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1Computational Complexity

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2Statistical Mechanics Of Classical And Quantum Computational Complexity

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The quest for quantum computers is motivated by their potential for solving problems that defy existing, classical, computers. The theory of computational complexity, one of the crown jewels of computer science, provides a rigorous framework for classifying the hardness of problems according to the computational resources, most notably time, needed to solve them. Its extension to quantum computers allows the relative power of quantum computers to be analyzed. This framework identifies families of problems which are likely hard for classical computers (``NP-complete'') and those which are likely hard for quantum computers (``QMA-complete'') by indirect methods. That is, they identify problems of comparable worst-case difficulty without directly determining the individual hardness of any given instance. Statistical mechanical methods can be used to complement this classification by directly extracting information about particular families of instances---typically those that involve optimization---by studying random ensembles of them. These pose unusual and interesting (quantum) statistical mechanical questions and the results shed light on the difficulty of problems for large classes of algorithms as well as providing a window on the contrast between typical and worst case complexity. In these lecture notes we present an introduction to this set of ideas with older work on classical satisfiability and recent work on quantum satisfiability as primary examples. We also touch on the connection of computational hardness with the physical notion of glassiness.

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3The Computational Complexity Of PEPS

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We determine the computational power of preparing Projected Entangled Pair States (PEPS), as well as the complexity of classically simulating them, and generally the complexity of contracting tensor networks. While creating PEPS allows to solve PP problems, the latter two tasks are both proven to be #P-complete. We further show how PEPS can be used to approximate ground states of gapped Hamiltonians, and that creating them is easier than creating arbitrary PEPS. The main tool for our proofs is a duality between PEPS and postselection which allows to use existing results from quantum compexity.

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4#111 - Richard Karp: Algorithms And Computational Complexity

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Richard Karp is a professor at Berkeley and one of the most important figures in the history of theoretical computer science. In 1985, he received the Turing Award for his research in the theory of algorithms, including the development of the Edmonds-Karp algorithm for solving the maximum flow problem on networks, Hopcroft-Karp algorithm for finding maximum cardinality matchings in bipartite graphs, and his landmark paper in complexity theory called \"Reducibility Among Combinatorial Problems\", in which he proved 21 problems to be NP-complete. This paper was probably the most important catalyst in the explosion of interest in the study of NP-completeness

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5Computational Complexity Of Sequential And Parallel Algorithms

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Richard Karp is a professor at Berkeley and one of the most important figures in the history of theoretical computer science. In 1985, he received the Turing Award for his research in the theory of algorithms, including the development of the Edmonds-Karp algorithm for solving the maximum flow problem on networks, Hopcroft-Karp algorithm for finding maximum cardinality matchings in bipartite graphs, and his landmark paper in complexity theory called \"Reducibility Among Combinatorial Problems\", in which he proved 21 problems to be NP-complete. This paper was probably the most important catalyst in the explosion of interest in the study of NP-completeness

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6Computational Complexity Of Non-equilibrium Steady States Of Quantum Spin Chains

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We study non-equilibrium steady states (NESS) of spin chains with boundary Markovian dissipation from the computational complexity point of view. We focus on XX chains whose NESS are matrix product operators (MPO), i.e. with coefficients of a tensor operator basis described by transition amplitudes in an auxiliary space. Encoding quantum algorithms in the auxiliary space, we show that estimating expectations of operators, being local in the sense that each acts on disjoint sets of few spins covering all the system, provides the answers of problems at least as hard as, and believed by many computer scientists to be much harder than, those solved by quantum computers. We draw conclusions on the hardness of the above estimations.

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7The Computational Complexity Of Machine Learning

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We study non-equilibrium steady states (NESS) of spin chains with boundary Markovian dissipation from the computational complexity point of view. We focus on XX chains whose NESS are matrix product operators (MPO), i.e. with coefficients of a tensor operator basis described by transition amplitudes in an auxiliary space. Encoding quantum algorithms in the auxiliary space, we show that estimating expectations of operators, being local in the sense that each acts on disjoint sets of few spins covering all the system, provides the answers of problems at least as hard as, and believed by many computer scientists to be much harder than, those solved by quantum computers. We draw conclusions on the hardness of the above estimations.

