple Processes, Open The Debug > Windows > Processes Window To Switch Between Them. Sometimes You Are Debugging Something That Only Happens On Startup, And Want To See The Child Process As Soon As It Starts. Use: --renderer-startup-dialog --no-sandbox You Have To Disable The Sandbox Or The Dialog Box Will Be Prohibited From Showing. When The Dialog Appears, Visit Tools > Attach To Process And Attach To The Process Showing The Renderer Startup Dialog. Now You're Debugging In The Renderer And Can Continue Execution By Pressing OK In The Dialog. Startup Dialogs Also Exist For Other Child Process Types: --gpu-startup-dialog, --ppapi-startup-dialog, --utility-startup-dialog, --plugin-startup-dialog (for NPAPI). For Utilities, You Can Add A Service Type --utility-startup-dialog=data_decoder.mojom.DataDecoderService. You Can Also Try The Vs-chromium Plug-in To Attach To The Right Processes. Semi-automatically Attaching The Debugger To Child Processes The Following Flags Cause Child Processes To Wait For 60 Seconds In A Busy Loop For A Debugger To Attach To The Process. Once Either Condition Is True, It Continues On; No Exception Is Thrown. --wait-for-debugger-children[=filter] The Filter, If Provided, Will Fire Only If It Matches The --type Parameter To The Process. Values Include Renderer, Plugin (for NPAPI), Ppapi, Gpu-process, And Utility. When Using This Option, It May Be Helpful To Limit The Number Of Renderer Processes Spawned, Using: --renderer-process-limit=1 Image File Execution Options Using Image File Execution Options (IFEO) Will Not Work Because CreateProcess() Returns The Handle To The Debugger Process Instead Of The Intended Child Process. There Are Also Issues With The Sandbox. Time Travel Debugging You Can Do Time Travel Debugging Using WinDbg Preview (must Be Installed From The Microsoft Store). This Lets You Execute A Program Forward And Backwards. After Capturing A Trace, You Can Set Breakpoints And Step Through Code As Normal, But Also Provides 'backwards' Commands (g-, T-, P-) So That You Can Go Back And Forth Through The Execution. It Is Especially Useful To Set Data Breakpoints (ba Command) And Reverse Continuing, So You Can See When A Certain Variable Was Last Changed To Its Current Value. Chromium Specifics: The Type Of Injection The Time Travel Tracer Needs To Perform Is Incompatible With The Chromium Sandbox. In Order To Record A Trace, You'll Need To Run With --no-sandbox. Chromium Cannot Run Elevated With Administrator Privileges, So The "Launch Executable (advance)" Option Won't Work, You'll Need To Attach After The Process Has Already Launched Via The Checkbox In The Bottom Right. If You Need To Record Startup-like Things, You'll Have To Use --{browser,gpu,renderer,utility}-startup-dialog, Then Attach (and Hope The Relevant Code Hasn't Executed Before That Point). JsDbg -- Data Structure Visualization You Can Install JsDbg As A Plugin For WinDbg Or Visual Studio. It Interactively Lets You Look At Data Structures (such As The DOM Tree, Accessibility Tree, Layout Object Tree, And Others) In A Web Browser As You Debug. See The JsDbg Site For Some Screen Shots And Usage Examples. This Also Works When Examining Memory Dumps (though Not Minidumps), And Also Works Together With Time Travel Debugging. Visual Studio Hints Debug Visualizers Chrome's Custom Debug Visualizers Should Be Added To The Pdb Files And Automatically Picked Up By Visual Studio. The Definitions Are In //tools/win/DebugVisualizers If You Need To Modify Them (the BUILD.gn File There Has Additional Instructions). Don't Step Into Trivial Functions The Debugger Can Be Configured To Automatically Not Step Into Functions Based On Regular Expression. Edit Default.natstepfilter In The Following Directory: For Visual Studio 2015: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2015\Visualizers (for The Current User Only) For Visual Studio 2017 Pro: C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2017\Visualizers (for The Current User Only) Add Regular Expressions Of Functions To Not Step Into. Remember To Regex-escape And XML-escape Them, E.g. < For < And \. For A Literal Dot. Example: Operator New NoStepInto Operator Delete NoStepInto Std::.* NoStepInto WTF::.*Ptr ::.* NoStepInto This File Is Read At Start Of A Debugging Session (F5), So You Don't Need To Restart Visual Studio After Changing It. More Info: Microsoft Email Thread V8 And Chromium V8 Supports Many Command-line Flags That Are Useful For Debugging. V8 Command-line Flags Can Be Set Via The Chromium Command-line Flag --js-flags; For Instance: Chrome.exe --js-flags="--trace_exception --heap_stats" Note That Some V8 Command-line Flags Exist Only In The Debug Build Of V8. For A List Of All V8 Flags Try: Chrome.exe --js-flags="--help" Graphics Debugging GPU Acceleration Of Rendering Can Be More Easily Debugged With Tools. See: Graphics Debugging In Visual Studio 2013 Graphical Debugging With NVIDIA NSight Debugging On Another Machine Sometimes It's Useful To Debug Installation And Execution On A Machine Other Than Your Primary Build Box. To Run The Installer On Said Other Machine, First Build The Mini_installer Target On Your Main Build Machine (e.g., Autoninja -C Out\Debug Mini_installer). Next, On The Debug Machine: Make The Build Machine's Build Volume Available On The Debug Machine Either By Mounting It Locally (e.g., Z:\) Or By Crafting A UNC Path To It (e.g., \\builder\src) Open Up A Command Prompt And Change To A Local Disk Run Src\tools\win\copy-installer.bat In The Remote Checkout By Way Of The Mount (e.g., Z:\PATHTOCHECKOUT\src\...) Or UNC Path (e.g., \\builder\src\...). This Will Copy The Installer, DLLs, And PDBs Into Your Debug Machine's C:\out Or C:\build (depending On If You're Rocking The Component=shared_library Build Or Not) Run C:\out\Debug\mini_installer.exe With The Flags Of Your Choice To Install Chrome. This Can Take Some Time, Especially On A Slow Machine. Watch The Task Manager And Wait Until Mini_installer.exe Exits Before Trying To Launch Chrome (by Way Of The Shortcut(s) Created By The Installer) For Extra Pleasure, Add C:\out\Debug To Your _NT_SYMBOL_PATH Environment Variable Consider Reading The Documentation At The Top Of Copy-installer.bat To See How You Can Run It. It Tries To Be Smart And Copy The Right Things, But You May Need To Be Explicit (e.g., "copy-installer.bat Out Debug"). It Is Safe To Re-run The Script To Copy Only Modified Files (after A Rebuild, For Example). You Can Also Use The Zip Action Of The Isolate Scripts (tools\mb\mb.py) To Package All The Files For A Target Into A Single Zip File, For Example: Python Tools\mb\mb.py Zip Out/Release Base_unittests Base_unittests.zip Finding All Memory Allocations It Is Possible To Use Heap Snapshots To Get Call Stacks On All Outstanding Allocations That Use The OS Heap. This Works Particularly Well If Heap Snapshots Are Started As Soon As The Chrome Browser Process Is Created, But Before It Starts Running. Details Can Be Found In This Batch File. However, With PartitionAlloc Everywhere Most Chromium Allocations No Longer Use The Windows Heap So This Will Only Find A Subset Of Allocations, Mostly From OS DLLs. Find Memory Leaks Note: As With Heap Snapshots The Utility Of UMDH Is Greatly Reduced Now Because PartitionAlloc Everywhere Has Mostly Replaced The Windows Heap. The Windows Heap Manager Has A Really Useful Debug Flag, Where It Can Be Asked To Capture And Store A Stack Trace With Every Allocation. The Tool To Scrape These Stack Traces Out Of Processes Is UMDH, Which Comes With WinDbg. UMDH Is Great. It Will Capture A Snapshot Of The Heap State As Many Times As You Like, And It'll Do It Fairly Quickly. You Then Run It Again Against Either A Single Snapshot, Or A Pair Of Snapshots, At Which Time It'll Symbolize The Stack Traces And Aggregate Usage Up To Unique Stack Traces. Turning On The User Stack Trace Database For Chrome.exe With Gflags.exe Makes It Run Unbearably Slowly; However, Turning On The User Stack Trace Database On For The Browser Alone Is Just Fine. While It's Possible To Turn On The User Stack Database With The "!gflag" Debugging Extension, It's Too Late To Do This By The Time The Initial Debugger Breakpoint Hits. The Only Reasonable Way To Do This Is To Launch GFlags.exe, Enable The User Stack Trace Database (per Image Below), Launch Chrome Under The Debugger. Set A Breakpont When Chrome.dll Loads With "sxe Ld Chrome.dll". Step Up, To Allow Chrome.dll To Initialize. Disable The Stack Trace Database In GFlags.exe. Continue Chrome, Optionally Detaching The Debugger. Image GFlags.exe Settings For User Mode Stack Trace Database. If You Then Ever Suffer A Browser Memory Leak, You Can Snarf A Dump Of The Process With Umdh -p: > Chrome-browser-leak-umdh-dump.txt Which Can Then Typically Be "trivially" Analyzed To Find The Culprit. Miscellaneous Note That By Default Application Verifier Only Works With Non-official Builds Of Chromium. To Use Application Verifier On Official Builds You Need To Add --disable-features=RendererCodeIntegrity To Avoid Sandbox Crashes In Renderer Processes. See Crbug.com/1004989 For Details. See Also This Page. Application Verifier Is A Free Tool From Microsoft (available As Part Of The Windows SDK) That Can Be Used To Flush Out Programming Errors. Starting With M68 Application Verifier Can Be Enabled For Chrome.exe Without Needing To Disable The Sandbox. After Adding Chrome.exe To The List Of Applications To Be Stressed You Need To Expand The List Of Basics Checks And Disable The Leak Checks. You May Also Need To Disable Handles And Locks Checks Depending On Your Graphics Driver And Specific Chrome Version, But The Eventual Goal Is To Have Chrome Run With Handles And Locks Checks Enabled. When Bugs Are Found Chrome Will Trigger A Breakpoint So Running All Chrome Processes Under A Debugger Is Recommended. Chrome Will Run Much More Slowly Because Application Verifier Puts Every Heap Allocation On A Separate Page. Note That With PartitionAlloc Everywhere Most Chromium Allocations Don't Actually Go Through The Windows Heap And Are Therefore Unaffected By Application Verifier. You Can Check The Undocumented 'Cuzz' Checkbox In Application Verifier To Get The Windows Thread Scheduler To Add Some Extra Randomness In Order To Help Expose Race Conditions In Your Code. To Put A Breakpoint On CreateFile(), Add This Break Point: {,,kernel32.dll}_CreateFileW@28 {,,kernel32.dll} Specifies The DLL (context Operator). _ Prefix Means Extern "C". @28 Postfix Means _stdcall With The Stack Pop At The End Of The Function. I.e. The Number Of Arguments In BYTES. You Can Use DebugView From SysInternals Or Sawbuck To View LOG() Messages That Normally Go To Stderr On POSIX.
The Chromium Projects Home Chromium ChromiumOS Quick links Report bugs Discuss Other sites Chromium Blog Google Chrome Extensions Except as otherwise noted , the content of this page is licensed under a Creative Commons Attribution 2.5 license , and examples are licensed under the BSD License . Privacy Edit this page For Developers > How-Tos > Debugging Chromium on Windows First see get the code for checkout and build instructions. Getting started You can use Visual Studio's built-in debugger or WinDBG to debug Chromium. You don't need to use the IDE to build in order to use the debugger: autoninja is used to build Chromium and most developers invoke it from a command prompt, and then open the IDE for debugging as necessary. To start debugging an already-built executable with Visual Studio just launch Visual Studio (2019 or higher) and select File-> Open-> Project/Solution (Ctrl+Shift+O) and select the executable of interest. This will create a solution with that executable as the 'project'. You can then launch the debugger with F5 or F11 or from the Debug menu. If you right-click on the executable in Solution Explorer and select properties then you can edit things such as the executable path, command-line arguments, and working directory. You can add additional executables to the solution by using File-> Add-> Existing Project and selecting another already-built executable. You can select which one to debug by right-clicking on one of them in Solution Explorer and selecting Set as Startup Project. When your solution file is customized to your taste you can save it to a directory such as out\solutions. Saving it there helps ensure that relative paths to source files, printed from build commands, will correctly identify the source files. The Tools menu can be used to add commands to do things like invoke autoninja to build Chrome, compile the selected source file, or other things. Visual Studio 2017 is not recommended for debugging of Chromium - use a newer version for best performance and stability. symbol_level=2 is the default on Windows and gives full debugging information with types, locals, globals, function names, and source/line information. symbol_level=1 creates smaller PDBs with just function names, and source/line information - source-level debugging is still supported (new from June 2019), but local variables and type information are missing. symbol_level=0 gives extremely limited debugging abilities, mostly just viewing call stacks when Chromium crashes. Browsing source code If you use a solution file generated by gn ( gn gen --ide=vs ) then Intellisense may help you navigate the code. If this doesn't work or if you use a solution created as above then you may want to install VsChromium to help navigate the code, as well as using https://source.chromium.org . Profiles It's a good idea to use a different Chrome profile for your debugging. If you are debugging Google Chrome branded builds, or use a Chromium build as your primary browser, the profiles can collide so you can't run both at once, and your stable browser might see profile versions from the future (Google Chrome and Chromium use different profile directories by default so won't collide). Use the command-line option: --user-data-dir =C:\tmp\my_debug_profile (replace the path as necessary) Using the IDE, go to the Debugging tab of the properties of the chrome project, and set the Command Arguments. Chrome debug log Enable Chrome debug logging to a file by passing --enable-logging --v=1 command-line flags at startup. Debug builds place the chrome_debug.log file in the out\Debug directory. Release builds place the file in the top level of the user data Chromium app directory, which is OS-version-dependent. For more information, see logging and user data directory details. Symbol server If you are debugging official Google Chrome release builds, use the symbol server: https://chromium-browser-symsrv.commondatastorage.googleapis.com In Visual Studio, this goes in Tools > Options under Debugging > Symbols . You should set up a local cache in a empty directory on your computer. In windbg you can add this to your symbol server search path with the command below, where C:\symbols is a local cache directory: .sympath+ SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Alternately, You can set the _NT_SYMBOL_PATH environment variable to include both the Microsoft and Google symbol servers - VS, windbg, and other tools should both respect this environment variable: _NT_SYMBOL_PATH =SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols ;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Note that symbol servers will let the debuggers download both the PE files (DLLs and EXEs) and the PDB files. Chrome often loads third party libraries and partial symbols for some of these are also public. For example: AMD : https://download.amd.com/dir/bin Nvidia : https://driver-symbols.nvidia.com/ Intel : https://software.intel.com/sites/downloads/symbols/ For example, for completeness, the following symbol server environment variable will resolve all of the above sources - but this is more than is normally needed: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com;SRV\*C:\symbols\*https://download.amd.com/dir/bin;SRV\*C:\symbols\*https://driver-symbols.nvidia.com/;SRV\*C:\symbols\*https://software.intel.com/sites/downloads/symbols/ Source indexing You should set up source indexing in your debugger ( .srcfix in windbg, Tools-> Options-> Debugging-> General-> Enable source server support in Visual Studio) so that the correct source files will automatically be downloaded based on information in the downloaded symbols. Additionally, you must have python in your path in order for the command that fetches source files to succeed; launching the debugger from the same environment as where you build Chromium is an easy way to ensure it's present. This is highly recommended when debugging released Google Chrome builds or looking at crash dumps. Having the correct version of the source files automatically show up saves significant time so you should definitely set this. Multi-process issues Chromium can be challenging to debug because of its multi-process architecture . When you select Run in the debugger, only the main browser process will be debugged. The code that actually renders web