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Computer Graphics%2c Computer Art by Herbert W. Franke
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1State Of The Art In Computer Graphics : Aspects Of Visualization
“State Of The Art In Computer Graphics : Aspects Of Visualization” Metadata:
- Title: ➤ State Of The Art In Computer Graphics : Aspects Of Visualization
- Language: English
“State Of The Art In Computer Graphics : Aspects Of Visualization” Subjects and Themes:
- Subjects: ➤ Computer graphics -- Congresses - Visualization -- Congresses
Edition Identifiers:
- Internet Archive ID: stateofartincomp0000unse
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2Computer Graphics : The Best Of Computer Art And Design
“Computer Graphics : The Best Of Computer Art And Design” Metadata:
- Title: ➤ Computer Graphics : The Best Of Computer Art And Design
- Language: English
“Computer Graphics : The Best Of Computer Art And Design” Subjects and Themes:
- Subjects: Computer art - Computer graphics - Commercial art - Computer-aided design - Computergraphik (Kunst)
Edition Identifiers:
- Internet Archive ID: computergraphics0000unse_t6f7
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The book is available for download in "texts" format, the size of the file-s is: 604.15 Mbs, the file-s for this book were downloaded 213 times, the file-s went public at Thu Feb 13 2020.
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3Computer Graphics & Art 1977 Vol. 2 No 01-04
Berkeley: Berkeley Enterprises Inc., 1977. — 36 p. The magazine of interdisciplinary computer graphics for professional graphics people and computer artists. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists. Vol II, №№ 01-04
“Computer Graphics & Art 1977 Vol. 2 No 01-04” Metadata:
- Title: ➤ Computer Graphics & Art 1977 Vol. 2 No 01-04
- Language: English
“Computer Graphics & Art 1977 Vol. 2 No 01-04” Subjects and Themes:
- Subjects: ➤ computer graphics - computer design - art history - history of technology - Vera Molnar - Lillian F. Schwartz - Otto Beckmann - Ken Knowlton - James Ver Hague - Kerry Jones - Herbert W. Franke - Edward Zajec - Vladimir Bonačić - Grace C. Hertlein - José Luis Alexanco - Matsuko K. Sasaki - A. Michael Noll - digital art
Edition Identifiers:
- Internet Archive ID: ➤ computer-graphics-and-art-1977-no-01_04
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4Computer Graphics And Art Vol 1 No 2
By Grace C. Hertlen
the second edition of Computer Graphics and Art
“Computer Graphics And Art Vol 1 No 2” Metadata:
- Title: ➤ Computer Graphics And Art Vol 1 No 2
- Author: Grace C. Hertlen
- Language: English
“Computer Graphics And Art Vol 1 No 2” Subjects and Themes:
- Subjects: Computer Art - Computer Graphics - Generative Art - Programming
Edition Identifiers:
- Internet Archive ID: ➤ computer-graphics-and-art-vol-1-no-2
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The book is available for download in "texts" format, the size of the file-s is: 33.95 Mbs, the file-s for this book were downloaded 181 times, the file-s went public at Tue Jan 17 2023.
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5The Art Of Maya : An Introduction To 3D Computer Graphics
the second edition of Computer Graphics and Art
“The Art Of Maya : An Introduction To 3D Computer Graphics” Metadata:
- Title: ➤ The Art Of Maya : An Introduction To 3D Computer Graphics
- Language: English
“The Art Of Maya : An Introduction To 3D Computer Graphics” Subjects and Themes:
- Subjects: Maya (Computer file) - Computer animation
Edition Identifiers:
- Internet Archive ID: artofmayaintrodu0000unse
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6ERIC ED529759: 2007 Mississippi Curriculum Framework: Secondary Computer Graphics. (Program CIP: 50.0402 - Commercial And Advertising Art)
By ERIC
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act III, 1998; and No Child Left Behind Act of 2001). The Computer Graphics Technology Program is a two-year occupational program that provides instruction in the basics of graphic design and the use of computer software to produce various media including print, video, and Web page projects. The proposed program will consist of two courses for students in grades 10-12, with each course offering two Carnegie units of vocational-technical credit toward graduation. This program will prepare students for entry-level employment in screen printing, basic Web page design, and advertising layout for print publications; and to continue their studies in postsecondary educational programs. Industry standards referenced are from the "Career Cluster Resources for Arts, A/V Technology and Communications" published by the National Association of State Directors of Career Technical Education Consortium. Additional research data used in the development of this publication were collected from a review of related literature and from surveys of local experts in business, industry, and education. Appended are: (1) Graphic Design Standards; (2) Academic Standards; (3) 21st Century Skills; and (4) Rubrics. A list of suggested references is provided for each unit. (Contains 6 footnotes.)