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8Computational Complexity Of Approximate Nash Equilibrium In Large Games

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We prove that finding an epsilon-Nash equilibrium in a succinctly representable game with many players is PPAD-hard for constant epsilon. Our proof uses succinct games, i.e. games whose payoff function is represented by a circuit. Our techniques build on a recent query complexity lower bound by Babichenko.

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9The Computational Complexity Of The Lorentz Lattice Gas

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The Lorentz lattice gas is studied from the perspective of computational complexity theory. It is shown that using massive parallelism, particle trajectories can be simulated in a time that scales logarithmically in the length of the trajectory. This result characterizes the ``logical depth" of the Lorentz lattice gas and allows us to compare it to other models in statistical physics.

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10Computational Algebraic Complexity

The Lorentz lattice gas is studied from the perspective of computational complexity theory. It is shown that using massive parallelism, particle trajectories can be simulated in a time that scales logarithmically in the length of the trajectory. This result characterizes the ``logical depth" of the Lorentz lattice gas and allows us to compare it to other models in statistical physics.

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11Computational Complexity And Numerical Stability Of Linear Problems

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We survey classical and recent developments in numerical linear algebra, focusing on two issues: computational complexity, or arithmetic costs, and numerical stability, or performance under roundoff error. We present a brief account of the algebraic complexity theory as well as the general error analysis for matrix multiplication and related problems. We emphasize the central role played by the matrix multiplication problem and discuss historical and modern approaches to its solution.

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12Computational Complexity Of Iterated Maps On The Interval

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The correct computation of orbits of discrete dynamical systems on the interval is considered. Therefore, an arbitrary-precision floating-point approach based on automatic error analysis is chosen and a general algorithm is presented. The correctness of the algorithm is shown and the computational complexity is analyzed. There are two main results. First, the computational complexity measure considered here is related to the Lyapunov exponent of the dynamical system under consideration. Second, the presented algorithm is optimal with regard to that complexity measure.

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13Time, Computational Complexity, And Probability In The Analysis Of Distance-Bounding Protocols

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Many security protocols rely on the assumptions on the physical properties in which its protocol sessions will be carried out. For instance, Distance Bounding Protocols take into account the round trip time of messages and the transmission velocity to infer an upper bound of the distance between two agents. We classify such security protocols as Cyber-Physical. Time plays a key role in design and analysis of many of these protocols. This paper investigates the foundational differences and the impacts on the analysis when using models with discrete time and models with dense time. We show that there are attacks that can be found by models using dense time, but not when using discrete time. We illustrate this with a novel attack that can be carried out on most Distance Bounding Protocols. In this attack, one exploits the execution delay of instructions during one clock cycle to convince a verifier that he is in a location different from his actual position. We additionally present a probabilistic analysis of this novel attack. As a formal model for representing and analyzing Cyber-Physical properties, we propose a Multiset Rewriting model with dense time suitable for specifying cyber-physical security protocols. We introduce Circle-Configurations and show that they can be used to symbolically solve the reachability problem for our model, and show that for the important class of balanced theories the reachability problem is PSPACE-complete. We also show how our model can be implemented using the computational rewriting tool Maude, the machinery that automatically searches for such attacks.

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14Kolmogorov Structure Functions For Automatic Complexity In Computational Statistics

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For a finite word $w$ of length $n$ and a class of finite automata $\mathcal A$, we study the Kolmogorov structure function $h_w$ for automatic complexity restricted to $\mathcal A$. We propose an approach to computational statistics based on the minimum $p$-value of $h_w(m)$ over $0\le m\le n$. When $\mathcal A$ is the class of all finite automata we give some upper bounds for $h_w$. When $\mathcal A$ consists of automata that detect several success runs in $w$, we give efficient algorithms to compute $h_w$. When $\mathcal A$ consists of automata that detect one success run, we moreover give an efficient algorithm to compute the $p$-values.