pages (the Renderer) and the plugins will be in separate processes that's not (yet!) being debugged. The ProcessExplorer tool has a process tree view where you can see how these processes are related. You can also get the process IDs associated with each tab from the Chrome Task Manager (right-click on an empty area of the window title bar to open). Automatically attach to child processes There are two Visual Studio extensions that enable the debugger to automatically attach to all Chrome processes, so you can debug all of Chrome at once. Microsoft's Child Process Debugging Power Tool is a standalone extension for this, and VsChromium is another option that bundles many other additional features. In addition to installing one of these extensions, you must run Visual Studio as Administrator, or it will silently fail to attach to some of Chrome's child processes. Single-process mode One way to debug issues is to run Chromium in single-process mode. This will allow you to see the entire state of the program without extra work (although it will still have many threads). To use single-process mode, add the command-line flag --single-process This approach isn't perfect because some problems won't manifest themselves in this mode and some features don't work and worker threads are still spawned into new processes. Manually attaching to a child process You can attach to the running child processes with the debugger. Select Tools > Attach to Process and click the chrome.exe process you want to attach to. Before attaching, make sure you have selected only Native code when attaching to the process This is done by clicking Select... in the Attach to Process window and only checking Native. If you forget this, it may attempt to attach in "WebKit" mode to debug JavaScript, and you'll get an error message "An operation is not legal in the current state." You can now debug the two processes as if they were one. When you are debugging multiple processes, open the Debug > Windows > Processes window to switch between them. Sometimes you are debugging something that only happens on startup, and want to see the child process as soon as it starts. Use: --renderer-startup-dialog --no-sandbox You have to disable the sandbox or the dialog box will be prohibited from showing. When the dialog appears, visit Tools > Attach to Process and attach to the process showing the Renderer startup dialog. Now you're debugging in the renderer and can continue execution by pressing OK in the dialog. Startup dialogs also exist for other child process types: --gpu-startup-dialog , --ppapi-startup-dialog , --utility-startup-dialog , --plugin-startup-dialog (for NPAPI). For utilities, you can add a service type --utility-startup-dialog=data_decoder.mojom.DataDecoderService . You can also try the vs-chromium plug-in to attach to the right processes. Semi-automatically attaching the debugger to child processes The following flags cause child processes to wait for 60 seconds in a busy loop for a debugger to attach to the process. Once either condition is true, it continues on; no exception is thrown. --wait-for-debugger-children [=filter] The filter, if provided, will fire only if it matches the --type parameter to the process. Values include renderer , plugin (for NPAPI), ppapi , gpu-process , and utility . When using this option, it may be helpful to limit the number of renderer processes spawned, using: --renderer-process-limit = 1 Image File Execution Options Using Image File Execution Options (IFEO) will not work because CreateProcess() returns the handle to the debugger process instead of the intended child process. There are also issues with the sandbox. Time travel debugging You can do time travel debugging using WinDbg Preview (must be installed from the Microsoft Store). This lets you execute a program forward and backwards. After capturing a trace, you can set breakpoints and step through code as normal, but also provides 'backwards' commands (g-, t-, p-) so that you can go back and forth through the execution. It is especially useful to set data breakpoints ( ba command ) and reverse continuing, so you can see when a certain variable was last changed to its current value. Chromium specifics: The type of injection the time travel tracer needs to perform is incompatible with the Chromium sandbox. In order to record a trace, you'll need to run with --no-sandbox . Chromium cannot run elevated with Administrator privileges, so the "Launch executable (advance)" option won't work, you'll need to attach after the process has already launched via the checkbox in the bottom right. If you need to record startup-like things, you'll have to use --{browser,gpu,renderer,utility}-startup-dialog, then attach (and hope the relevant code hasn't executed before that point). JsDbg -- data structure visualization You can install JsDbg as a plugin for WinDbg or Visual Studio . It interactively lets you look at data structures (such as the DOM tree, Accessibility tree, layout object tree, and others) in a web browser as you debug. See the JsDbg site for some screen shots and usage examples. This also works when examining memory dumps (though not minidumps), and also works together with time travel debugging. Visual Studio hints Debug visualizers Chrome's custom debug visualizers should be added to the pdb files and automatically picked up by Visual Studio. The definitions are in //tools/win/DebugVisualizers if you need to modify them (the BUILD.gn file there has additional instructions). Don't step into trivial functions The debugger can be configured to automatically not step into functions based on regular expression. Edit default.natstepfilter in the following directory: For Visual Studio 2015: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Packages\Debugger\Visualizers (for all users) or %USERPROFILE%\My Documents\Visual Studio 2015\Visualizers (for the current user only) For Visual Studio 2017 Pro: C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\Packages\Debugger\Visualizers (for all users) or %USERPROFILE%\My Documents\Visual Studio 2017\Visualizers (for the current user only) Add regular expressions of functions to not step into. Remember to regex-escape and XML-escape them, e.g. < for < and \. for a literal dot. Example: < Function > < Name > operator new </ Name > < Action > NoStepInto </ Action > </ Function > < Function > < Name > operator delete </ Name > < Action > NoStepInto </ Action > </ Function > <!-- Skip everything in std --> < Function > < Name > std::.* </ Name > < Action > NoStepInto </ Action > </ Function > <!-- all methods on WebKit OwnPtr and variants, ... WTF::*Ptr<*>::* --> < Function > < Name > WTF::.*Ptr<.*>::.* </ Name > < Action > NoStepInto </ Action > </ Function > This file is read at start of a debugging session (F5), so you don't need to restart Visual Studio after changing it. More info: Microsoft email thread V8 and Chromium V8 supports many command-line flags that are useful for debugging. V8 command-line flags can be set via the Chromium command-line flag --js-flags; for instance: chrome.exe --js-flags= "--trace_exception --heap_stats" Note that some V8 command-line flags exist only in the debug build of V8. For a list of all V8 flags try: chrome.exe --js-flags= "--help" Graphics debugging GPU Acceleration of rendering can be more easily debugged with tools. See: Graphics Debugging in Visual Studio 2013 Graphical debugging with NVIDIA NSight Debugging on another machine Sometimes it's useful to debug installation and execution on a machine other than your primary build box. To run the installer on said other machine, first build the mini_installer target on your main build machine (e.g., autoninja -C out\Debug mini_installer). Next, on the debug machine: Make the build machine's build volume available on the debug machine either by mounting it locally (e.g., Z:\) or by crafting a UNC path to it (e.g., \\builder\src) Open up a command prompt and change to a local disk Run src\tools\win\ copy-installer.bat in the remote checkout by way of the mount (e.g., Z:\PATHTOCHECKOUT\src\...) or UNC path (e.g., \\builder\src\...). This will copy the installer, DLLs, and PDBs into your debug machine's C:\out or C:\build (depending on if you're rocking the component=shared_library build or not) Run C:\out\Debug\mini_installer.exe with the flags of your choice to install Chrome. This can take some time, especially on a slow machine. Watch the Task Manager and wait until mini_installer.exe exits before trying to launch Chrome (by way of the shortcut(s) created by the installer) For extra pleasure, add C:\out\Debug to your _NT_SYMBOL_PATH environment variable Consider reading the documentation at the top of copy-installer.bat to see how you can run it. It tries to be smart and copy the right things, but you may need to be explicit (e.g., "copy-installer.bat out Debug"). It is safe to re-run the script to copy only modified files (after a rebuild, for example). You can also use the zip action of the isolate scripts (tools\mb\mb.py) to package all the files for a target into a single zip file, for example: python tools\mb\mb.py zip out/Release base_unittests base_unittests. zip Finding all memory allocations It is possible to use Heap Snapshots to get call stacks on all outstanding allocations that use the OS heap. This works particularly well if heap snapshots are started as soon as the Chrome browser process is created, but before it starts running. Details can be found in this batch file . However, with PartitionAlloc Everywhere most Chromium allocations no longer use the Windows heap so this will only find a subset of allocations, mostly from OS DLLs. Find memory leaks Note: as with Heap Snapshots the utility of UMDH is greatly reduced now because PartitionAlloc Everywhere has mostly replaced the Windows heap. The Windows heap manager has a really useful debug flag, where it can be asked to capture and store a stack trace with every allocation. The tool to scrape these stack traces out of processes is UMDH, which comes with WinDbg . UMDH is great. It will capture a snapshot of the heap state as many times as you like, and it'll do it fairly quickly. You then run it again against either a single snapshot, or a pair of snapshots, at which time it'll symbolize the stack traces and aggregate usage up to unique stack traces. Turning on the user stack trace database for chrome.exe with gflags.exe makes it run unbearably slowly; however, turning on the user stack trace database on for the browser alone is just fine. While it's possible to turn on the user stack database with the "!gflag" debugging extension, it's too late to do this by the time the initial debugger breakpoint hits. The only reasonable way to do this is to Launch GFlags.exe, Enable the user stack trace database (per image below), Launch Chrome under the debugger. Set a breakpont when chrome.dll loads with "sxe ld chrome.dll". Step up, to allow Chrome.dll to initialize. Disable the stack trace database in GFlags.exe. Continue chrome, optionally detaching the debugger. GFlags.exe settings for user mode stack trace database. If you then ever suffer a browser memory leak, you can snarf a dump of the process with umdh - p :<my browser pid> > chrome-browser-leak-umdh-dump.txt which can then typically be "trivially" analyzed to find the culprit. Miscellaneous Note that by default Application Verifier only works with non-official builds of Chromium. To use Application Verifier on official builds you need to add --disable-features=RendererCodeIntegrity to avoid sandbox crashes in renderer processes. See crbug.com/1004989 for details. See also this page . Application Verifier is a free tool from Microsoft (available as part of the Windows SDK) that can be used to flush out programming errors. Starting with M68 Application Verifier can be enabled for chrome.exe without needing to disable the sandbox. After adding chrome.exe to the list of applications to be stressed you need to expand the list of Basics checks and disable the Leak checks. You may also need to disable Handles and Locks checks depending on your graphics driver and specific Chrome version, but the eventual goal is to have Chrome run with Handles and Locks checks enabled. When bugs are found Chrome will trigger a breakpoint so running all Chrome processes under a debugger is recommended. Chrome will run much more slowly because Application Verifier puts every heap allocation on a separate page. Note that with PartitionAlloc Everywhere most Chromium allocations don't actually go through the Windows heap and are therefore unaffected by Application Verifier. You can check the undocumented 'Cuzz' checkbox in Application Verifier to get the Windows thread scheduler to add some extra randomness in order to help expose race conditions in your code. To put a breakpoint on CreateFile(), add this break point: {,,kernel32.dll}_CreateFileW@28 {,,kernel32.dll} specifies the DLL (context operator). _ prefix means extern "C". @28 postfix means _stdcall with the stack pop at the end of the function. i.e. the number of arguments in BYTES. You can use DebugView from SysInternals or sawbuck to view LOG() messages that normally go to stderr on POSIX.
“The Chromium Logo The Chromium Projects Home Chromium ChromiumOS Quick Links Report Bugs Discuss Other Sites Chromium Blog Google Chrome Extensions Except As Otherwise Noted, The Content Of This Page Is Licensed Under A Creative Commons Attribution 2.5 License, And Examples Are Licensed Under The BSD License. Privacy Edit This Page For Developers > How-Tos > Debugging Chromium On Windows First See Get The Code For Checkout And Build Instructions. Getting Started You Can Use Visual Studio's Built-in Debugger Or WinDBG To Debug Chromium. You Don't Need To Use The IDE To Build In Order To Use The Debugger: Autoninja Is Used To Build Chromium And Most Developers Invoke It From A Command Prompt, And Then Open The IDE For Debugging As Necessary. To Start Debugging An Already-built Executable With Visual Studio Just Launch Visual Studio (2019 Or Higher) And Select File-> Open-> Project/Solution (Ctrl+Shift+O) And Select The Executable Of Interest. This Will Create A Solution With That Executable As The 'project'. You Can Then Launch The Debugger With F5 Or F11 Or From The Debug Menu. If You Right-click On The Executable In Solution Explorer And Select Properties Then You Can Edit Things Such As The Executable Path, Command-line Arguments, And Working Directory. You Can Add Additional Executables To The Solution By Using File-> Add-> Existing Project And Selecting Another Already-built Executable. You Can Select Which One To Debug By Right-clicking On One Of Them In Solution Explorer And Selecting Set As Startup Project. When Your Solution File Is Customized To Your Taste You Can Save It To A Directory Such As Out\solutions. Saving It There Helps Ensure That Relative Paths To Source Files, Printed From Build Commands, Will Correctly Identify The Source Files. The Tools Menu Can Be Used To Add Commands To Do Things Like Invoke Autoninja To Build Chrome, Compile The Selected Source File, Or Other Things. Visual Studio 2017 Is Not Recommended For Debugging Of Chromium - Use A Newer Version For Best Performance And Stability. Symbol_level=2 Is The Default On Windows And Gives Full Debugging Information With Types, Locals, Globals, Function Names, And Source/line Information. Symbol_level=1 Creates Smaller PDBs With Just Function Names, And Source/line Information - Source-level Debugging Is Still Supported (new From June 2019), But Local Variables And Type Information Are Missing. Symbol_level=0 Gives Extremely Limited Debugging Abilities, Mostly Just Viewing Call Stacks When Chromium Crashes. Browsing Source Code If You Use A Solution File Generated By Gn (gn Gen --ide=vs) Then Intellisense May Help You Navigate The Code. If This Doesn't Work Or If You Use A Solution Created As Above Then You May Want To Install VsChromium To Help Navigate The Code, As Well As Using Https://source.chromium.org. Profiles It's A Good Idea To Use A Different Chrome Profile For Your Debugging. If You Are Debugging Google Chrome Branded Builds, Or Use A Chromium Build As Your Primary Browser, The Profiles Can Collide So You Can't Run Both At Once, And Your Stable Browser Might See Profile Versions From The Future (Google Chrome And Chromium Use Different Profile Directories By Default So Won't Collide). Use The Command-line Option: --user-data-dir=C:\tmp\my_debug_profile (replace The Path As Necessary) Using The IDE, Go To The Debugging Tab Of The Properties Of The Chrome Project, And Set The Command Arguments. Chrome Debug Log Enable Chrome Debug Logging To A File By Passing --enable-logging --v=1 Command-line Flags At Startup. Debug Builds Place The Chrome_debug.log File In The Out\Debug Directory. Release Builds Place The File In The Top Level Of The User Data Chromium App Directory, Which Is OS-version-dependent. For More Information, See Logging And User