“ERIC ED529759: 2007 Mississippi Curriculum Framework: Secondary Computer Graphics. (Program CIP: 50.0402 - Commercial And Advertising Art)” Metadata:
- Title: ➤ ERIC ED529759: 2007 Mississippi Curriculum Framework: Secondary Computer Graphics. (Program CIP: 50.0402 - Commercial And Advertising Art)
- Author: ERIC
- Language: English
“ERIC ED529759: 2007 Mississippi Curriculum Framework: Secondary Computer Graphics. (Program CIP: 50.0402 - Commercial And Advertising Art)” Subjects and Themes:
- Subjects: ➤ ERIC Archive - Vocational Education - Secondary School Curriculum - Time on Task - Competence - Course Objectives - Teaching Methods - Student Evaluation - Academic Standards - Job Skills - Federal Legislation - Educational Legislation - State Legislation - Scoring Rubrics - Computer Graphics - Creel, Jo Anne - Denson, Cornelius - New, Ray
Edition Identifiers:
- Internet Archive ID: ERIC_ED529759
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7The Art And Science Of Digital Compositing (The Morgan Kaufmann Series In Computer Graphics)
By Ron Brinkmann
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act III, 1998; and No Child Left Behind Act of 2001). The Computer Graphics Technology Program is a two-year occupational program that provides instruction in the basics of graphic design and the use of computer software to produce various media including print, video, and Web page projects. The proposed program will consist of two courses for students in grades 10-12, with each course offering two Carnegie units of vocational-technical credit toward graduation. This program will prepare students for entry-level employment in screen printing, basic Web page design, and advertising layout for print publications; and to continue their studies in postsecondary educational programs. Industry standards referenced are from the "Career Cluster Resources for Arts, A/V Technology and Communications" published by the National Association of State Directors of Career Technical Education Consortium. Additional research data used in the development of this publication were collected from a review of related literature and from surveys of local experts in business, industry, and education. Appended are: (1) Graphic Design Standards; (2) Academic Standards; (3) 21st Century Skills; and (4) Rubrics. A list of suggested references is provided for each unit. (Contains 6 footnotes.)
“The Art And Science Of Digital Compositing (The Morgan Kaufmann Series In Computer Graphics)” Metadata:
- Title: ➤ The Art And Science Of Digital Compositing (The Morgan Kaufmann Series In Computer Graphics)
- Author: Ron Brinkmann
- Language: English
Edition Identifiers:
- Internet Archive ID: artscienceofdigi00brin
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8The Art Of Computer Graphics Programming : A Structured Introduction For Architects And Designers
By Mitchell, William J. (William John), 1944-2010
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act III, 1998; and No Child Left Behind Act of 2001). The Computer Graphics Technology Program is a two-year occupational program that provides instruction in the basics of graphic design and the use of computer software to produce various media including print, video, and Web page projects. The proposed program will consist of two courses for students in grades 10-12, with each course offering two Carnegie units of vocational-technical credit toward graduation. This program will prepare students for entry-level employment in screen printing, basic Web page design, and advertising layout for print publications; and to continue their studies in postsecondary educational programs. Industry standards referenced are from the "Career Cluster Resources for Arts, A/V Technology and Communications" published by the National Association of State Directors of Career Technical Education Consortium. Additional research data used in the development of this publication were collected from a review of related literature and from surveys of local experts in business, industry, and education. Appended are: (1) Graphic Design Standards; (2) Academic Standards; (3) 21st Century Skills; and (4) Rubrics. A list of suggested references is provided for each unit. (Contains 6 footnotes.)