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15#130 - Scott Aaronson: Computational Complexity And Consciousness

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Scott Aaronson is a quantum computer scientist. Please support this podcast by checking out our sponsors: - SimpliSafe: https://simplisafe.com/lex and use code LEX to get a free security camera - Eight Sleep: https://www.eightsleep.com/lex and use code LEX to get $200 off - ExpressVPN: https://expressvpn.com/lexpod and use code LexPod to get 3 months free - BetterHelp: https://betterhelp.com/lex and use code LEX to get 10% off EPISODE LINKS: Scott's Blog: https://www.scottaaronson.com/blog/ Our previous episode: https://www.youtube.com/watch?v=uX5t8EivCaM PODCAST INFO: Podcast website: https://lexfridman.com/podcast Apple Podcasts: https://apple.co/2lwqZIr Spotify: https://spoti.fi/2nEwCF8 RSS: https://lexfridman.com/feed/podcast/ YouTube Full Episodes: https://youtube.com/lexfridman YouTube Clips: https://youtube.com/lexclips SUPPORT & CONNECT: - Check out the sponsors

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16Reducing The Computational Complexity Of Multicasting In Large-Scale Antenna Systems

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In this paper, we study the physical layer multicasting to multiple co-channel groups in large-scale antenna systems. The users within each group are interested in a common message and different groups have distinct messages. In particular, we aim at designing the precoding vectors solving the so-called quality of service (QoS) and weighted max-min fairness (MMF) problems, assuming that the channel state information is available at the base station (BS). To solve both problems, the baseline approach exploits the semidefinite relaxation (SDR) technique. Considering a BS with $N$ antennas, the SDR complexity is more than $\mathcal{O}(N^{6})$, which prevents its application in large-scale antenna systems. To overcome this issue, we present two new classes of algorithms that, not only have significantly lower computational complexity than existing solutions, but also largely outperform the SDR based methods. Moreover, we present a novel duality between transformed versions of the QoS and the weighted MMF problems. The duality explicitly determines the solution to the weighted MMF problem given the solution to the QoS problem, and vice versa. Numerical results are used to validate the effectiveness of the proposed solutions and to make comparisons with existing alternatives under different operating conditions.

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17Computational Complexity Of Competitive Diffusion On (Un)weighted Graphs

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Consider an undirected graph modeling a social network, where the vertices represent users, and the edges do connections among them. In the competitive diffusion game, each of a number of players chooses a vertex as a seed to propagate his/her opinion, and then it spreads along the edges in the graphs. The objective of every player is to maximize the number of vertices the opinion infects. In this paper, we investigate a computational problem of asking whether a pure Nash equilibrium exists in the competitive diffusion game on unweighed and weighted graphs, and present several negative and positive results. We first prove that the problem is W[1]-hard when parameterized by the number of players even for unweighted graphs. We also show that the problem is NP-hard even for series-parallel graphs with positive integer weights, and is NP-hard even for forests with arbitrary integer weights. Furthermore, we show that the problem for forest of paths with arbitrary weights is solvable in pseudo-polynomial time; and it is solvable in quadratic time if a given graph is unweighted. We also prove that the problem for chain, cochain, and threshold graphs with arbitrary integer weights is solvable in polynomial time.

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18Computational Complexity And Simulation Of Rare Events Of Ising Spin Glasses

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We discuss the computational complexity of random 2D Ising spin glasses, which represent an interesting class of constraint satisfaction problems for black box optimization. Two extremal cases are considered: (1) the +/- J spin glass, and (2) the Gaussian spin glass. We also study a smooth transition between these two extremal cases. The computational complexity of all studied spin glass systems is found to be dominated by rare events of extremely hard spin glass samples. We show that complexity of all studied spin glass systems is closely related to Frechet extremal value distribution. In a hybrid algorithm that combines the hierarchical Bayesian optimization algorithm (hBOA) with a deterministic bit-flip hill climber, the number of steps performed by both the global searcher (hBOA) and the local searcher follow Frechet distributions. Nonetheless, unlike in methods based purely on local search, the parameters of these distributions confirm good scalability of hBOA with local search. We further argue that standard performance measures for optimization algorithms--such as the average number of evaluations until convergence--can be misleading. Finally, our results indicate that for highly multimodal constraint satisfaction problems, such as Ising spin glasses, recombination-based search can provide qualitatively better results than mutation-based search.