Data Directory Details. Symbol Server If You Are Debugging Official Google Chrome Release Builds, Use The Symbol Server: Https://chromium-browser-symsrv.commondatastorage.googleapis.com In Visual Studio, This Goes In Tools > Options Under Debugging > Symbols. You Should Set Up A Local Cache In A Empty Directory On Your Computer. In Windbg You Can Add This To Your Symbol Server Search Path With The Command Below, Where C:\symbols Is A Local Cache Directory: .sympath+ SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Alternately, You Can Set The _NT_SYMBOL_PATH Environment Variable To Include Both The Microsoft And Google Symbol Servers - VS, Windbg, And Other Tools Should Both Respect This Environment Variable: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Note That Symbol Servers Will Let The Debuggers Download Both The PE Files (DLLs And EXEs) And The PDB Files. Chrome Often Loads Third Party Libraries And Partial Symbols For Some Of These Are Also Public. For Example: AMD: Https://download.amd.com/dir/bin Nvidia: Https://driver-symbols.nvidia.com/ Intel: Https://software.intel.com/sites/downloads/symbols/ For Example, For Completeness, The Following Symbol Server Environment Variable Will Resolve All Of The Above Sources - But This Is More Than Is Normally Needed: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com;SRV\*C:\symbols\*https://download.amd.com/dir/bin;SRV\*C:\symbols\*https://driver-symbols.nvidia.com/;SRV\*C:\symbols\*https://software.intel.com/sites/downloads/symbols/ Source Indexing You Should Set Up Source Indexing In Your Debugger (.srcfix In Windbg, Tools-> Options-> Debugging-> General-> Enable Source Server Support In Visual Studio) So That The Correct Source Files Will Automatically Be Downloaded Based On Information In The Downloaded Symbols. Additionally, You Must Have Python In Your Path In Order For The Command That Fetches Source Files To Succeed; Launching The Debugger From The Same Environment As Where You Build Chromium Is An Easy Way To Ensure It's Present. This Is Highly Recommended When Debugging Released Google Chrome Builds Or Looking At Crash Dumps. Having The Correct Version Of The Source Files Automatically Show Up Saves Significant Time So You Should Definitely Set This. Multi-process Issues Chromium Can Be Challenging To Debug Because Of Its Multi-process Architecture. When You Select Run In The Debugger, Only The Main Browser Process Will Be Debugged. The Code That Actually Renders Web Pages (the Renderer) And The Plugins Will Be In Separate Processes That's Not (yet!) Being Debugged. The ProcessExplorer Tool Has A Process Tree View Where You Can See How These Processes Are Related. You Can Also Get The Process IDs Associated With Each Tab From The Chrome Task Manager (right-click On An Empty Area Of The Window Title Bar To Open). Automatically Attach To Child Processes There Are Two Visual Studio Extensions That Enable The Debugger To Automatically Attach To All Chrome Processes, So You Can Debug All Of Chrome At Once. Microsoft's Child Process Debugging Power Tool Is A Standalone Extension For This, And VsChromium Is Another Option That Bundles Many Other Additional Features. In Addition To Installing One Of These Extensions, You Must Run Visual Studio As Administrator, Or It Will Silently Fail To Attach To Some Of Chrome's Child Processes. Single-process Mode One Way To Debug Issues Is To Run Chromium In Single-process Mode. This Will Allow You To See The Entire State Of The Program Without Extra Work (although It Will Still Have Many Threads). To Use Single-process Mode, Add The Command-line Flag --single-process This Approach Isn't Perfect Because Some Problems Won't Manifest Themselves In This Mode And Some Features Don't Work And Worker Threads Are Still Spawned Into New Processes. Manually Attaching To A Child Process You Can Attach To The Running Child Processes With The Debugger. Select Tools > Attach To Process And Click The Chrome.exe Process You Want To Attach To. Before Attaching, Make Sure You Have Selected Only Native Code When Attaching To The Process This Is Done By Clicking Select... In The Attach To Process Window And Only Checking Native. If You Forget This, It May Attempt To Attach In "WebKit" Mode To Debug JavaScript, And You'll Get An Error Message "An Operation Is Not Legal In The Current State." You Can Now Debug The Two Processes As If They Were One. When You Are Debugging Multiple Processes, Open The Debug > Windows > Processes Window To Switch Between Them. Sometimes You Are Debugging Something That Only Happens On Startup, And Want To See The Child Process As Soon As It Starts. Use: --renderer-startup-dialog --no-sandbox You Have To Disable The Sandbox Or The Dialog Box Will Be Prohibited From Showing. When The Dialog Appears, Visit Tools > Attach To Process And Attach To The Process Showing The Renderer Startup Dialog. Now You're Debugging In The Renderer And Can Continue Execution By Pressing OK In The Dialog. Startup Dialogs Also Exist For Other Child Process Types: --gpu-startup-dialog, --ppapi-startup-dialog, --utility-startup-dialog, --plugin-startup-dialog (for NPAPI). For Utilities, You Can Add A Service Type --utility-startup-dialog=data_decoder.mojom.DataDecoderService. You Can Also Try The Vs-chromium Plug-in To Attach To The Right Processes. Semi-automatically Attaching The Debugger To Child Processes The Following Flags Cause Child Processes To Wait For 60 Seconds In A Busy Loop For A Debugger To Attach To The Process. Once Either Condition Is True, It Continues On; No Exception Is Thrown. --wait-for-debugger-children[=filter] The Filter, If Provided, Will Fire Only If It Matches The --type Parameter To The Process. Values Include Renderer, Plugin (for NPAPI), Ppapi, Gpu-process, And Utility. When Using This Option, It May Be Helpful To Limit The Number Of Renderer Processes Spawned, Using: --renderer-process-limit=1 Image File Execution Options Using Image File Execution Options (IFEO) Will Not Work Because CreateProcess() Returns The Handle To The Debugger Process Instead Of The Intended Child Process. There Are Also Issues With The Sandbox. Time Travel Debugging You Can Do Time Travel Debugging Using WinDbg Preview (must Be Installed From The Microsoft Store). This Lets You Execute A Program Forward And Backwards. After Capturing A Trace, You Can Set Breakpoints And Step Through Code As Normal, But Also Provides 'backwards' Commands (g-, T-, P-) So That You Can Go Back And Forth Through The Execution. It Is Especially Useful To Set Data Breakpoints (ba Command) And Reverse Continuing, So You Can See When A Certain Variable Was Last Changed To Its Current Value. Chromium Specifics: The Type Of Injection The Time Travel Tracer Needs To Perform Is Incompatible With The Chromium Sandbox. In Order To Record A Trace, You'll Need To Run With --no-sandbox. Chromium Cannot Run Elevated With Administrator Privileges, So The "Launch Executable (advance)" Option Won't Work, You'll Need To Attach After The Process Has Already Launched Via The Checkbox In The Bottom Right. If You Need To Record Startup-like Things, You'll Have To Use --{browser,gpu,renderer,utility}-startup-dialog, Then Attach (and Hope The Relevant Code Hasn't Executed Before That Point). JsDbg -- Data Structure Visualization You Can Install JsDbg As A Plugin For WinDbg Or Visual Studio. It Interactively Lets You Look At Data Structures (such As The DOM Tree, Accessibility Tree, Layout Object Tree, And Others) In A Web Browser As You Debug. See The JsDbg Site For Some Screen Shots And Usage Examples. This Also Works When Examining Memory Dumps (though Not Minidumps), And Also Works Together With Time Travel Debugging. Visual Studio Hints Debug Visualizers Chrome's Custom Debug Visualizers Should Be Added To The Pdb Files And Automatically Picked Up By Visual Studio. The Definitions Are In //tools/win/DebugVisualizers If You Need To Modify Them (the BUILD.gn File There Has Additional Instructions). Don't Step Into Trivial Functions The Debugger Can Be Configured To Automatically Not Step Into Functions Based On Regular Expression. Edit Default.natstepfilter In The Following Directory: For Visual Studio 2015: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2015\Visualizers (for The Current User Only) For Visual Studio 2017 Pro: C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2017\Visualizers (for The Current User Only) Add Regular Expressions Of Functions To Not Step Into. Remember To Regex-escape And XML-escape Them, E.g. < For < And \. For A Literal Dot. Example: Operator New NoStepInto Operator Delete NoStepInto Std::.* NoStepInto WTF::.*Ptr ::.* NoStepInto This File Is Read At Start Of A Debugging Session (F5), So You Don't Need To Restart Visual Studio After Changing It. More Info: Microsoft Email Thread V8 And Chromium V8 Supports Many Command-line Flags That Are Useful For Debugging. V8 Command-line Flags Can Be Set Via The Chromium Command-line Flag --js-flags; For Instance: Chrome.exe --js-flags="--trace_exception --heap_stats" Note That Some V8 Command-line Flags Exist Only In The Debug Build Of V8. For A List Of All V8 Flags Try: Chrome.exe --js-flags="--help" Graphics Debugging GPU Acceleration Of Rendering Can Be More Easily Debugged With Tools. See: Graphics Debugging In Visual Studio 2013 Graphical Debugging With NVIDIA NSight Debugging On Another Machine Sometimes It's Useful To Debug Installation And Execution On A Machine Other Than Your Primary Build Box. To Run The Installer On Said Other Machine, First Build The Mini_installer Target On Your Main Build Machine (e.g., Autoninja -C Out\Debug Mini_installer). Next, On The Debug Machine: Make The Build Machine's Build Volume Available On The Debug Machine Either By Mounting It Locally (e.g., Z:\) Or By Crafting A UNC Path To It (e.g., \\builder\src) Open Up A Command Prompt And Change To A Local Disk Run Src\tools\win\copy-installer.bat In The Remote Checkout By Way Of The Mount (e.g., Z:\PATHTOCHECKOUT\src\...) Or UNC Path (e.g., \\builder\src\...). This Will Copy The Installer, DLLs, And PDBs Into Your Debug Machine's C:\out Or C:\build (depending On If You're Rocking The Component=shared_library Build Or Not) Run C:\out\Debug\mini_installer.exe With The Flags Of Your Choice To Install Chrome. This Can Take Some Time, Especially On A Slow Machine. Watch The Task Manager And Wait Until Mini_installer.exe Exits Before Trying To Launch Chrome (by Way Of The Shortcut(s) Created By The Installer) For Extra Pleasure, Add C:\out\Debug To Your _NT_SYMBOL_PATH Environment Variable Consider Reading The Documentation At The Top Of Copy-installer.bat To See How You Can Run It. It Tries To Be Smart And Copy The Right Things, But You May Need To Be Explicit (e.g., "copy-installer.bat Out Debug"). It Is Safe To Re-run The Script To Copy Only Modified Files (after A Rebuild, For Example). You Can Also Use The Zip Action Of The Isolate Scripts (tools\mb\mb.py) To Package All The Files For A Target Into A Single Zip File, For Example: Python Tools\mb\mb.py Zip Out/Release Base_unittests Base_unittests.zip Finding All Memory Allocations It Is Possible To Use Heap Snapshots To Get Call Stacks On All Outstanding Allocations That Use The OS Heap. This Works Particularly Well If Heap Snapshots Are Started As Soon As The Chrome Browser Process Is Created, But Before It Starts Running. Details Can Be Found In This Batch File. However, With PartitionAlloc Everywhere Most Chromium Allocations No Longer Use The Windows Heap So This Will Only Find A Subset Of Allocations, Mostly From OS DLLs. Find Memory Leaks Note: As With Heap Snapshots The Utility Of UMDH Is Greatly Reduced Now Because PartitionAlloc Everywhere Has Mostly Replaced The Windows Heap. The Windows Heap Manager Has A Really Useful Debug Flag, Where It Can Be Asked To Capture And Store A Stack Trace With Every Allocation. The Tool To Scrape These Stack Traces Out Of Processes Is UMDH, Which Comes With WinDbg. UMDH Is Great. It Will Capture A Snapshot Of The Heap State As Many Times As You Like, And It'll Do It Fairly Quickly. You Then Run It Again Against Either A Single Snapshot, Or A Pair Of Snapshots, At Which Time It'll Symbolize The Stack Traces And Aggregate Usage Up To Unique Stack Traces. Turning On The User Stack Trace Database For Chrome.exe With Gflags.exe Makes It Run Unbearably Slowly; However, Turning On The User Stack Trace Database On For The Browser Alone Is Just Fine. While It's Possible To Turn On The User Stack Database With The "!gflag" Debugging Extension, It's Too Late To Do This By The Time The Initial Debugger Breakpoint Hits. The Only Reasonable Way To Do This Is To Launch GFlags.exe, Enable The User Stack Trace Database (per Image Below), Launch Chrome Under The Debugger. Set A Breakpont When Chrome.dll Loads With "sxe Ld Chrome.dll". Step Up, To Allow Chrome.dll To Initialize. Disable The Stack Trace Database In GFlags.exe. Continue Chrome, Optionally Detaching The Debugger. Image GFlags.exe Settings For User Mode Stack Trace Database. If You Then Ever Suffer A Browser Memory Leak, You Can Snarf A Dump Of The Process With Umdh -p: > Chrome-browser-leak-umdh-dump.txt Which Can Then Typically Be "trivially" Analyzed To Find The Culprit. Miscellaneous Note That By Default Application Verifier Only Works With Non-official Builds Of Chromium. To Use Application Verifier On Official Builds You Need To Add --disable-features=RendererCodeIntegrity To Avoid Sandbox Crashes In Renderer Processes. See Crbug.com/1004989 For Details. See Also This Page. Application Verifier Is A Free Tool From Microsoft (available As Part Of The Windows SDK) That Can Be Used To Flush Out Programming Errors. Starting With M68 Application Verifier Can Be Enabled For Chrome.exe Without Needing To Disable The Sandbox. After Adding Chrome.exe To The List Of Applications To Be Stressed You Need To Expand The List Of Basics Checks And Disable The Leak Checks. You May Also Need To Disable Handles And Locks Checks Depending On Your Graphics Driver And Specific Chrome Version, But The Eventual Goal Is To Have Chrome Run With Handles And Locks Checks Enabled. When Bugs Are Found Chrome Will Trigger A Breakpoint So Running All Chrome Processes Under A Debugger Is Recommended. Chrome Will Run Much More Slowly Because Application Verifier Puts Every Heap Allocation On A Separate Page. Note That With PartitionAlloc Everywhere Most Chromium Allocations Don't Actually Go Through The Windows Heap And Are Therefore Unaffected By Application Verifier. You Can Check The Undocumented 'Cuzz' Checkbox In Application Verifier To Get The Windows Thread Scheduler To Add Some Extra Randomness In Order To Help Expose Race Conditions In Your Code. To Put A Breakpoint On CreateFile(), Add This Break Point: {,,kernel32.dll}_CreateFileW@28 {,,kernel32.dll} Specifies The DLL (context Operator). _ Prefix Means Extern "C". @28 Postfix Means _stdcall With The Stack Pop At The End Of The Function. I.e. The Number Of Arguments In BYTES. You Can Use DebugView From SysInternals Or Sawbuck To View LOG() Messages That Normally Go To Stderr On POSIX.” Metadata:
- Title: ➤ The Chromium Logo The Chromium Projects Home Chromium ChromiumOS Quick Links Report Bugs Discuss Other Sites Chromium Blog Google Chrome Extensions Except As Otherwise Noted, The Content Of This Page Is Licensed Under A Creative Commons Attribution 2.5 License, And Examples Are Licensed Under The BSD License. Privacy Edit This Page For Developers > How-Tos > Debugging Chromium On Windows First See Get The Code For Checkout And Build Instructions. Getting Started You Can Use Visual Studio's Built-in Debugger Or WinDBG To Debug Chromium. You Don't Need To Use The IDE To Build In Order To Use The Debugger: Autoninja Is Used To Build Chromium And Most Developers Invoke It From A Command Prompt, And Then Open The IDE For Debugging As Necessary. To Start Debugging An Already-built Executable With Visual Studio Just Launch Visual Studio (2019 Or Higher) And Select File-> Open-> Project/Solution (Ctrl+Shift+O) And Select The Executable Of Interest. This Will Create A Solution With That Executable As The 'project'. You Can Then Launch The Debugger With F5 Or F11 Or From The Debug Menu. If You Right-click On The Executable In Solution Explorer And Select Properties Then You Can Edit Things Such As The Executable Path, Command-line Arguments, And Working Directory. You Can Add Additional Executables To The Solution By Using File-> Add-> Existing Project And Selecting Another Already-built Executable. You Can Select Which One To Debug By Right-clicking On One Of Them In Solution Explorer And Selecting Set As Startup Project. When Your Solution File Is Customized To Your Taste You Can Save It To A Directory Such As Out\solutions. Saving It There Helps Ensure That Relative Paths To Source Files, Printed From Build Commands, Will Correctly Identify The Source Files. The Tools Menu Can Be Used To Add Commands To Do Things Like Invoke Autoninja To Build Chrome, Compile The Selected Source File, Or Other Things. Visual Studio 2017 Is Not Recommended For Debugging Of Chromium - Use A Newer Version For Best Performance And Stability. Symbol_level=2 Is The Default On Windows And Gives Full Debugging Information With Types, Locals, Globals, Function Names, And Source/line Information. Symbol_level=1 Creates Smaller PDBs With Just Function Names, And Source/line Information - Source-level Debugging Is Still Supported (new From June 2019), But Local Variables And Type Information Are Missing. Symbol_level=0 Gives Extremely Limited Debugging Abilities, Mostly Just Viewing Call Stacks When Chromium Crashes. Browsing Source Code If You Use A Solution File Generated By Gn (gn Gen --ide=vs) Then Intellisense May Help You Navigate The Code. If This Doesn't Work Or If You Use A Solution Created As Above Then You May Want To Install VsChromium To Help Navigate The Code, As Well As Using Https://source.chromium.org. Profiles It's A Good Idea To Use A Different Chrome Profile For Your Debugging. If You Are Debugging Google Chrome Branded Builds, Or Use A Chromium Build As Your Primary Browser, The Profiles Can Collide So You Can't Run Both At Once, And Your Stable Browser Might See Profile Versions From The Future (Google Chrome And Chromium Use Different Profile Directories By Default So Won't Collide). Use The Command-line Option: --user-data-dir=C:\tmp\my_debug_profile (replace The Path As Necessary) Using The IDE, Go To The Debugging Tab Of The Properties Of The Chrome Project, And Set The Command Arguments. Chrome Debug Log Enable Chrome Debug Logging To A File By Passing --enable-logging --v=1 Command-line Flags At Startup. Debug Builds Place The Chrome_debug.log File In The Out\Debug Directory. Release Builds Place The File In The Top Level Of The User Data Chromium App Directory, Which Is OS-version-dependent. For More Information, See Logging And User Data Directory Details. Symbol Server If You Are Debugging Official Google Chrome Release Builds, Use The Symbol Server: Https://chromium-browser-symsrv.commondatastorage.googleapis.com In Visual Studio, This Goes In Tools > Options Under Debugging > Symbols. You Should Set Up A Local Cache In A Empty Directory On Your Computer. In Windbg You Can Add This To Your Symbol Server Search Path With The Command Below, Where C:\symbols Is A Local Cache Directory: .sympath+ SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Alternately, You Can Set The _NT_SYMBOL_PATH Environment Variable To Include Both The Microsoft And Google Symbol Servers - VS, Windbg, And Other Tools Should Both Respect This Environment Variable: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Note That Symbol Servers Will Let The Debuggers Download Both The PE Files (DLLs And EXEs) And The PDB Files. Chrome Often Loads Third Party Libraries And Partial Symbols For Some Of These Are Also Public. For Example: AMD: Https://download.amd.com/dir/bin Nvidia: Https://driver-symbols.nvidia.com/ Intel: Https://software.intel.com/sites/downloads/symbols/ For Example, For Completeness, The Following Symbol Server Environment Variable Will Resolve All Of The Above Sources - But This Is More Than Is Normally Needed: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com;SRV\*C:\symbols\*https://download.amd.com/dir/bin;SRV\*C:\symbols\*https://driver-symbols.nvidia.com/;SRV\*C:\symbols\*https://software.intel.com/sites/downloads/symbols/ Source Indexing You Should Set Up Source Indexing In Your Debugger (.srcfix In Windbg, Tools-> Options-> Debugging-> General-> Enable Source Server Support In Visual Studio) So That The Correct Source Files Will Automatically Be Downloaded Based On Information In The Downloaded Symbols. Additionally, You Must Have Python In Your Path In Order For The Command That Fetches Source Files To Succeed; Launching The Debugger From The Same Environment As Where You Build Chromium Is An Easy Way To Ensure It's Present. This Is Highly Recommended When Debugging Released Google Chrome Builds Or Looking At Crash Dumps. Having The Correct Version Of The Source Files Automatically Show Up Saves Significant Time So You Should Definitely Set This. Multi-process Issues Chromium Can Be Challenging To Debug Because Of Its Multi-process Architecture. When You Select Run In The Debugger, Only The Main Browser Process Will Be Debugged. The Code That Actually Renders Web Pages (the Renderer) And The Plugins Will Be In Separate Processes That's Not (yet!) Being Debugged. The ProcessExplorer Tool Has A Process Tree View Where You Can See How These Processes Are Related. You Can Also Get The Process IDs Associated With Each Tab From The Chrome Task Manager (right-click On An Empty Area Of The Window Title Bar To Open). Automatically Attach To Child Processes There Are Two Visual Studio Extensions That Enable The Debugger To Automatically Attach To All Chrome Processes, So You Can Debug All Of Chrome At Once. Microsoft's Child Process Debugging Power Tool Is A Standalone Extension For This, And VsChromium Is Another Option That Bundles Many Other Additional Features. In Addition To Installing One Of These Extensions, You Must Run Visual Studio As Administrator, Or It Will Silently Fail To Attach To Some Of Chrome's Child Processes. Single-process Mode One Way To Debug Issues Is To Run Chromium In Single-process Mode. This Will Allow You To See The Entire State Of The Program Without Extra Work (although It Will Still Have Many Threads). To Use Single-process Mode, Add The Command-line Flag --single-process This Approach Isn't Perfect Because Some Problems Won't Manifest Themselves In This Mode And Some Features Don't Work And Worker Threads Are Still Spawned Into New Processes. Manually Attaching To A Child Process You Can Attach To The Running Child Processes With The Debugger. Select Tools > Attach To Process And Click The Chrome.exe Process You Want To Attach To. Before Attaching, Make Sure You Have Selected Only Native Code When Attaching To The Process This Is Done By Clicking Select... In The Attach To Process Window And Only Checking Native. If You Forget This, It May Attempt To Attach In "WebKit" Mode To Debug JavaScript, And You'll Get An Error Message "An Operation Is Not Legal In The Current State." You Can Now Debug The Two Processes As If They Were One. When You Are Debugging Multiple Processes, Open The Debug > Windows > Processes Window To Switch Between Them. Sometimes You Are Debugging Something That Only Happens On Startup, And Want To See The Child Process As Soon As It Starts. Use: --renderer-startup-dialog --no-sandbox You Have To Disable The Sandbox Or The Dialog Box Will Be Prohibited From Showing. When The Dialog Appears, Visit Tools > Attach To Process And Attach To The Process Showing The Renderer Startup Dialog. Now You're Debugging In The Renderer And Can Continue Execution By Pressing OK In The Dialog. Startup Dialogs Also Exist For Other Child Process Types: --gpu-startup-dialog, --ppapi-startup-dialog, --utility-startup-dialog, --plugin-startup-dialog (for NPAPI). For Utilities, You Can Add A Service Type --utility-startup-dialog=data_decoder.mojom.DataDecoderService. You Can Also Try The Vs-chromium Plug-in To Attach To The Right Processes. Semi-automatically Attaching The Debugger To Child Processes The Following Flags Cause Child Processes To Wait For 60 Seconds In A Busy Loop For A Debugger To Attach To The Process. Once Either Condition Is True, It Continues On; No Exception Is Thrown. --wait-for-debugger-children[=filter] The Filter, If Provided, Will Fire Only If It Matches The --type Parameter To The Process. Values Include Renderer, Plugin (for NPAPI), Ppapi, Gpu-process, And Utility. When Using This Option, It May Be Helpful To Limit The Number Of Renderer Processes Spawned, Using: --renderer-process-limit=1 Image File Execution Options Using Image File Execution Options (IFEO) Will Not Work Because CreateProcess() Returns The Handle To The Debugger Process Instead Of The Intended Child Process. There Are Also Issues With The Sandbox. Time Travel Debugging You Can Do Time Travel Debugging Using WinDbg Preview (must Be Installed From The Microsoft Store). This Lets You Execute A Program Forward And Backwards. After Capturing A Trace, You Can Set Breakpoints And Step Through Code As Normal, But Also Provides 'backwards' Commands (g-, T-, P-) So That You Can Go Back And Forth Through The Execution. It Is Especially Useful To Set Data Breakpoints (ba Command) And Reverse Continuing, So You Can See When A Certain Variable Was Last Changed To Its Current Value. Chromium Specifics: The Type Of Injection The Time Travel Tracer Needs To Perform Is Incompatible With The Chromium Sandbox. In Order To Record A Trace, You'll Need To Run With --no-sandbox. Chromium Cannot Run Elevated With Administrator Privileges, So The "Launch Executable (advance)" Option Won't Work, You'll Need To Attach After The Process Has Already Launched Via The Checkbox In The Bottom Right. If You Need To Record Startup-like Things, You'll Have To Use --{browser,gpu,renderer,utility}-startup-dialog, Then Attach (and Hope The Relevant Code Hasn't Executed Before That Point). JsDbg -- Data Structure Visualization You Can Install JsDbg As A Plugin For WinDbg Or Visual Studio. It Interactively Lets You Look At Data Structures (such As The DOM Tree, Accessibility Tree, Layout Object Tree, And Others) In A Web Browser As You Debug. See The JsDbg Site For Some Screen Shots And Usage Examples. This Also Works When Examining Memory Dumps (though Not Minidumps), And Also Works Together With Time Travel Debugging. Visual Studio Hints Debug Visualizers Chrome's Custom Debug Visualizers Should Be Added To The Pdb Files And Automatically Picked Up By Visual Studio. The Definitions Are In //tools/win/DebugVisualizers If You Need To Modify Them (the BUILD.gn File There Has Additional Instructions). Don't Step Into Trivial Functions The Debugger Can Be Configured To Automatically Not Step Into Functions Based On Regular Expression. Edit Default.natstepfilter In The Following Directory: For Visual Studio 2015: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2015\Visualizers (for The Current User Only) For Visual Studio 2017 Pro: C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2017\Visualizers (for The Current User Only) Add Regular Expressions Of Functions To Not Step Into. Remember To Regex-escape And XML-escape Them, E.g. < For < And \. For A Literal Dot. Example: Operator New NoStepInto Operator Delete NoStepInto Std::.* NoStepInto WTF::.*Ptr ::.* NoStepInto This File Is Read At Start Of A Debugging Session (F5), So You Don't Need To Restart Visual Studio After Changing It. More Info: Microsoft Email Thread V8 And Chromium V8 Supports Many Command-line Flags That Are Useful For Debugging. V8 Command-line Flags Can Be Set Via The Chromium Command-line Flag --js-flags; For Instance: Chrome.exe --js-flags="--trace_exception --heap_stats" Note That Some V8 Command-line Flags Exist Only In The Debug Build Of V8. For A List Of All V8 Flags Try: Chrome.exe --js-flags="--help" Graphics Debugging GPU Acceleration Of Rendering Can Be More Easily Debugged With Tools. See: Graphics Debugging In Visual Studio 2013 Graphical Debugging With NVIDIA NSight Debugging On Another Machine Sometimes It's Useful To Debug Installation And Execution On A Machine Other Than Your Primary Build Box. To Run The Installer On Said Other Machine, First Build The Mini_installer Target On Your Main Build Machine (e.g., Autoninja -C Out\Debug Mini_installer). Next, On The Debug Machine: Make The Build Machine's Build Volume Available On The Debug Machine Either By Mounting It Locally (e.g., Z:\) Or By Crafting A UNC Path To It (e.g., \\builder\src) Open Up A Command Prompt And Change To A Local Disk Run Src\tools\win\copy-installer.bat In The Remote Checkout By Way Of The Mount (e.g., Z:\PATHTOCHECKOUT\src\...) Or UNC Path (e.g., \\builder\src\...). This Will Copy The Installer, DLLs, And PDBs Into Your Debug Machine's C:\out Or C:\build (depending On If You're Rocking The Component=shared_library Build Or Not) Run C:\out\Debug\mini_installer.exe With The Flags Of Your Choice To Install Chrome. This Can Take Some Time, Especially On A Slow Machine. Watch The Task Manager And Wait Until Mini_installer.exe Exits Before Trying To Launch Chrome (by Way Of The Shortcut(s) Created By The Installer) For Extra Pleasure, Add C:\out\Debug To Your _NT_SYMBOL_PATH Environment Variable Consider Reading The Documentation At The Top Of Copy-installer.bat To See How You Can Run It. It Tries To Be Smart And Copy The Right Things, But You May Need To Be Explicit (e.g., "copy-installer.bat Out Debug"). It Is Safe To Re-run The Script To Copy Only Modified Files (after A Rebuild, For Example). You Can Also Use The Zip Action Of The Isolate Scripts (tools\mb\mb.py) To Package All The Files For A Target Into A Single Zip File, For Example: Python Tools\mb\mb.py Zip Out/Release Base_unittests Base_unittests.zip Finding All Memory Allocations It Is Possible To Use Heap Snapshots To Get Call Stacks On All Outstanding Allocations That Use The OS Heap. This Works Particularly Well If Heap Snapshots Are Started As Soon As The Chrome Browser Process Is Created, But Before It Starts Running. Details Can Be Found In This Batch File. However, With PartitionAlloc Everywhere Most Chromium Allocations No Longer Use The Windows Heap So This Will Only Find A Subset Of Allocations, Mostly From OS DLLs. Find Memory Leaks Note: As With Heap Snapshots The Utility Of UMDH Is Greatly Reduced Now Because PartitionAlloc Everywhere Has Mostly Replaced The Windows Heap. The Windows Heap Manager Has A Really Useful Debug Flag, Where It Can Be Asked To Capture And Store A Stack Trace With Every Allocation. The Tool To Scrape These Stack Traces Out Of Processes Is UMDH, Which Comes With WinDbg. UMDH Is Great. It Will Capture A Snapshot Of The Heap State As Many Times As You Like, And It'll Do It Fairly Quickly. You Then Run It Again Against Either A Single Snapshot, Or A Pair Of Snapshots, At Which Time It'll Symbolize The Stack Traces And Aggregate Usage Up To Unique Stack Traces. Turning On The User Stack Trace Database For Chrome.exe With Gflags.exe Makes It Run Unbearably Slowly; However, Turning On The User Stack Trace Database On For The Browser Alone Is Just Fine. While It's Possible To Turn On The User Stack Database With The "!gflag" Debugging Extension, It's Too Late To Do This By The Time The Initial Debugger Breakpoint Hits. The Only Reasonable Way To Do This Is To Launch GFlags.exe, Enable The User Stack Trace Database (per Image Below), Launch Chrome Under The Debugger. Set A Breakpont When Chrome.dll Loads With "sxe Ld Chrome.dll". Step Up, To Allow Chrome.dll To Initialize. Disable The Stack Trace Database In GFlags.exe. Continue Chrome, Optionally Detaching The Debugger. Image GFlags.exe Settings For User Mode Stack Trace Database. If You Then Ever Suffer A Browser Memory Leak, You Can Snarf A Dump Of The Process With Umdh -p: > Chrome-browser-leak-umdh-dump.txt Which Can Then Typically Be "trivially" Analyzed To Find The Culprit. Miscellaneous Note That By Default Application Verifier Only Works With Non-official Builds Of Chromium. To Use Application Verifier On Official Builds You Need To Add --disable-features=RendererCodeIntegrity To Avoid Sandbox Crashes In Renderer Processes. See Crbug.com/1004989 For Details. See Also This Page. Application Verifier Is A Free Tool From Microsoft (available As Part Of The Windows SDK) That Can Be Used To Flush Out Programming Errors. Starting With M68 Application Verifier Can Be Enabled For Chrome.exe Without Needing To Disable The Sandbox. After Adding Chrome.exe To The List Of Applications To Be Stressed You Need To Expand The List Of Basics Checks And Disable The Leak Checks. You May Also Need To Disable Handles And Locks Checks Depending On Your Graphics Driver And Specific Chrome Version, But The Eventual Goal Is To Have Chrome Run With Handles And Locks Checks Enabled. When Bugs Are Found Chrome Will Trigger A Breakpoint So Running All Chrome Processes Under A Debugger Is Recommended. Chrome Will Run Much More Slowly Because Application Verifier Puts Every Heap Allocation On A Separate Page. Note That With PartitionAlloc Everywhere Most Chromium Allocations Don't Actually Go Through The Windows Heap And Are Therefore Unaffected By Application Verifier. You Can Check The Undocumented 'Cuzz' Checkbox In Application Verifier To Get The Windows Thread Scheduler To Add Some Extra Randomness In Order To Help Expose Race Conditions In Your Code. To Put A Breakpoint On CreateFile(), Add This Break Point: {,,kernel32.dll}_CreateFileW@28 {,,kernel32.dll} Specifies The DLL (context Operator). _ Prefix Means Extern "C". @28 Postfix Means _stdcall With The Stack Pop At The End Of The Function. I.e. The Number Of Arguments In BYTES. You Can Use DebugView From SysInternals Or Sawbuck To View LOG() Messages That Normally Go To Stderr On POSIX.