“The Art Of Computer Graphics Programming : A Structured Introduction For Architects And Designers” Metadata:
- Title: ➤ The Art Of Computer Graphics Programming : A Structured Introduction For Architects And Designers
- Author: ➤ Mitchell, William J. (William John), 1944-2010
- Language: English
“The Art Of Computer Graphics Programming : A Structured Introduction For Architects And Designers” Subjects and Themes:
- Subjects: ➤ Computer graphics - Pascal (Computer program language) - Structured programming - PASCAL (Langage de programmation) - Programmation structurée - Infographie - Computergraphik - PASCAL (Programmiersprache) - Strukturierte Programmierung - Computer systems Graphic displays Programming Methodology
Edition Identifiers:
- Internet Archive ID: artofcomputergra0000mitc
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The book is available for download in "texts" format, the size of the file-s is: 925.20 Mbs, the file-s for this book were downloaded 226 times, the file-s went public at Thu Oct 22 2020.
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9Computer Graphics, Computer Art
By Franke, Herbert W., 1927-
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act III, 1998; and No Child Left Behind Act of 2001). The Computer Graphics Technology Program is a two-year occupational program that provides instruction in the basics of graphic design and the use of computer software to produce various media including print, video, and Web page projects. The proposed program will consist of two courses for students in grades 10-12, with each course offering two Carnegie units of vocational-technical credit toward graduation. This program will prepare students for entry-level employment in screen printing, basic Web page design, and advertising layout for print publications; and to continue their studies in postsecondary educational programs. Industry standards referenced are from the "Career Cluster Resources for Arts, A/V Technology and Communications" published by the National Association of State Directors of Career Technical Education Consortium. Additional research data used in the development of this publication were collected from a review of related literature and from surveys of local experts in business, industry, and education. Appended are: (1) Graphic Design Standards; (2) Academic Standards; (3) 21st Century Skills; and (4) Rubrics. A list of suggested references is provided for each unit. (Contains 6 footnotes.)
“Computer Graphics, Computer Art” Metadata:
- Title: ➤ Computer Graphics, Computer Art
- Author: Franke, Herbert W., 1927-
- Language: English
“Computer Graphics, Computer Art” Subjects and Themes:
- Subjects: ➤ Computer graphics - Computer art - Infographie - Art par ordinateur - Computergrafik - Computerkunst
Edition Identifiers:
- Internet Archive ID: computergraphics0000fran
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The book is available for download in "texts" format, the size of the file-s is: 527.87 Mbs, the file-s for this book were downloaded 743 times, the file-s went public at Mon Aug 09 2021.
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10Computer Graphics; Utility, Production, Art
By Graphics Symposium University of California, Los Angeles, 1966, Gruenberger, Fred, 1918-1998, ed, University of California, Los Angeles and Informatics Inc
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act III, 1998; and No Child Left Behind Act of 2001). The Computer Graphics Technology Program is a two-year occupational program that provides instruction in the basics of graphic design and the use of computer software to produce various media including print, video, and Web page projects. The proposed program will consist of two courses for students in grades 10-12, with each course offering two Carnegie units of vocational-technical credit toward graduation. This program will prepare students for entry-level employment in screen printing, basic Web page design, and advertising layout for print publications; and to continue their studies in postsecondary educational programs. Industry standards referenced are from the "Career Cluster Resources for Arts, A/V Technology and Communications" published by the National Association of State Directors of Career Technical Education Consortium. Additional research data used in the development of this publication were collected from a review of related literature and from surveys of local experts in business, industry, and education. Appended are: (1) Graphic Design Standards; (2) Academic Standards; (3) 21st Century Skills; and (4) Rubrics. A list of suggested references is provided for each unit. (Contains 6 footnotes.)
“Computer Graphics; Utility, Production, Art” Metadata:
- Title: ➤ Computer Graphics; Utility, Production, Art
- Authors: ➤ Graphics Symposium University of California, Los Angeles, 1966Gruenberger, Fred, 1918-1998, edUniversity of California, Los AngelesInformatics Inc
- Language: English
Edition Identifiers:
- Internet Archive ID: computergraphics00grap
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11Computer Graphics : Visual Technology And Art : Proceedings Of Computer Graphics Tokyo '85
By Computer Graphics Tokyo '85 (1985)
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act III, 1998; and No Child Left Behind Act of 2001). The Computer Graphics Technology Program is a two-year occupational program that provides instruction in the basics of graphic design and the use of computer software to produce various media including print, video, and Web page projects. The proposed program will consist of two courses for students in grades 10-12, with each course offering two Carnegie units of vocational-technical credit toward graduation. This program will prepare students for entry-level employment in screen printing, basic Web page design, and advertising layout for print publications; and to continue their studies in postsecondary educational programs. Industry standards referenced are from the "Career Cluster Resources for Arts, A/V Technology and Communications" published by the National Association of State Directors of Career Technical Education Consortium. Additional research data used in the development of this publication were collected from a review of related literature and from surveys of local experts in business, industry, and education. Appended are: (1) Graphic Design Standards; (2) Academic Standards; (3) 21st Century Skills; and (4) Rubrics. A list of suggested references is provided for each unit. (Contains 6 footnotes.)