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19Computational Topology And Normal Surfaces: Theoretical And Experimental Complexity Bounds

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In three-dimensional computational topology, the theory of normal surfaces is a tool of great theoretical and practical significance. Although this theory typically leads to exponential time algorithms, very little is known about how these algorithms perform in "typical" scenarios, or how far the best known theoretical bounds are from the real worst-case scenarios. Here we study the combinatorial and algebraic complexity of normal surfaces from both the theoretical and experimental viewpoints. Theoretically, we obtain new exponential lower bounds on the worst-case complexities in a variety of settings that are important for practical computation. Experimentally, we study the worst-case and average-case complexities over a comprehensive body of roughly three billion input triangulations. Many of our lower bounds are the first known exponential lower bounds in these settings, and experimental evidence suggests that many of our theoretical lower bounds on worst-case growth rates may indeed be asymptotically tight.

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20Phase Transition And Computational Complexity In A Stochastic Prime Number Generator

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We introduce a prime number generator in the form of a stochastic algorithm. The character of such algorithm gives rise to a continuous phase transition which distinguishes a phase where the algorithm is able to reduce the whole system of numbers into primes and a phase where the system reaches a frozen state with low prime density. In this paper we firstly pretend to give a broad characterization of this phase transition, both in terms of analytical and numerical analysis. Critical exponents are calculated, and data collapse is provided. Further on we redefine the model as a search problem, fitting it in the hallmark of computational complexity theory. We suggest that the system belongs to the class NP. The computational cost is maximal around the threshold, as common in many algorithmic phase transitions, revealing the presence of an easy-hard-easy pattern. We finally relate the nature of the phase transition to an average-case classification of the problem.

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21On The Computational Complexity Of MCMC-based Estimators In Large Samples

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In this paper we examine the implications of the statistical large sample theory for the computational complexity of Bayesian and quasi-Bayesian estimation carried out using Metropolis random walks. Our analysis is motivated by the Laplace-Bernstein-Von Mises central limit theorem, which states that in large samples the posterior or quasi-posterior approaches a normal density. Using the conditions required for the central limit theorem to hold, we establish polynomial bounds on the computational complexity of general Metropolis random walks methods in large samples. Our analysis covers cases where the underlying log-likelihood or extremum criterion function is possibly non-concave, discontinuous, and with increasing parameter dimension. However, the central limit theorem restricts the deviations from continuity and log-concavity of the log-likelihood or extremum criterion function in a very specific manner. Under minimal assumptions required for the central limit theorem to hold under the increasing parameter dimension, we show that the Metropolis algorithm is theoretically efficient even for the canonical Gaussian walk which is studied in detail. Specifically, we show that the running time of the algorithm in large samples is bounded in probability by a polynomial in the parameter dimension $d$, and, in particular, is of stochastic order $d^2$ in the leading cases after the burn-in period. We then give applications to exponential families, curved exponential families, and Z-estimation of increasing dimension.

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22The Computational Complexity Of Duality

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We show that for any given norm ball or proper cone, weak membership in its dual ball or dual cone is polynomial-time reducible to weak membership in the given ball or cone. A consequence is that the weak membership or membership problem for a ball or cone is NP-hard if and only if the corresponding problem for the dual ball or cone is NP-hard. In a similar vein, we show that computation of the dual norm of a given norm is polynomial-time reducible to computation of the given norm. This extends to convex functions satisfying a polynomial growth condition: for such a given function, computation of its Fenchel dual/conjugate is polynomial-time reducible to computation of the given function. Hence the computation of a norm or a convex function of polynomial-growth is NP-hard if and only if the computation of its dual norm or Fenchel dual is NP-hard. We discuss implications of these results on the weak membership problem for a symmetric convex body and its polar dual, the polynomial approximability of Mahler volume, and the weak membership problem for the epigraph of a convex function with polynomial growth and that of its Fenchel dual.