“The Chromium Logo The Chromium Projects Home Chromium ChromiumOS Quick Links Report Bugs Discuss Other Sites Chromium Blog Google Chrome Extensions Except As Otherwise Noted, The Content Of This Page Is Licensed Under A Creative Commons Attribution 2.5 License, And Examples Are Licensed Under The BSD License. Privacy Edit This Page For Developers > How-Tos > Debugging Chromium On Windows First See Get The Code For Checkout And Build Instructions. Getting Started You Can Use Visual Studio's Built-in Debugger Or WinDBG To Debug Chromium. You Don't Need To Use The IDE To Build In Order To Use The Debugger: Autoninja Is Used To Build Chromium And Most Developers Invoke It From A Command Prompt, And Then Open The IDE For Debugging As Necessary. To Start Debugging An Already-built Executable With Visual Studio Just Launch Visual Studio (2019 Or Higher) And Select File-> Open-> Project/Solution (Ctrl+Shift+O) And Select The Executable Of Interest. This Will Create A Solution With That Executable As The 'project'. You Can Then Launch The Debugger With F5 Or F11 Or From The Debug Menu. If You Right-click On The Executable In Solution Explorer And Select Properties Then You Can Edit Things Such As The Executable Path, Command-line Arguments, And Working Directory. You Can Add Additional Executables To The Solution By Using File-> Add-> Existing Project And Selecting Another Already-built Executable. You Can Select Which One To Debug By Right-clicking On One Of Them In Solution Explorer And Selecting Set As Startup Project. When Your Solution File Is Customized To Your Taste You Can Save It To A Directory Such As Out\solutions. Saving It There Helps Ensure That Relative Paths To Source Files, Printed From Build Commands, Will Correctly Identify The Source Files. The Tools Menu Can Be Used To Add Commands To Do Things Like Invoke Autoninja To Build Chrome, Compile The Selected Source File, Or Other Things. Visual Studio 2017 Is Not Recommended For Debugging Of Chromium - Use A Newer Version For Best Performance And Stability. Symbol_level=2 Is The Default On Windows And Gives Full Debugging Information With Types, Locals, Globals, Function Names, And Source/line Information. Symbol_level=1 Creates Smaller PDBs With Just Function Names, And Source/line Information - Source-level Debugging Is Still Supported (new From June 2019), But Local Variables And Type Information Are Missing. Symbol_level=0 Gives Extremely Limited Debugging Abilities, Mostly Just Viewing Call Stacks When Chromium Crashes. Browsing Source Code If You Use A Solution File Generated By Gn (gn Gen --ide=vs) Then Intellisense May Help You Navigate The Code. If This Doesn't Work Or If You Use A Solution Created As Above Then You May Want To Install VsChromium To Help Navigate The Code, As Well As Using Https://source.chromium.org. Profiles It's A Good Idea To Use A Different Chrome Profile For Your Debugging. If You Are Debugging Google Chrome Branded Builds, Or Use A Chromium Build As Your Primary Browser, The Profiles Can Collide So You Can't Run Both At Once, And Your Stable Browser Might See Profile Versions From The Future (Google Chrome And Chromium Use Different Profile Directories By Default So Won't Collide). Use The Command-line Option: --user-data-dir=C:\tmp\my_debug_profile (replace The Path As Necessary) Using The IDE, Go To The Debugging Tab Of The Properties Of The Chrome Project, And Set The Command Arguments. Chrome Debug Log Enable Chrome Debug Logging To A File By Passing --enable-logging --v=1 Command-line Flags At Startup. Debug Builds Place The Chrome_debug.log File In The Out\Debug Directory. Release Builds Place The File In The Top Level Of The User Data Chromium App Directory, Which Is OS-version-dependent. For More Information, See Logging And User Data Directory Details. Symbol Server If You Are Debugging Official Google Chrome Release Builds, Use The Symbol Server: Https://chromium-browser-symsrv.commondatastorage.googleapis.com In Visual Studio, This Goes In Tools > Options Under Debugging > Symbols. You Should Set Up A Local Cache In A Empty Directory On Your Computer. In Windbg You Can Add This To Your Symbol Server Search Path With The Command Below, Where C:\symbols Is A Local Cache Directory: .sympath+ SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Alternately, You Can Set The _NT_SYMBOL_PATH Environment Variable To Include Both The Microsoft And Google Symbol Servers - VS, Windbg, And Other Tools Should Both Respect This Environment Variable: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Note That Symbol Servers Will Let The Debuggers Download Both The PE Files (DLLs And EXEs) And The PDB Files. Chrome Often Loads Third Party Libraries And Partial Symbols For Some Of These Are Also Public. For Example: AMD: Https://download.amd.com/dir/bin Nvidia: Https://driver-symbols.nvidia.com/ Intel: Https://software.intel.com/sites/downloads/symbols/ For Example, For Completeness, The Following Symbol Server Environment Variable Will Resolve All Of The Above Sources - But This Is More Than Is Normally Needed: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com;SRV\*C:\symbols\*https://download.amd.com/dir/bin;SRV\*C:\symbols\*https://driver-symbols.nvidia.com/;SRV\*C:\symbols\*https://software.intel.com/sites/downloads/symbols/ Source Indexing You Should Set Up Source Indexing In Your Debugger (.srcfix In Windbg, Tools-> Options-> Debugging-> General-> Enable Source Server Support In Visual Studio) So That The Correct Source Files Will Automatically Be Downloaded Based On Information In The Downloaded Symbols. Additionally, You Must Have Python In Your Path In Order For The Command That Fetches Source Files To Succeed; Launching The Debugger From The Same Environment As Where You Build Chromium Is An Easy Way To Ensure It's Present. This Is Highly Recommended When Debugging Released Google Chrome Builds Or Looking At Crash Dumps. Having The Correct Version Of The Source Files Automatically Show Up Saves Significant Time So You Should Definitely Set This. Multi-process Issues Chromium Can Be Challenging To Debug Because Of Its Multi-process Architecture. When You Select Run In The Debugger, Only The Main Browser Process Will Be Debugged. The Code That Actually Renders Web Pages (the Renderer) And The Plugins Will Be In Separate Processes That's Not (yet!) Being Debugged. The ProcessExplorer Tool Has A Process Tree View Where You Can See How These Processes Are Related. You Can Also Get The Process IDs Associated With Each Tab From The Chrome Task Manager (right-click On An Empty Area Of The Window Title Bar To Open). Automatically Attach To Child Processes There Are Two Visual Studio Extensions That Enable The Debugger To Automatically Attach To All Chrome Processes, So You Can Debug All Of Chrome At Once. Microsoft's Child Process Debugging Power Tool Is A Standalone Extension For This, And VsChromium Is Another Option That Bundles Many Other Additional Features. In Addition To Installing One Of These Extensions, You Must Run Visual Studio As Administrator, Or It Will Silently Fail To Attach To Some Of Chrome's Child Processes. Single-process Mode One Way To Debug Issues Is To Run Chromium In Single-process Mode. This Will Allow You To See The Entire State Of The Program Without Extra Work (although It Will Still Have Many Threads). To Use Single-process Mode, Add The Command-line Flag --single-process This Approach Isn't Perfect Because Some Problems Won't Manifest Themselves In This Mode And Some Features Don't Work And Worker Threads Are Still Spawned Into New Processes. Manually Attaching To A Child Process You Can Attach To The Running Child Processes With The Debugger. Select Tools > Attach To Process And Click The Chrome.exe Process You Want To Attach To. Before Attaching, Make Sure You Have Selected Only Native Code When Attaching To The Process This Is Done By Clicking Select... In The Attach To Process Window And Only Checking Native. If You Forget This, It May Attempt To Attach In "WebKit" Mode To Debug JavaScript, And You'll Get An Error Message "An Operation Is Not Legal In The Current State." You Can Now Debug The Two Processes As If They Were One. When You Are Debugging Multiple Processes, Open The Debug > Windows > Processes Window To Switch Between Them. Sometimes You Are Debugging Something That Only Happens On Startup, And Want To See The Child Process As Soon As It Starts. Use: --renderer-startup-dialog --no-sandbox You Have To Disable The Sandbox Or The Dialog Box Will Be Prohibited From Showing. When The Dialog Appears, Visit Tools > Attach To Process And Attach To The Process Showing The Renderer Startup Dialog. Now You're Debugging In The Renderer And Can Continue Execution By Pressing OK In The Dialog. Startup Dialogs Also Exist For Other Child Process Types: --gpu-startup-dialog, --ppapi-startup-dialog, --utility-startup-dialog, --plugin-startup-dialog (for NPAPI). For Utilities, You Can Add A Service Type --utility-startup-dialog=data_decoder.mojom.DataDecoderService. You Can Also Try The Vs-chromium Plug-in To Attach To The Right Processes. Semi-automatically Attaching The Debugger To Child Processes The Following Flags Cause Child Processes To Wait For 60 Seconds In A Busy Loop For A Debugger To Attach To The Process. Once Either Condition Is True, It Continues On; No Exception Is Thrown. --wait-for-debugger-children[=filter] The Filter, If Provided, Will Fire Only If It Matches The --type Parameter To The Process. Values Include Renderer, Plugin (for NPAPI), Ppapi, Gpu-process, And Utility. When Using This Option, It May Be Helpful To Limit The Number Of Renderer Processes Spawned, Using: --renderer-process-limit=1 Image File Execution Options Using Image File Execution Options (IFEO) Will Not Work Because CreateProcess() Returns The Handle To The Debugger Process Instead Of The Intended Child Process. There Are Also Issues With The Sandbox. Time Travel Debugging You Can Do Time Travel Debugging Using WinDbg Preview (must Be Installed From The Microsoft Store). This Lets You Execute A Program Forward And Backwards. After Capturing A Trace, You Can Set Breakpoints And Step Through Code As Normal, But Also Provides 'backwards' Commands (g-, T-, P-) So That You Can Go Back And Forth Through The Execution. It Is Especially Useful To Set Data Breakpoints (ba Command) And Reverse Continuing, So You Can See When A Certain Variable Was Last Changed To Its Current Value. Chromium Specifics: The Type Of Injection The Time Travel Tracer Needs To Perform Is Incompatible With The Chromium Sandbox. In Order To Record A Trace, You'll Need To Run With --no-sandbox. Chromium Cannot Run Elevated With Administrator Privileges, So The "Launch Executable (advance)" Option Won't Work, You'll Need To Attach After The Process Has Already Launched Via The Checkbox In The Bottom Right. If You Need To Record Startup-like Things, You'll Have To Use --{browser,gpu,renderer,utility}-startup-dialog, Then Attach (and Hope The Relevant Code Hasn't Executed Before That Point). JsDbg -- Data Structure Visualization You Can Install JsDbg As A Plugin For WinDbg Or Visual Studio. It Interactively Lets You Look At Data Structures (such As The DOM Tree, Accessibility Tree, Layout Object Tree, And Others) In A Web Browser As You Debug. See The JsDbg Site For Some Screen Shots And Usage Examples. This Also Works When Examining Memory Dumps (though Not Minidumps), And Also Works Together With Time Travel Debugging. Visual Studio Hints Debug Visualizers Chrome's Custom Debug Visualizers Should Be Added To The Pdb Files And Automatically Picked Up By Visual Studio. The Definitions Are In //tools/win/DebugVisualizers If You Need To Modify Them (the BUILD.gn File There Has Additional Instructions). Don't Step Into Trivial Functions The Debugger Can Be Configured To Automatically Not Step Into Functions Based On Regular Expression. Edit Default.natstepfilter In The Following Directory: For Visual Studio 2015: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2015\Visualizers (for The Current User Only) For Visual Studio 2017 Pro: C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2017\Visualizers (for The Current User Only) Add Regular Expressions Of Functions To Not Step Into. Remember To Regex-escape And XML-escape Them, E.g. < For < And \. For A Literal Dot. Example: Operator New NoStepInto Operator Delete NoStepInto Std::.* NoStepInto WTF::.*Ptr ::.* NoStepInto This File Is Read At Start Of A Debugging Session (F5), So You Don't Need To Restart Visual Studio After Changing It. More Info: Microsoft Email Thread V8 And Chromium V8 Supports Many Command-line Flags That Are Useful For Debugging. V8 Command-line Flags Can Be Set Via The Chromium Command-line Flag --js-flags; For Instance: Chrome.exe --js-flags="--trace_exception --heap_stats" Note That Some V8 Command-line Flags Exist Only In The Debug Build Of V8. For A List Of All V8 Flags Try: Chrome.exe --js-flags="--help" Graphics Debugging GPU Acceleration Of Rendering Can Be More Easily Debugged With Tools. See: Graphics Debugging In Visual Studio 2013 Graphical Debugging With NVIDIA NSight Debugging On Another Machine Sometimes It's Useful To Debug Installation And Execution On A Machine Other Than Your Primary Build Box. To Run The Installer On Said Other Machine, First Build The Mini_installer Target On Your Main Build Machine (e.g., Autoninja -C Out\Debug Mini_installer). Next, On The Debug Machine: Make The Build Machine's Build Volume Available On The Debug Machine Either By Mounting It Locally (e.g., Z:\) Or By Crafting A UNC Path To It (e.g., \\builder\src) Open Up A Command Prompt And Change To A Local Disk Run Src\tools\win\copy-installer.bat In The Remote Checkout By Way Of The Mount (e.g., Z:\PATHTOCHECKOUT\src\...) Or UNC Path (e.g., \\builder\src\...). This Will Copy The Installer, DLLs, And PDBs Into Your Debug Machine's C:\out Or C:\build (depending On If You're Rocking The Component=shared_library Build Or Not) Run C:\out\Debug\mini_installer.exe With The Flags Of Your Choice To Install Chrome. This Can Take Some Time, Especially On A Slow Machine. Watch The Task Manager And Wait Until Mini_installer.exe Exits Before Trying To Launch Chrome (by Way Of The Shortcut(s) Created By The Installer) For Extra Pleasure, Add C:\out\Debug To Your _NT_SYMBOL_PATH Environment Variable Consider Reading The Documentation At The Top Of Copy-installer.bat To See How You Can Run It. It Tries To Be Smart And Copy The Right Things, But You May Need To Be Explicit (e.g., "copy-installer.bat Out Debug"). It Is Safe To Re-run The Script To Copy Only Modified Files (after A Rebuild, For Example). You Can Also Use The Zip Action Of The Isolate Scripts (tools\mb\mb.py) To Package All The Files For A Target Into A Single Zip File, For Example: Python Tools\mb\mb.py Zip Out/Release Base_unittests Base_unittests.zip Finding All Memory Allocations It Is Possible To Use Heap Snapshots To Get Call Stacks On All Outstanding Allocations That Use The OS Heap. This Works Particularly Well If Heap Snapshots Are Started As Soon As The Chrome Browser Process Is Created, But Before It Starts Running. Details Can Be Found In This Batch File. However, With PartitionAlloc Everywhere Most Chromium Allocations No Longer Use The Windows Heap So This Will Only Find A Subset Of Allocations, Mostly From OS DLLs. Find Memory Leaks Note: As With Heap Snapshots The Utility Of UMDH Is Greatly Reduced Now Because PartitionAlloc Everywhere Has Mostly Replaced The Windows Heap. The Windows Heap Manager Has A Really Useful Debug Flag, Where It Can Be Asked To Capture And Store A Stack Trace With Every Allocation. The Tool To Scrape These Stack Traces Out Of Processes Is UMDH, Which Comes With WinDbg. UMDH Is Great. It Will Capture A Snapshot Of The Heap State As Many Times As You Like, And It'll Do It Fairly Quickly. You Then Run It Again Against Either A Single Snapshot, Or A Pair Of Snapshots, At Which Time It'll Symbolize The Stack Traces And Aggregate Usage Up To Unique Stack Traces. Turning On The User Stack Trace Database For Chrome.exe With Gflags.exe Makes It Run Unbearably Slowly; However, Turning On The User Stack Trace Database On For The Browser Alone Is Just Fine. While It's Possible To Turn On The User Stack Database With The "!gflag" Debugging Extension, It's Too Late To Do This By The Time The Initial Debugger Breakpoint Hits. The Only Reasonable Way To Do This Is To Launch GFlags.exe, Enable The User Stack Trace Database (per Image Below), Launch Chrome Under The Debugger. Set A Breakpont When Chrome.dll Loads With "sxe Ld Chrome.dll". Step Up, To Allow Chrome.dll To Initialize. Disable The Stack Trace Database In GFlags.exe. Continue Chrome, Optionally Detaching The Debugger. Image GFlags.exe Settings For User Mode Stack Trace Database. If You Then Ever Suffer A Browser Memory Leak, You Can Snarf A Dump Of The Process With Umdh -p: > Chrome-browser-leak-umdh-dump.txt Which Can Then Typically Be "trivially" Analyzed To Find The Culprit. Miscellaneous Note That By Default Application Verifier Only Works With Non-official Builds Of Chromium. To Use Application Verifier On Official Builds You Need To Add --disable-features=RendererCodeIntegrity To Avoid Sandbox Crashes In Renderer Processes. See Crbug.com/1004989 For Details. See Also This Page. Application Verifier Is A Free Tool From Microsoft (available As Part Of The Windows SDK) That Can Be Used To Flush Out Programming Errors. Starting With M68 Application Verifier Can Be Enabled For Chrome.exe Without Needing To Disable The Sandbox. After Adding Chrome.exe To The List Of Applications To Be Stressed You Need To Expand The List Of Basics Checks And Disable The Leak Checks. You May Also Need To Disable Handles And Locks Checks Depending On Your Graphics Driver And Specific Chrome Version, But The Eventual Goal Is To Have Chrome Run With Handles And Locks Checks Enabled. When Bugs Are Found Chrome Will Trigger A Breakpoint So Running All Chrome Processes Under A Debugger Is Recommended. Chrome Will Run Much More Slowly Because Application Verifier Puts Every Heap Allocation On A Separate Page. Note That With PartitionAlloc Everywhere Most Chromium Allocations Don't Actually Go Through The Windows Heap And Are Therefore Unaffected By Application Verifier. You Can Check The Undocumented 'Cuzz' Checkbox In Application Verifier To Get The Windows Thread Scheduler To Add Some Extra Randomness In Order To Help Expose Race Conditions In Your Code. To Put A Breakpoint On CreateFile(), Add This Break Point: {,,kernel32.dll}_CreateFileW@28 {,,kernel32.dll} Specifies The DLL (context Operator). _ Prefix Means Extern "C". @28 Postfix Means _stdcall With The Stack Pop At The End Of The Function. I.e. The Number Of Arguments In BYTES. You Can Use DebugView From SysInternals Or Sawbuck To View LOG() Messages That Normally Go To Stderr On POSIX.” Subjects and Themes:
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Find The Chromium Logo The Chromium Projects Home Chromium ChromiumOS Quick Links Report Bugs Discuss Other Sites Chromium Blog Google Chrome Extensions Except As Otherwise Noted, The Content Of This Page Is Licensed Under A Creative Commons Attribution 2.5 License, And Examples Are Licensed Under The BSD License. Privacy Edit This Page For Developers > How-Tos > Debugging Chromium On Windows First See Get The Code For Checkout And Build Instructions. Getting Started You Can Use Visual Studio's Built-in Debugger Or WinDBG To Debug Chromium. You Don't Need To Use The IDE To Build In Order To Use The Debugger: Autoninja Is Used To Build Chromium And Most Developers Invoke It From A Command Prompt, And Then Open The IDE For Debugging As Necessary. To Start Debugging An Already-built Executable With Visual Studio Just Launch Visual Studio (2019 Or Higher) And Select File-> Open-> Project/Solution (Ctrl+Shift+O) And Select The Executable Of Interest. This Will Create A Solution With That Executable As The 'project'. You Can Then Launch The Debugger With F5 Or F11 Or From The Debug Menu. If You Right-click On The Executable In Solution Explorer And Select Properties Then You Can Edit Things Such As The Executable Path, Command-line Arguments, And Working Directory. You Can Add Additional Executables To The Solution By Using File-> Add-> Existing Project And Selecting Another Already-built Executable. You Can Select Which One To Debug By Right-clicking On One Of Them In Solution Explorer And Selecting Set As Startup Project. When Your Solution File Is Customized To Your Taste You Can Save It To A Directory Such As Out\solutions. Saving It There Helps Ensure That Relative Paths To Source Files, Printed From Build Commands, Will Correctly Identify The Source Files. The Tools Menu Can Be Used To Add Commands To Do Things Like Invoke Autoninja To Build Chrome, Compile The Selected Source File, Or Other Things. Visual Studio 2017 Is Not Recommended For Debugging Of Chromium - Use A Newer Version For Best Performance And Stability. Symbol_level=2 Is The Default On Windows And Gives Full Debugging Information With Types, Locals, Globals, Function Names, And Source/line Information. Symbol_level=1 Creates Smaller PDBs With Just Function Names, And Source/line Information - Source-level Debugging Is Still Supported (new From June 2019), But Local Variables And Type Information Are Missing. Symbol_level=0 Gives Extremely Limited Debugging Abilities, Mostly Just Viewing Call Stacks When Chromium Crashes. Browsing Source Code If You Use A Solution File Generated By Gn (gn Gen --ide=vs) Then Intellisense May Help You Navigate The Code. If This Doesn't Work Or If You Use A Solution Created As Above Then You May Want To Install VsChromium To Help Navigate The Code, As Well As Using Https://source.chromium.org. Profiles It's A Good Idea To Use A Different Chrome Profile For Your Debugging. If You Are Debugging Google Chrome Branded Builds, Or Use A Chromium Build As Your Primary Browser, The Profiles Can Collide So You Can't Run Both At Once, And Your Stable Browser Might See Profile Versions From The Future (Google Chrome And Chromium Use Different Profile Directories By Default So Won't Collide). Use The Command-line Option: --user-data-dir=C:\tmp\my_debug_profile (replace The Path As Necessary) Using The IDE, Go To The Debugging Tab Of The Properties Of The Chrome Project, And Set The Command Arguments. Chrome Debug Log Enable Chrome Debug Logging To A File By Passing --enable-logging --v=1 Command-line Flags At Startup. Debug Builds Place The Chrome_debug.log File In The Out\Debug Directory. Release Builds Place The File In The Top Level Of The User Data Chromium App Directory, Which Is OS-version-dependent. For More Information, See Logging And User Data Directory Details. Symbol Server If You Are Debugging Official Google Chrome Release Builds, Use The Symbol Server: Https://chromium-browser-symsrv.commondatastorage.googleapis.com In Visual Studio, This Goes In Tools > Options Under Debugging > Symbols. You Should Set Up A Local Cache In A Empty Directory On Your Computer. In Windbg You Can Add This To Your Symbol Server Search Path With The Command Below, Where C:\symbols Is A Local Cache Directory: .sympath+ SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Alternately, You Can Set The _NT_SYMBOL_PATH Environment Variable To Include Both The Microsoft And Google Symbol Servers - VS, Windbg, And Other Tools Should Both Respect This Environment Variable: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com Note That Symbol Servers Will Let The Debuggers Download Both The PE Files (DLLs And EXEs) And The PDB Files. Chrome Often Loads Third Party Libraries And Partial Symbols For Some Of These Are Also Public. For Example: AMD: Https://download.amd.com/dir/bin Nvidia: Https://driver-symbols.nvidia.com/ Intel: Https://software.intel.com/sites/downloads/symbols/ For Example, For Completeness, The Following Symbol Server Environment Variable Will Resolve All Of The Above Sources - But This Is More Than Is Normally Needed: _NT_SYMBOL_PATH=SRV\*C:\symbols\*https://msdl.microsoft.com/download/symbols;SRV\*C:\symbols\*https://chromium-browser-symsrv.commondatastorage.googleapis.com;SRV\*C:\symbols\*https://download.amd.com/dir/bin;SRV\*C:\symbols\*https://driver-symbols.nvidia.com/;SRV\*C:\symbols\*https://software.intel.com/sites/downloads/symbols/ Source Indexing You Should Set Up Source Indexing In Your Debugger (.srcfix In Windbg, Tools-> Options-> Debugging-> General-> Enable Source Server Support In Visual Studio) So That The Correct Source Files Will Automatically Be Downloaded Based On Information In The Downloaded Symbols. Additionally, You Must Have Python In Your Path In Order For The Command That Fetches Source Files To Succeed; Launching The Debugger From The Same Environment As Where You Build Chromium Is An Easy Way To Ensure It's Present. This Is Highly Recommended When Debugging Released Google Chrome Builds Or Looking At Crash Dumps. Having The Correct Version Of The Source Files Automatically Show Up Saves Significant Time So You Should Definitely Set This. Multi-process Issues Chromium Can Be Challenging To Debug Because Of Its Multi-process Architecture. When You Select Run In The Debugger, Only The Main Browser Process Will Be Debugged. The Code That Actually Renders Web Pages (the Renderer) And The Plugins Will Be In Separate Processes That's Not (yet!) Being Debugged. The ProcessExplorer Tool Has A Process Tree View Where You Can See How These Processes Are Related. You Can Also Get The Process IDs Associated With Each Tab From The Chrome Task Manager (right-click On An Empty Area Of The Window Title Bar To Open). Automatically Attach To Child Processes There Are Two Visual Studio Extensions That Enable The Debugger To Automatically Attach To All Chrome Processes, So You Can Debug All Of Chrome At Once. Microsoft's Child Process Debugging Power Tool Is A Standalone Extension For This, And VsChromium Is Another Option That Bundles Many Other Additional Features. In Addition To Installing One Of These Extensions, You Must Run Visual Studio As Administrator, Or It Will Silently Fail To Attach To Some Of Chrome's Child Processes. Single-process Mode One Way To Debug Issues Is To Run Chromium In Single-process Mode. This Will Allow You To See The Entire State Of The Program Without Extra Work (although It Will Still Have Many Threads). To Use Single-process Mode, Add The Command-line Flag --single-process This Approach Isn't Perfect Because Some Problems Won't Manifest Themselves In This Mode And Some Features Don't Work And Worker Threads Are Still Spawned Into New Processes. Manually Attaching To A Child Process You Can Attach To The Running Child Processes With The Debugger. Select Tools > Attach To Process And Click The Chrome.exe Process You Want To Attach To. Before Attaching, Make Sure You Have Selected Only Native Code When Attaching To The Process This Is Done By Clicking Select... In The Attach To Process Window And Only Checking Native. If You Forget This, It May Attempt To Attach In "WebKit" Mode To Debug JavaScript, And You'll Get An Error Message "An Operation Is Not Legal In The Current State." You Can Now Debug The Two Processes As If They Were One. When You Are Debugging Multiple Processes, Open The Debug > Windows > Processes Window To Switch Between Them. Sometimes You Are Debugging Something That Only Happens On Startup, And Want To See The Child Process As Soon As It Starts. Use: --renderer-startup-dialog --no-sandbox You Have To Disable The Sandbox Or The Dialog Box Will Be Prohibited From Showing. When The Dialog Appears, Visit Tools > Attach To Process And Attach To The Process Showing The Renderer Startup Dialog. Now You're Debugging In The Renderer And Can Continue Execution By Pressing OK In The Dialog. Startup Dialogs Also Exist For Other Child Process Types: --gpu-startup-dialog, --ppapi-startup-dialog, --utility-startup-dialog, --plugin-startup-dialog (for NPAPI). For Utilities, You Can Add A Service Type --utility-startup-dialog=data_decoder.mojom.DataDecoderService. You Can Also Try The Vs-chromium Plug-in To Attach To The Right Processes. Semi-automatically Attaching The Debugger To Child Processes The Following Flags Cause Child Processes To Wait For 60 Seconds In A Busy Loop For A Debugger To Attach To The Process. Once Either Condition Is True, It Continues On; No Exception Is Thrown. --wait-for-debugger-children[=filter] The Filter, If Provided, Will Fire Only If It Matches The --type Parameter To The Process. Values Include Renderer, Plugin (for NPAPI), Ppapi, Gpu-process, And Utility. When Using This Option, It May Be Helpful To Limit The Number Of Renderer Processes Spawned, Using: --renderer-process-limit=1 Image File Execution Options Using Image File Execution Options (IFEO) Will Not Work Because CreateProcess() Returns The Handle To The Debugger Process Instead Of The Intended Child Process. There Are Also Issues With The Sandbox. Time Travel Debugging You Can Do Time Travel Debugging Using WinDbg Preview (must Be Installed From The Microsoft Store). This Lets You Execute A Program Forward And Backwards. After Capturing A Trace, You Can Set Breakpoints And Step Through Code As Normal, But Also Provides 'backwards' Commands (g-, T-, P-) So That You Can Go Back And Forth Through The Execution. It Is Especially Useful To Set Data Breakpoints (ba Command) And Reverse Continuing, So You Can See When A Certain Variable Was Last Changed To Its Current Value. Chromium Specifics: The Type Of Injection The Time Travel Tracer Needs To Perform Is Incompatible With The Chromium Sandbox. In Order To Record A Trace, You'll Need To Run With --no-sandbox. Chromium Cannot Run Elevated With Administrator Privileges, So The "Launch Executable (advance)" Option Won't Work, You'll Need To Attach After The Process Has Already Launched Via The Checkbox In The Bottom Right. If You Need To Record Startup-like Things, You'll Have To Use --{browser,gpu,renderer,utility}-startup-dialog, Then Attach (and Hope The Relevant Code Hasn't Executed Before That Point). JsDbg -- Data Structure Visualization You Can Install JsDbg As A Plugin For WinDbg Or Visual Studio. It Interactively Lets You Look At Data Structures (such As The DOM Tree, Accessibility Tree, Layout Object Tree, And Others) In A Web Browser As You Debug. See The JsDbg Site For Some Screen Shots And Usage Examples. This Also Works When Examining Memory Dumps (though Not Minidumps), And Also Works Together With Time Travel Debugging. Visual Studio Hints Debug Visualizers Chrome's Custom Debug Visualizers Should Be Added To The Pdb Files And Automatically Picked Up By Visual Studio. The Definitions Are In //tools/win/DebugVisualizers If You Need To Modify Them (the BUILD.gn File There Has Additional Instructions). Don't Step Into Trivial Functions The Debugger Can Be Configured To Automatically Not Step Into Functions Based On Regular Expression. Edit Default.natstepfilter In The Following Directory: For Visual Studio 2015: C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2015\Visualizers (for The Current User Only) For Visual Studio 2017 Pro: C:\Program Files (x86)\Microsoft Visual Studio\2017\Professional\Common7\Packages\Debugger\Visualizers (for All Users) Or %USERPROFILE%\My Documents\Visual Studio 2017\Visualizers (for The Current User Only) Add Regular Expressions Of Functions To Not Step Into. Remember To Regex-escape And XML-escape Them, E.g. < For < And \. For A Literal Dot. Example: Operator New NoStepInto Operator Delete NoStepInto Std::.* NoStepInto WTF::.*Ptr ::.