“Computer Graphics : Visual Technology And Art : Proceedings Of Computer Graphics Tokyo '85” Metadata:
- Title: ➤ Computer Graphics : Visual Technology And Art : Proceedings Of Computer Graphics Tokyo '85
- Author: ➤ Computer Graphics Tokyo '85 (1985)
- Language: English
“Computer Graphics : Visual Technology And Art : Proceedings Of Computer Graphics Tokyo '85” Subjects and Themes:
- Subjects: Computer graphics - Infographie - Computergraphik - Kongress - Computergrafik
Edition Identifiers:
- Internet Archive ID: computergraphics0000comp_z7g3
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12The Art Of Maya : An Introduction To 3D Computer Graphics
By Alias (Firm)
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act III, 1998; and No Child Left Behind Act of 2001). The Computer Graphics Technology Program is a two-year occupational program that provides instruction in the basics of graphic design and the use of computer software to produce various media including print, video, and Web page projects. The proposed program will consist of two courses for students in grades 10-12, with each course offering two Carnegie units of vocational-technical credit toward graduation. This program will prepare students for entry-level employment in screen printing, basic Web page design, and advertising layout for print publications; and to continue their studies in postsecondary educational programs. Industry standards referenced are from the "Career Cluster Resources for Arts, A/V Technology and Communications" published by the National Association of State Directors of Career Technical Education Consortium. Additional research data used in the development of this publication were collected from a review of related literature and from surveys of local experts in business, industry, and education. Appended are: (1) Graphic Design Standards; (2) Academic Standards; (3) 21st Century Skills; and (4) Rubrics. A list of suggested references is provided for each unit. (Contains 6 footnotes.)
“The Art Of Maya : An Introduction To 3D Computer Graphics” Metadata:
- Title: ➤ The Art Of Maya : An Introduction To 3D Computer Graphics
- Author: Alias (Firm)
- Language: English
“The Art Of Maya : An Introduction To 3D Computer Graphics” Subjects and Themes:
- Subjects: ➤ Computing and Information Technology - Desktop Publishing - General - Computer Graphics - General - Computers - Computers - Other Applications - Computer Books: General - Three-dimensional display systems - Computers / Computer Graphics / Design - Computer Graphics - Game Programming - Computer Animation - Maya (Computer file) - Computer animation
Edition Identifiers:
- Internet Archive ID: artofmaya00alia
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13Computer Art And Graphics : How To Program With Personal Computers
By Brück, Axel, 1946-
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through increased requirements for mastery and attainment of competency as documented through both formative and summative assessments. The courses in this document reflect the statutory requirements as found in Section 37-3-49, Mississippi Code of 1972, as amended (Section 37-3-46). In addition, this curriculum reflects guidelines imposed by federal and state mandates (Laws, 1988, ch. 487, Section 14; Laws, 1991, ch. 423, Section 1; Laws, 1992, ch. 519, Section 4 effective from and after July 1, 1992; Carl D. Perkins Vocational Education Act III, 1998; and No Child Left Behind Act of 2001). The Computer Graphics Technology Program is a two-year occupational program that provides instruction in the basics of graphic design and the use of computer software to produce various media including print, video, and Web page projects. The proposed program will consist of two courses for students in grades 10-12, with each course offering two Carnegie units of vocational-technical credit toward graduation. This program will prepare students for entry-level employment in screen printing, basic Web page design, and advertising layout for print publications; and to continue their studies in postsecondary educational programs. Industry standards referenced are from the "Career Cluster Resources for Arts, A/V Technology and Communications" published by the National Association of State Directors of Career Technical Education Consortium. Additional research data used in the development of this publication were collected from a review of related literature and from surveys of local experts in business, industry, and education. Appended are: (1) Graphic Design Standards; (2) Academic Standards; (3) 21st Century Skills; and (4) Rubrics. A list of suggested references is provided for each unit. (Contains 6 footnotes.)
“Computer Art And Graphics : How To Program With Personal Computers” Metadata:
- Title: ➤ Computer Art And Graphics : How To Program With Personal Computers
- Author: Brück, Axel, 1946-
- Language: English
“Computer Art And Graphics : How To Program With Personal Computers” Subjects and Themes:
- Subjects: ➤ Computer graphics - Microcomputers -- Programming - Computer Graphics - Infographie - Micro-ordinateurs -- Programmation - computer graphics - Personal computer systems Graphic displays Programs - Manuals
Edition Identifiers:
- Internet Archive ID: computerartgraph0000bruc
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14Computer Graphics & Art 1976 Vol. 1 № 02-04
Berkeley: Berkeley Enterprises Inc., 1976. — 36 p. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists such as Manfred Mohr. Volume I, №№ 02-04 .
“Computer Graphics & Art 1976 Vol. 1 № 02-04” Metadata:
- Title: ➤ Computer Graphics & Art 1976 Vol. 1 № 02-04
- Language: English
“Computer Graphics & Art 1976 Vol. 1 № 02-04” Subjects and Themes:
- Subjects: ➤ computer graphics - computer design - Georg Nees - Charles "Chuck" Csuri - Zdeněk Sýkora - Herbert W. Franke - Ken Knowlton - Edward Zajec - Roger Vilder - Thomas Michael Stephens - Vitruvius man - Pixillation - Simulated Color Mosaic - TVC - Computer Paragraph - Random Square - Aeleana - Universal Declaration of Human Rights - Max Bense Museum - Kubus - Gerhard F. Kammerer - Manfred Mohr - Frieder Nake - Herbert W. Frank - art history - digital art
Edition Identifiers:
- Internet Archive ID: ➤ computer-graphics-and-art-1976-no-02_04
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15Computer Graphics : The Principles Behind The Art And Science
By Pokorny, Cornel K., 1941-
Berkeley: Berkeley Enterprises Inc., 1976. — 36 p. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists such as Manfred Mohr. Volume I, №№ 02-04 .
“Computer Graphics : The Principles Behind The Art And Science” Metadata:
- Title: ➤ Computer Graphics : The Principles Behind The Art And Science
- Author: Pokorny, Cornel K., 1941-
- Language: English
“Computer Graphics : The Principles Behind The Art And Science” Subjects and Themes:
- Subjects: Computer graphics - Computergrafik
Edition Identifiers:
- Internet Archive ID: computergraphics0000poko
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16Proceedings Of The 29th International Conference On Computer Graphics And Interactive Techniques. Electronic Art And Animation Catalog
By Sullivan, Karen
Berkeley: Berkeley Enterprises Inc., 1976. — 36 p. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists such as Manfred Mohr. Volume I, №№ 02-04 .
“Proceedings Of The 29th International Conference On Computer Graphics And Interactive Techniques. Electronic Art And Animation Catalog” Metadata:
- Title: ➤ Proceedings Of The 29th International Conference On Computer Graphics And Interactive Techniques. Electronic Art And Animation Catalog
- Author: Sullivan, Karen
- Language: English
Edition Identifiers:
- Internet Archive ID: proceedingsof29t0000sull
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17The Art Of Maya : An Introduction To 3D Computer Graphics
By Karl Baedeker (Firm)
Berkeley: Berkeley Enterprises Inc., 1976. — 36 p. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists such as Manfred Mohr. Volume I, №№ 02-04 .
“The Art Of Maya : An Introduction To 3D Computer Graphics” Metadata:
- Title: ➤ The Art Of Maya : An Introduction To 3D Computer Graphics
- Author: Karl Baedeker (Firm)
- Language: English
“The Art Of Maya : An Introduction To 3D Computer Graphics” Subjects and Themes:
- Subjects: Maya (Computer file) - Computer animation
Edition Identifiers:
- Internet Archive ID: nordostdeutschl00firgoog
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18The Art Of Maya : An Introduction To 3D Computer Graphics
Berkeley: Berkeley Enterprises Inc., 1976. — 36 p. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists such as Manfred Mohr. Volume I, №№ 02-04 .