* NoStepInto This File Is Read At Start Of A Debugging Session (F5), So You Don't Need To Restart Visual Studio After Changing It. More Info: Microsoft Email Thread V8 And Chromium V8 Supports Many Command-line Flags That Are Useful For Debugging. V8 Command-line Flags Can Be Set Via The Chromium Command-line Flag --js-flags; For Instance: Chrome.exe --js-flags="--trace_exception --heap_stats" Note That Some V8 Command-line Flags Exist Only In The Debug Build Of V8. For A List Of All V8 Flags Try: Chrome.exe --js-flags="--help" Graphics Debugging GPU Acceleration Of Rendering Can Be More Easily Debugged With Tools. See: Graphics Debugging In Visual Studio 2013 Graphical Debugging With NVIDIA NSight Debugging On Another Machine Sometimes It's Useful To Debug Installation And Execution On A Machine Other Than Your Primary Build Box. To Run The Installer On Said Other Machine, First Build The Mini_installer Target On Your Main Build Machine (e.g., Autoninja -C Out\Debug Mini_installer). Next, On The Debug Machine: Make The Build Machine's Build Volume Available On The Debug Machine Either By Mounting It Locally (e.g., Z:\) Or By Crafting A UNC Path To It (e.g., \\builder\src) Open Up A Command Prompt And Change To A Local Disk Run Src\tools\win\copy-installer.bat In The Remote Checkout By Way Of The Mount (e.g., Z:\PATHTOCHECKOUT\src\...) Or UNC Path (e.g., \\builder\src\...). This Will Copy The Installer, DLLs, And PDBs Into Your Debug Machine's C:\out Or C:\build (depending On If You're Rocking The Component=shared_library Build Or Not) Run C:\out\Debug\mini_installer.exe With The Flags Of Your Choice To Install Chrome. This Can Take Some Time, Especially On A Slow Machine. Watch The Task Manager And Wait Until Mini_installer.exe Exits Before Trying To Launch Chrome (by Way Of The Shortcut(s) Created By The Installer) For Extra Pleasure, Add C:\out\Debug To Your _NT_SYMBOL_PATH Environment Variable Consider Reading The Documentation At The Top Of Copy-installer.bat To See How You Can Run It. It Tries To Be Smart And Copy The Right Things, But You May Need To Be Explicit (e.g., "copy-installer.bat Out Debug"). It Is Safe To Re-run The Script To Copy Only Modified Files (after A Rebuild, For Example). You Can Also Use The Zip Action Of The Isolate Scripts (tools\mb\mb.py) To Package All The Files For A Target Into A Single Zip File, For Example: Python Tools\mb\mb.py Zip Out/Release Base_unittests Base_unittests.zip Finding All Memory Allocations It Is Possible To Use Heap Snapshots To Get Call Stacks On All Outstanding Allocations That Use The OS Heap. This Works Particularly Well If Heap Snapshots Are Started As Soon As The Chrome Browser Process Is Created, But Before It Starts Running. Details Can Be Found In This Batch File. However, With PartitionAlloc Everywhere Most Chromium Allocations No Longer Use The Windows Heap So This Will Only Find A Subset Of Allocations, Mostly From OS DLLs. Find Memory Leaks Note: As With Heap Snapshots The Utility Of UMDH Is Greatly Reduced Now Because PartitionAlloc Everywhere Has Mostly Replaced The Windows Heap. The Windows Heap Manager Has A Really Useful Debug Flag, Where It Can Be Asked To Capture And Store A Stack Trace With Every Allocation. The Tool To Scrape These Stack Traces Out Of Processes Is UMDH, Which Comes With WinDbg. UMDH Is Great. It Will Capture A Snapshot Of The Heap State As Many Times As You Like, And It'll Do It Fairly Quickly. You Then Run It Again Against Either A Single Snapshot, Or A Pair Of Snapshots, At Which Time It'll Symbolize The Stack Traces And Aggregate Usage Up To Unique Stack Traces. Turning On The User Stack Trace Database For Chrome.exe With Gflags.exe Makes It Run Unbearably Slowly; However, Turning On The User Stack Trace Database On For The Browser Alone Is Just Fine. While It's Possible To Turn On The User Stack Database With The "!gflag" Debugging Extension, It's Too Late To Do This By The Time The Initial Debugger Breakpoint Hits. The Only Reasonable Way To Do This Is To Launch GFlags.exe, Enable The User Stack Trace Database (per Image Below), Launch Chrome Under The Debugger. Set A Breakpont When Chrome.dll Loads With "sxe Ld Chrome.dll". Step Up, To Allow Chrome.dll To Initialize. Disable The Stack Trace Database In GFlags.exe. Continue Chrome, Optionally Detaching The Debugger. Image GFlags.exe Settings For User Mode Stack Trace Database. If You Then Ever Suffer A Browser Memory Leak, You Can Snarf A Dump Of The Process With Umdh -p: > Chrome-browser-leak-umdh-dump.txt Which Can Then Typically Be "trivially" Analyzed To Find The Culprit. Miscellaneous Note That By Default Application Verifier Only Works With Non-official Builds Of Chromium. To Use Application Verifier On Official Builds You Need To Add --disable-features=RendererCodeIntegrity To Avoid Sandbox Crashes In Renderer Processes. See Crbug.com/1004989 For Details. See Also This Page. Application Verifier Is A Free Tool From Microsoft (available As Part Of The Windows SDK) That Can Be Used To Flush Out Programming Errors. Starting With M68 Application Verifier Can Be Enabled For Chrome.exe Without Needing To Disable The Sandbox. After Adding Chrome.exe To The List Of Applications To Be Stressed You Need To Expand The List Of Basics Checks And Disable The Leak Checks. You May Also Need To Disable Handles And Locks Checks Depending On Your Graphics Driver And Specific Chrome Version, But The Eventual Goal Is To Have Chrome Run With Handles And Locks Checks Enabled. When Bugs Are Found Chrome Will Trigger A Breakpoint So Running All Chrome Processes Under A Debugger Is Recommended. Chrome Will Run Much More Slowly Because Application Verifier Puts Every Heap Allocation On A Separate Page. Note That With PartitionAlloc Everywhere Most Chromium Allocations Don't Actually Go Through The Windows Heap And Are Therefore Unaffected By Application Verifier. You Can Check The Undocumented 'Cuzz' Checkbox In Application Verifier To Get The Windows Thread Scheduler To Add Some Extra Randomness In Order To Help Expose Race Conditions In Your Code. To Put A Breakpoint On CreateFile(), Add This Break Point: {,,kernel32.dll}_CreateFileW@28 {,,kernel32.dll} Specifies The DLL (context Operator). _ Prefix Means Extern "C". @28 Postfix Means _stdcall With The Stack Pop At The End Of The Function. I.e. The Number Of Arguments In BYTES. You Can Use DebugView From SysInternals Or Sawbuck To View LOG() Messages That Normally Go To Stderr On POSIX. at online marketplaces:
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21Computer Science 10 - Lecture 2: How It Works - 3D Graphics
The Beauty and Joy of Computing
“Computer Science 10 - Lecture 2: How It Works - 3D Graphics” Metadata:
- Title: ➤ Computer Science 10 - Lecture 2: How It Works - 3D Graphics
“Computer Science 10 - Lecture 2: How It Works - 3D Graphics” Subjects and Themes:
- Subjects: ➤ ucberkeley - uc - Spring 2012 - Education - webcast.berkeley - berkeley - cal
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- Internet Archive ID: ucberkeley_webcast_UNnDWBcvjrY
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22Texas Instrument Book: Texas-instruments-home-computer-graphics-programs
Texas Instrument Book: texas-instruments-home-computer-graphics-programs
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- Title: ➤ Texas Instrument Book: Texas-instruments-home-computer-graphics-programs
- Language: English
“Texas Instrument Book: Texas-instruments-home-computer-graphics-programs” Subjects and Themes:
- Subjects: ➤ call - print - program - goto - computer - programs - color - char - isbn - memory - call clear - call char - program listing - call color - texas instruments - memory location - programming tips - program writing - len turner - jim cole
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- Internet Archive ID: ➤ tibook_texas-instruments-home-computer-graphics-programs
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23Rampage Computer Product's Cyber Graphics Utility Manuals
By Rampage Computer Products
Rampage Computer Product's Cyber Graphics Utility manuals. For Atari 8-bit computers.
“Rampage Computer Product's Cyber Graphics Utility Manuals” Metadata:
- Title: ➤ Rampage Computer Product's Cyber Graphics Utility Manuals
- Author: Rampage Computer Products
- Language: English
“Rampage Computer Product's Cyber Graphics Utility Manuals” Subjects and Themes:
- Subjects: ➤ Rampage - Computer - Products - Cyber - Graphics - Utility - Manual - Atari - 400 - 800 - 1200XL - 800XL - 130XE - XEGS - XL - XE - 8-bit
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- Internet Archive ID: ➤ cyber-graphics-utility-introduction-sheet-rampage-computer-products
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24Hypa Ball (1986)(Odin Computer Graphics)[cr Light Circle]
Hypa Ball (1986)(Odin Computer Graphics)[cr Light Circle]
“Hypa Ball (1986)(Odin Computer Graphics)[cr Light Circle]” Metadata:
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- Language: English
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25Hypa Ball (1986)(Odin Computer Graphics)[cr REM][Docs][#048]
Hypa Ball (1986)(Odin Computer Graphics)[cr REM][Docs][#048]
“Hypa Ball (1986)(Odin Computer Graphics)[cr REM][Docs][#048]” Metadata:
- Title: ➤ Hypa Ball (1986)(Odin Computer Graphics)[cr REM][Docs][#048]
- Language: English
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The book is available for download in "software" format, the size of the file-s is: 2.12 Mbs, the file-s for this book were downloaded 76 times, the file-s went public at Mon Apr 19 2021.
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26Japan Computer Graphics Lab ( 1984)
By @VintageCG
-*......::..:.......-.-@@@@**+======----=====%@@@#*:+*++.:-:..:.....:*-*-%*@@@ @.:.....:..........#@@@@%#***+======---====---==*@@@++::.*---:-.:::.....::*..+ +........:.....:#@@@%**##*++========-::-==--------=#@@@%@%:-.:%#+-:.....::.:%+ ......:.:.-..=:@@@*++++*++==---=====-:--------===---=+%@@+:.-=-==.=.-=--*.:*:. *+.........:.#@%*+=--------::---====----------=====--===*@@@+.:*:..::+++.+.... ...:..-..:.:@@#=----:::::::::::::-===-------=====-=====---+@@=.:..:#.-=.=*=... .......::.:@@#+=---=--::::::::::::::----============+==-::::%@%.--..*=:-=:%*.- ..:.:...:+@@%+===+%@@@@@@@@#+=::::::::-===+=========++==:::::=@@-...:..:.:.+#= .....=:.-@@#*===+@%*:..::%#*@@@@%+:::::=+++++++==============-*@#:*.:.......-. -....::.%@@+=-:-=@@::......:+#=*+@@@*=-=+**++++======++++++++==+@@+.=-#=.:.-.: ...:....#@%+-:::-%@::.....:...:...-*@@%*+*****++++====+++++++==-:+@@*#=*.:.:-@ ..:.::-=@@@*-:::-=%@+.=........#@%-:.-@@@*###*+++++====++=++*####%@@+-...*:=-. ..:.=.-:%@@%+----==*@@@::...:...:--::..*@@@%#****++=====+*@@@@@@@@@@:......:.. .:-..:..=@@@#+=------=#@@@@-.:..-.:......*@@@#***++=+*#@@@%@@@%*:...-++:=@.... .......::-#@@*++========++#@@@@@*=::::.=-.*@@@#***#@@@@@*-+**@@=.:.-++.-++.:.% ........:=:@@@@%#**+++++++++*##%@@@@@@@%=::@@@#**%@@@*-:=.......:.=%:.......-* :........==@@@@@@@@@@%%##**##%#%%%@@@@@@@@@@@#**%@@+:*--*.:...:@+=@@@%*.:...:. ......:.-.-+@@@@@@@@@@@@@@%@@@%%%%@@@@@@@@#****#@@%@@@@@@@@@@@@@@@@@@=+:..%*.: .....:..::-*@@@@@@@@@@@@@@@@@@@@@@@@@@@%#****++#@@@@@@@@@@@@@@@@@@@@=+:+.::-.= ....=...::.:#%@@@@@@@@@@@@@@@@@@@@@@@@@@%%##*++%@@@@@@@@@@@@@@@@@@@@-:#.....:: *............=@@@@@@@@@@@@@@@@@@@@@@@@@@@###*++%@@@@@@@@@@@@@@@@@@@=.-+-.:.:+. ..............=+@@@@@@@@@@@@@@@@@@@@@%#**++=-:-#@@@@@@@@@@@@@@@#%++-..:..:.... ...:.-.+:*=#...:#@%@@@@@@@@@@@@@@@%%#*++==-----*@@@@@@@@%@@@@=....-:=..-%...:. =.+:.....:...:...#%@@@@@@@@@@@@@@@%#**++=+*@#@@@@@@@@@@##@@@*=...-=.....=..... :..-..:..:+.:...:.*@@@@@@@@@@@@@@%#***+++=+#@@@@@%#####@@@@@...:+=:*:..-....-: +:..........=......-@@@@@@@@@@@@%#***+++====*####*##%%@@@@-:-:=-:+-..-:#=:.-.= :.:.......*...-.....:+@@@@@@@@@%#*****++++++*###%%@@@@@@@#.---::..:...:#=:*:.: ........:........:.:..==@@@@@@@##*#####%@%@@@@@@@@@@@@@@*@=::-.=+**:..:.:--.+- ..:-.......:.....-......=@@@@@@#*####%@%@@@@@@@@@@@@@@@-.+=..:.:-+-*#@@#@:..:: ..:...:::................:=@@@@%#****###@@@@@@#%@@@@@@*-..:+-*-==-::+-**@=*=:: :...:..:+:@:=-=..:...-.:....:%@@@###*****#%@@@@@@@@@@#+*%-.....-.-:@*+.+.=.::: ...:....*.........*=....#@+...=@@@@@#***++*##@@@@@@@+=-+-=:.++*+:..:-*..=@-%*. ..-....-.:.............:@@@@#:...+@@@@@%#**#@@@@@@%@:+..:*+=##.=@-+:=.@-@@-**. :.........:::.........=*@@@@@@#.-.:=@%@@@@@@@@#@*-..:..:.-....-=.=*=*%:+.---=# .:*:..:--:=-:.....:..-.*@@##@@@@:....:-:#@+#*%@+::::.==@::...**=..*-.:.-.-%+#% ......:.=:-#:.:=...::-.@@@%*#@@@@#.+...@%@@#===:-*=.:.*.:++:+..=::+#.-**::=:-= .=....:.......::+:..::+-@@%**%@@@@@=-.-@%@@-=.:....:.:....*.---+*.-.::..::.::. ...+-*.....-........=.-#@@*++#@@@@@#-+=-:@@-:=.=:..:.@-..:.....::-.==.=.-..:== ..-:=:.:*-.......=+..=.@@@#**%@@@@@@@++.=@@+:-.--:**:*.=...:.+-:.=.*-.=:.--.:+ +:.....:-......+..:-.*-@@@%++#@@@@@@@@=-+@@:#:#:.:==.-....:.-*:*-#:*-**:.-*%:@ :-*=..+.:.....-:..=..@=@@@*+=+%@@@@@@@@@%@@%=#:-:-@.=.:.+-.:-....-.::@.:.:+*#@ @MO4G3N .....-......:..=@@@#*==+#%@@@@@@@@@@@@#.#@%++=-:-.=.-.+=+...=+#=:-::.-@
“Japan Computer Graphics Lab ( 1984)” Metadata:
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- Author: @VintageCG
“Japan Computer Graphics Lab ( 1984)” Subjects and Themes:
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27Interactive Computer Graphics
By Walker, Burnham Sarle, 1901-, Gurd, J. R., joint author and Drawneek, E. A., joint author
Includes bibliographical references and index
“Interactive Computer Graphics” Metadata:
- Title: Interactive Computer Graphics
- Authors: Walker, Burnham Sarle, 1901-Gurd, J. R., joint authorDrawneek, E. A., joint author
- Language: English
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28INTERGRAPH COMPUTER SYSTEMS Experience Supreme Graphics Reality Demo CD-ROM
By Intergraph
INTERGRAPH COMPUTER SYSTEMS Experience Supreme Graphics Reality Demo CD-ROM
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- Author: Intergraph
- Language: English
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29Curves And Surfaces In Computer Vision And Graphics : 13-15 February 1990, Santa Clara, California
INTERGRAPH COMPUTER SYSTEMS Experience Supreme Graphics Reality Demo CD-ROM
“Curves And Surfaces In Computer Vision And Graphics : 13-15 February 1990, Santa Clara, California” Metadata:
- Title: ➤ Curves And Surfaces In Computer Vision And Graphics : 13-15 February 1990, Santa Clara, California
- Language: English
“Curves And Surfaces In Computer Vision And Graphics : 13-15 February 1990, Santa Clara, California” Subjects and Themes:
- Subjects: ➤ Computer graphics -- Congresses - Computer vision -- Congresses - Curves -- Congresses - Surfaces -- Congresses
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- Internet Archive ID: isbn_0819402982_1251
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30Designing Arcade Computer Game Graphics
This book is for anyone who is interested in producing arcade-style games.
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31Apple Boston Software The Boston Computer Society Graphics #3
Apple Boston Software The Boston Computer Society Graphics #3
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- Language: English
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32Item #15 - How To Get Started In Computer Graphics
Chris Heier explains the best way to go about becoming a computer graphics expert.
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33Non-Roman Font Generation Via Interactive Computer Graphics.
By Artero, James Claude
Available from National Technical Information Service, Springfield, Va
“Non-Roman Font Generation Via Interactive Computer Graphics.” Metadata:
- Title: ➤ Non-Roman Font Generation Via Interactive Computer Graphics.
- Author: Artero, James Claude
- Language: en_US,eng
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34NYIT Computer Graphics Lab 1986 SIGGRAPH "Recent Works" Reel
By NYIT Computer Graphics Lab
The NYIT Computer Graphics Laboratory was a research facility located in the Gerry House of the New York Institute of Technology between 1974-1992. At the CGL a variety of accomplishments were made such as the invention of the alpha channel as well as the development of computerized 2D animation. This reel, created for presentation at the 1986 SIGGRAPH event, contains a series of clips from a variety of work created at the CGL ranging from television station idents to short films and tests. Notable inclusions are "Digitoon" by Cam Macmillan and Alexander Hawley, "The Bleeps" by Hank Grebe, "User Abuser," and clips from "Gumby" and "The Works." This video was provided anonymously.
“NYIT Computer Graphics Lab 1986 SIGGRAPH "Recent Works" Reel” Metadata:
- Title: ➤ NYIT Computer Graphics Lab 1986 SIGGRAPH "Recent Works" Reel
- Author: NYIT Computer Graphics Lab
“NYIT Computer Graphics Lab 1986 SIGGRAPH "Recent Works" Reel” Subjects and Themes:
- Subjects: animation - nyit computer graphics lab - nyit
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- Internet Archive ID: nyitsiggraph1986
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35Apple II Computer Graphics 1983
The NYIT Computer Graphics Laboratory was a research facility located in the Gerry House of the New York Institute of Technology between 1974-1992. At the CGL a variety of accomplishments were made such as the invention of the alpha channel as well as the development of computerized 2D animation. This reel, created for presentation at the 1986 SIGGRAPH event, contains a series of clips from a variety of work created at the CGL ranging from television station idents to short films and tests. Notable inclusions are "Digitoon" by Cam Macmillan and Alexander Hawley, "The Bleeps" by Hank Grebe, "User Abuser," and clips from "Gumby" and "The Works." This video was provided anonymously.