“The Art Of Maya : An Introduction To 3D Computer Graphics” Metadata:
- Title: ➤ The Art Of Maya : An Introduction To 3D Computer Graphics
- Language: English
“The Art Of Maya : An Introduction To 3D Computer Graphics” Subjects and Themes:
- Subjects: Maya (Computer file) - Computer animation
Edition Identifiers:
- Internet Archive ID: artofmayaintrodu0000unse_z7s6
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19Computer Graphics : An Object-oriented Approach To The Art And Science
By Pokorny, Cornel K., 1941-
Berkeley: Berkeley Enterprises Inc., 1976. — 36 p. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists such as Manfred Mohr. Volume I, №№ 02-04 .
“Computer Graphics : An Object-oriented Approach To The Art And Science” Metadata:
- Title: ➤ Computer Graphics : An Object-oriented Approach To The Art And Science
- Author: Pokorny, Cornel K., 1941-
- Language: English
“Computer Graphics : An Object-oriented Approach To The Art And Science” Subjects and Themes:
- Subjects: ➤ Computer graphics - C++ (Computer program language)
Edition Identifiers:
- Internet Archive ID: computergraphics00poko
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202nd INTERNATIONAL COMPUTER ART FESTIVAL: GRAPHICS; FILMS; VIDEO; MUSIC; SCULPTURE; POETRY
The 2nd International Computer Art Festival will take place at The Kitchen, a gallery-theatre in New York's SoHo district. The show will consist of a daily go Ilery show of computer-generated graphics and sculpture, with nightly presentations of works ...
“2nd INTERNATIONAL COMPUTER ART FESTIVAL: GRAPHICS; FILMS; VIDEO; MUSIC; SCULPTURE; POETRY” Metadata:
- Title: ➤ 2nd INTERNATIONAL COMPUTER ART FESTIVAL: GRAPHICS; FILMS; VIDEO; MUSIC; SCULPTURE; POETRY
- Language: English
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- Internet Archive ID: vasulka12103
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21Computer Graphics & Art 1978 Vol. 3, № 01-04
Berkeley: Berkeley Enterprises Inc., 1978. — 36 p. The magazine of interdisciplinary computer graphics for professional graphics people and computer artists. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists. Vol III, №№ 01-04.
“Computer Graphics & Art 1978 Vol. 3, № 01-04” Metadata:
- Title: ➤ Computer Graphics & Art 1978 Vol. 3, № 01-04
- Language: English
“Computer Graphics & Art 1978 Vol. 3, № 01-04” Subjects and Themes:
- Subjects: ➤ computer graphics - computer art - digital art - art history - history of technology - spatially quontized images - сomputer synthesis - anamorphic projection systems - James C. Ver Hague - Mutsuko K. Sasaki - Takeaki Sasaki - Joseph Covington - Dick Land - Dan Cohen - Aaron Marcus Lilian Schwartsz - Ben Laposky
Edition Identifiers:
- Internet Archive ID: ➤ computer-graphics-and-art-1978-no-01_04
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22Electronic Art And Animation Catalog (Si99raph) (Computer Graphics Annual Conference Series)
Berkeley: Berkeley Enterprises Inc., 1978. — 36 p. The magazine of interdisciplinary computer graphics for professional graphics people and computer artists. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists. Vol III, №№ 01-04.
“Electronic Art And Animation Catalog (Si99raph) (Computer Graphics Annual Conference Series)” Metadata:
- Title: ➤ Electronic Art And Animation Catalog (Si99raph) (Computer Graphics Annual Conference Series)
- Language: English
Edition Identifiers:
- Internet Archive ID: electronicartani0000unse_v5k9
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23Computer Graphics III : More Of The Best Of Computer Art & Design
Berkeley: Berkeley Enterprises Inc., 1978. — 36 p. The magazine of interdisciplinary computer graphics for professional graphics people and computer artists. Computer Graphics & Art was an excellent quarterly publication highly focused in computer graphics and computer artists who were using and experimenting with this media back in the 70’s. It was produced in Chico, CA and published by Berkeley Enterprises Inc. The magazine worked for only 3 years, the time for publishing 12 great issues from 1976 to 1978. Each magazine has around 35 pages including essays, several illustrations from works and studies and descriptions from different artists. Vol III, №№ 01-04.
“Computer Graphics III : More Of The Best Of Computer Art & Design” Metadata:
- Title: ➤ Computer Graphics III : More Of The Best Of Computer Art & Design
- Language: English
Edition Identifiers:
- Internet Archive ID: computergraphics0000unse_z5e5
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