“Apple II Computer Graphics 1983” Metadata:
- Title: ➤ Apple II Computer Graphics 1983
“Apple II Computer Graphics 1983” Subjects and Themes:
- Subjects: Computer Book - Apple II
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- Internet Archive ID: ➤ apple_ii_computer_graphics_1983_pdf__mlib
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36Al Cerullo In The Computer Graphics Lab
The NYIT Computer Graphics Laboratory was a research facility located in the Gerry House of the New York Institute of Technology between 1974-1992. At the CGL a variety of accomplishments were made such as the invention of the alpha channel as well as the development of computerized 2D animation. Pictured is lab member Al Cerullo. These images were provided anonymously.
“Al Cerullo In The Computer Graphics Lab” Metadata:
- Title: ➤ Al Cerullo In The Computer Graphics Lab
“Al Cerullo In The Computer Graphics Lab” Subjects and Themes:
- Subjects: animation - nyit computer graphics lab - nyit
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- Internet Archive ID: nyitalcerullo
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37Generation And Display Of Conjugate Surface Using Computer Graphics
By K Krishnamurthy
Book Source: Digital Library of India Item 2015.196595 dc.contributor.author: K Krishnamurthy dc.date.accessioned: 2015-07-08T09:09:12Z dc.date.available: 2015-07-08T09:09:12Z dc.date.digitalpublicationdate: 0000-00-00 dc.identifier.barcode: 5990010096536 dc.identifier.origpath: /rawdataupload/upload/0096/536 dc.identifier.copyno: 1 dc.identifier.uri: http://www.new.dli.ernet.in/handle/2015/196595 dc.description.scannerno: 1 dc.description.scanningcentre: IIIT, Allahabad dc.description.main: 1 dc.description.tagged: 0 dc.description.totalpages: 81 dc.format.mimetype: application/pdf dc.language.iso: English dc.publisher: Iit-kanpur dc.rights: Out_of_copyright dc.source.library: I I T Kanpur dc.subject.classification: Technology dc.subject.classification: Engineering. Technology In General dc.subject.classification: Mechanical Engineering In General. Nuclear Technology. Electrical Engineering. Machinery dc.title: Generation And Display Of Conjugate Surface Using Computer Graphics
“Generation And Display Of Conjugate Surface Using Computer Graphics” Metadata:
- Title: ➤ Generation And Display Of Conjugate Surface Using Computer Graphics
- Author: K Krishnamurthy
- Language: English
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- Internet Archive ID: in.ernet.dli.2015.196595
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38Visualization : Using Computer Graphics To Explore Data And Present Information
By Brown, Judith R. (Judith Richmond)
Book Source: Digital Library of India Item 2015.196595 dc.contributor.author: K Krishnamurthy dc.date.accessioned: 2015-07-08T09:09:12Z dc.date.available: 2015-07-08T09:09:12Z dc.date.digitalpublicationdate: 0000-00-00 dc.identifier.barcode: 5990010096536 dc.identifier.origpath: /rawdataupload/upload/0096/536 dc.identifier.copyno: 1 dc.identifier.uri: http://www.new.dli.ernet.in/handle/2015/196595 dc.description.scannerno: 1 dc.description.scanningcentre: IIIT, Allahabad dc.description.main: 1 dc.description.tagged: 0 dc.description.totalpages: 81 dc.format.mimetype: application/pdf dc.language.iso: English dc.publisher: Iit-kanpur dc.rights: Out_of_copyright dc.source.library: I I T Kanpur dc.subject.classification: Technology dc.subject.classification: Engineering. Technology In General dc.subject.classification: Mechanical Engineering In General. Nuclear Technology. Electrical Engineering. Machinery dc.title: Generation And Display Of Conjugate Surface Using Computer Graphics
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- Title: ➤ Visualization : Using Computer Graphics To Explore Data And Present Information
- Author: ➤ Brown, Judith R. (Judith Richmond)
- Language: English
“Visualization : Using Computer Graphics To Explore Data And Present Information” Subjects and Themes:
- Subjects: Computer graphics - Visualization - Programacao visual
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- Internet Archive ID: visualizationusi00brow
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393D Computer Graphics
By Watt, Alan H., 1942-
Book Source: Digital Library of India Item 2015.196595 dc.contributor.author: K Krishnamurthy dc.date.accessioned: 2015-07-08T09:09:12Z dc.date.available: 2015-07-08T09:09:12Z dc.date.digitalpublicationdate: 0000-00-00 dc.identifier.barcode: 5990010096536 dc.identifier.origpath: /rawdataupload/upload/0096/536 dc.identifier.copyno: 1 dc.identifier.uri: http://www.new.dli.ernet.in/handle/2015/196595 dc.description.scannerno: 1 dc.description.scanningcentre: IIIT, Allahabad dc.description.main: 1 dc.description.tagged: 0 dc.description.totalpages: 81 dc.format.mimetype: application/pdf dc.language.iso: English dc.publisher: Iit-kanpur dc.rights: Out_of_copyright dc.source.library: I I T Kanpur dc.subject.classification: Technology dc.subject.classification: Engineering. Technology In General dc.subject.classification: Mechanical Engineering In General. Nuclear Technology. Electrical Engineering. Machinery dc.title: Generation And Display Of Conjugate Surface Using Computer Graphics
“3D Computer Graphics” Metadata:
- Title: 3D Computer Graphics
- Author: Watt, Alan H., 1942-
- Language: English
“3D Computer Graphics” Subjects and Themes:
- Subjects: ➤ Computer graphics - Three-dimensional display systems
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- Internet Archive ID: 3dcomputergraphi0000watt
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40TRS-80 Color Computer Graphics
By Inman, Don
Book Source: Digital Library of India Item 2015.196595 dc.contributor.author: K Krishnamurthy dc.date.accessioned: 2015-07-08T09:09:12Z dc.date.available: 2015-07-08T09:09:12Z dc.date.digitalpublicationdate: 0000-00-00 dc.identifier.barcode: 5990010096536 dc.identifier.origpath: /rawdataupload/upload/0096/536 dc.identifier.copyno: 1 dc.identifier.uri: http://www.new.dli.ernet.in/handle/2015/196595 dc.description.scannerno: 1 dc.description.scanningcentre: IIIT, Allahabad dc.description.main: 1 dc.description.tagged: 0 dc.description.totalpages: 81 dc.format.mimetype: application/pdf dc.language.iso: English dc.publisher: Iit-kanpur dc.rights: Out_of_copyright dc.source.library: I I T Kanpur dc.subject.classification: Technology dc.subject.classification: Engineering. Technology In General dc.subject.classification: Mechanical Engineering In General. Nuclear Technology. Electrical Engineering. Machinery dc.title: Generation And Display Of Conjugate Surface Using Computer Graphics
“TRS-80 Color Computer Graphics” Metadata:
- Title: TRS-80 Color Computer Graphics
- Author: Inman, Don
- Language: English
“TRS-80 Color Computer Graphics” Subjects and Themes:
- Subjects: Color computer graphics - TRS-80 color computer
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- Internet Archive ID: trs80colorcomput0000inma
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41Equipment Arrangement Using Interactive Computer Graphics On Personal Computers.
By Meyers, Michael J.
Book Source: Digital Library of India Item 2015.196595 dc.contributor.author: K Krishnamurthy dc.date.accessioned: 2015-07-08T09:09:12Z dc.date.available: 2015-07-08T09:09:12Z dc.date.digitalpublicationdate: 0000-00-00 dc.identifier.barcode: 5990010096536 dc.identifier.origpath: /rawdataupload/upload/0096/536 dc.identifier.copyno: 1 dc.identifier.uri: http://www.new.dli.ernet.in/handle/2015/196595 dc.description.scannerno: 1 dc.description.scanningcentre: IIIT, Allahabad dc.description.main: 1 dc.description.tagged: 0 dc.description.totalpages: 81 dc.format.mimetype: application/pdf dc.language.iso: English dc.publisher: Iit-kanpur dc.rights: Out_of_copyright dc.source.library: I I T Kanpur dc.subject.classification: Technology dc.subject.classification: Engineering. Technology In General dc.subject.classification: Mechanical Engineering In General. Nuclear Technology. Electrical Engineering. Machinery dc.title: Generation And Display Of Conjugate Surface Using Computer Graphics
“Equipment Arrangement Using Interactive Computer Graphics On Personal Computers.” Metadata:
- Title: ➤ Equipment Arrangement Using Interactive Computer Graphics On Personal Computers.
- Author: Meyers, Michael J.
- Language: English
“Equipment Arrangement Using Interactive Computer Graphics On Personal Computers.” Subjects and Themes:
- Subjects: Naval architecture - NA
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- Internet Archive ID: equipmentrrangem1094521827
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42Physical Simulations With Computer Color Graphics
By Los Alamos Scientific Laboratory, United States Energy Research and Development Administration
This film depicts computer simulation technology employed by the Los Alamos Scientific Laboratory during the mid 1970s. Includes three different graphical simulations of an explosion accompanied by synthesizer music and sound effects.
“Physical Simulations With Computer Color Graphics” Metadata:
- Title: ➤ Physical Simulations With Computer Color Graphics
- Author: ➤ Los Alamos Scientific Laboratory, United States Energy Research and Development Administration
- Language: English
“Physical Simulations With Computer Color Graphics” Subjects and Themes:
- Subjects: Computer graphics - Computer simulation - Physics
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- Internet Archive ID: ➤ UWMCEMCMISC001LosAlamosPhysicalSimulations
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43FNART, 1966-- An Early One-pager On 3D Computer Graphics
By Ted Nelson
(This was a dictation experiment using a paid Vassar student, proving that dictation was not a workable method either for the student or for me.) It was two weeks from the dictation to the typing, not practical. FNART was my code name for "Fantasm Article". (I used unchanging code names for writings whose titles would likely change.) The typist misheard it. It started to be an article on 3D computer graphics-- then unimaginable by most people-- but also showed that a coherent article cannot be dictated, but needs rough drafting followed by rearrangement (in those days called cut and paste). The last sentence was obviously a mishearing, but of what?
“FNART, 1966-- An Early One-pager On 3D Computer Graphics” Metadata:
- Title: ➤ FNART, 1966-- An Early One-pager On 3D Computer Graphics
- Author: Ted Nelson
- Language: English
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- Internet Archive ID: fnart1966_201908
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44French-English - English - French Dictionary Of Computer Graphics
By F. Jemaa
(This was a dictation experiment using a paid Vassar student, proving that dictation was not a workable method either for the student or for me.) It was two weeks from the dictation to the typing, not practical. FNART was my code name for "Fantasm Article". (I used unchanging code names for writings whose titles would likely change.) The typist misheard it. It started to be an article on 3D computer graphics-- then unimaginable by most people-- but also showed that a coherent article cannot be dictated, but needs rough drafting followed by rearrangement (in those days called cut and paste). The last sentence was obviously a mishearing, but of what?
“French-English - English - French Dictionary Of Computer Graphics” Metadata:
- Title: ➤ French-English - English - French Dictionary Of Computer Graphics
- Author: F. Jemaa
- Language: English
Edition Identifiers:
- Internet Archive ID: frenchenglisheng0000fjem
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45Dynamic Stall Analysis Utilizing Interactive Computer Graphics
By Pagenkopf, Eric L.
(This was a dictation experiment using a paid Vassar student, proving that dictation was not a workable method either for the student or for me.) It was two weeks from the dictation to the typing, not practical. FNART was my code name for "Fantasm Article". (I used unchanging code names for writings whose titles would likely change.) The typist misheard it. It started to be an article on 3D computer graphics-- then unimaginable by most people-- but also showed that a coherent article cannot be dictated, but needs rough drafting followed by rearrangement (in those days called cut and paste). The last sentence was obviously a mishearing, but of what?
“Dynamic Stall Analysis Utilizing Interactive Computer Graphics” Metadata:
- Title: ➤ Dynamic Stall Analysis Utilizing Interactive Computer Graphics
- Author: Pagenkopf, Eric L.
- Language: en_US
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- Internet Archive ID: dynamicstallanal00page
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46Computer Graphics For Java Programmers
By Ammeraal, L. (Leendert)
(This was a dictation experiment using a paid Vassar student, proving that dictation was not a workable method either for the student or for me.) It was two weeks from the dictation to the typing, not practical. FNART was my code name for "Fantasm Article". (I used unchanging code names for writings whose titles would likely change.) The typist misheard it. It started to be an article on 3D computer graphics-- then unimaginable by most people-- but also showed that a coherent article cannot be dictated, but needs rough drafting followed by rearrangement (in those days called cut and paste). The last sentence was obviously a mishearing, but of what?
“Computer Graphics For Java Programmers” Metadata:
- Title: ➤ Computer Graphics For Java Programmers
- Author: Ammeraal, L. (Leendert)
- Language: English
“Computer Graphics For Java Programmers” Subjects and Themes:
- Subjects: ➤ Computer graphics - Java (Computer program language)
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- Internet Archive ID: computergraphics0000amme
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47VCF3 — Ed Kramer — Computer Graphics Technology
By Vintage Computer Federation
Ed Kramer — Computer Graphics Technology Vintage Computer Festival 3.0 Sunday, October 3, 1999 Ed has been creating computer graphics since the days when it was done using mainly analog video devices. Today he's a Sequence Supervisor for Industrial Light & Magic doing computer generated graphics and special effects for such films as "Deep Impact", "The Mummy" and "Star Wars: The Phantom Menace". Vintage Computer Festival 3.0 was held at the Santa Clara Convention Center in Santa Clara, California on October 2-3, 1999. A small portion of this talk is missing due to changing cassette tapes. This has been marked with a beep. Vintage Computer Federation (http://vcfed.org) is a 501(c)3 non-profit educational organization existing for and led by computer history hobbyists. Tapes digitized by Kevin Savetz (http://twitter.com/kevinSavetz) in September 2016.
“VCF3 — Ed Kramer — Computer Graphics Technology” Metadata:
- Title: ➤ VCF3 — Ed Kramer — Computer Graphics Technology
- Author: Vintage Computer Federation
- Language: English
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- Internet Archive ID: ➤ VCF3-EdKramer-ComputerGraphicsTechnology
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48Scary Monsters (1986)(Odin Computer Graphics)[cr FLT][h FBR][t +2 FLT]
Scary Monsters (1986)(Odin Computer Graphics)[cr FLT][h FBR][t +2 FLT]
“Scary Monsters (1986)(Odin Computer Graphics)[cr FLT][h FBR][t +2 FLT]” Metadata:
- Title: ➤ Scary Monsters (1986)(Odin Computer Graphics)[cr FLT][h FBR][t +2 FLT]
- Language: English
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- Internet Archive ID: ➤ Scary_Monsters_1986_Odin_Computer_Graphics_cr_FLT_h_FBR_t_2_FLT
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49Hell - The World Of Computer Graphics Part 2
By Joe Kaczmarek
For this work, I really wanted to convey a sense of intense heat, so I spent a while playing around with the lighting. Overall, I think it came out pretty good. My only gripe was the lava, which didn't look as realistic as I hoped.
“Hell - The World Of Computer Graphics Part 2” Metadata:
- Title: ➤ Hell - The World Of Computer Graphics Part 2
- Author: Joe Kaczmarek
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- Internet Archive ID: ➤ JoeKaczmarekHellTheWorldofComputerGraphicsPart2
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50Wiki - Computer Graphics 2014
DokuWiki: Computer Graphics 2014 Dumped with DokuWiki-Dumper v0.1.11, and uploaded with dokuWikiUploader v0.1.17.
“Wiki - Computer Graphics 2014” Metadata:
- Title: Wiki - Computer Graphics 2014
- Language: English
“Wiki - Computer Graphics 2014” Subjects and Themes:
- Subjects: ➤ wiki - wikiteam - DokuWiki - dokuWikiDumper - wikidump - Computer Graphics 2014 - www.cad.zju.edu.cn_home_zhx_cg_2014
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- Internet Archive ID: ➤ wiki-www.cad.zju.edu.cn_home_zhx_cg_2014-20230429
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