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23Computational Complexity Of Certifying Restricted Isometry Property

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Given a matrix $A$ with $n$ rows, a number $k0$ and any arbitrarily small constant $0

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24A Computational Mechanics Approach To Estimate Entropy And (approximate) Complexity For The Dynamics Of The 2D Ising Ferromagnet

Given a matrix $A$ with $n$ rows, a number $k0$ and any arbitrarily small constant $0

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25Resolving The Complexity Of Some Fundamental Problems In Computational Social Choice

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This thesis is in the area called computational social choice which is an intersection area of algorithms and social choice theory.

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26On The Computational Complexity Of Stochastic Controller Optimization In POMDPs

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We show that the problem of finding an optimal stochastic 'blind' controller in a Markov decision process is an NP-hard problem. The corresponding decision problem is NP-hard, in PSPACE, and SQRT-SUM-hard, hence placing it in NP would imply breakthroughs in long-standing open problems in computer science. Our result establishes that the more general problem of stochastic controller optimization in POMDPs is also NP-hard. Nonetheless, we outline a special case that is convex and admits efficient global solutions.

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27Computational Complexity And Black Hole Horizons

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Computational complexity is essential to understanding the properties of black hole horizons. The problem of Alice creating a firewall behind the horizon of Bob's black hole is a problem of computational complexity. In general we find that while creating firewalls is possible, it is extremely difficult and probably impossible for black holes that form in sudden collapse, and then evaporate. On the other hand if the radiation is bottled up then after an exponentially long period of time firewalls may be common. It is possible that gravity will provide tools to study problems of complexity; especially the range of complexity between scrambling and exponential complexity.

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28On The Computational Complexity Of Algebraic Numbers: The Hartmanis--Stearns Problem Revisited

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We consider the complexity of integer base expansions of algebraic irrational numbers from a computational point of view. We show that the Hartmanis--Stearns problem can be solved in a satisfactory way for the class of multistack machines. In this direction, our main result is that the base-$b$ expansion of an algebraic irrational real number cannot be generated by a deterministic pushdown automaton. We also confirm an old claim of Cobham proving that such numbers cannot be generated by a tag machine with dilation factor larger than one.

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29Calculation Of Computational Complexity For Radix-2p Fast Fourier Transform Algorithms For Medical Signals.

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This article is from Journal of Medical Signals and Sensors , volume 3 . Abstract Owing to its simplicity radix-2 is a popular algorithm to implement fast fourier transform. Radix-2p algorithms have the same order of computational complexity as higher radices algorithms, but still retain the simplicity of radix-2. By defining a new concept, twiddle factor template, in this paper, we propose a method for exact calculation of multiplicative complexity for radix-2p algorithms. The methodology is described for radix-2, radix-22 and radix-23 algorithms. Results show that radix-22 and radix-23 have significantly less computational complexity compared with radix-2. Another interesting result is that while the number of complex multiplications in radix-23 algorithm is slightly more than radix-22, the number of real multiplications for radix-23 is less than radix-22. This is because of the twiddle factors in the form of which need less number of real multiplications and are more frequent in radix-23 algorithm.

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30Computational Complexity And Memory Usage For Multi-frontal Direct Solvers In Structured Mesh Finite Elements

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The multi-frontal direct solver is the state-of-the-art algorithm for the direct solution of sparse linear systems. This paper provides computational complexity and memory usage estimates for the application of the multi-frontal direct solver algorithm on linear systems resulting from B-spline-based isogeometric finite elements, where the mesh is a structured grid. Specifically we provide the estimates for systems resulting from $C^{p-1}$ polynomial B-spline spaces and compare them to those obtained using $C^0$ spaces.

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31The Computational Complexity Of Generating Random Fractals

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In this paper we examine a number of models that generate random fractals. The models are studied using the tools of computational complexity theory from the perspective of parallel computation. Diffusion limited aggregation and several widely used algorithms for equilibrating the Ising model are shown to be highly sequential; it is unlikely they can be simulated efficiently in parallel. This is in contrast to Mandelbrot percolation that can be simulated in constant parallel time. Our research helps shed light on the intrinsic complexity of these models relative to each other and to different growth processes that have been recently studied using complexity theory. In addition, the results may serve as a guide to simulation physics.

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32Analysis Of The Computational Complexity Of Solving Random Satisfiability Problems Using Branch And Bound Search Algorithms

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The computational complexity of solving random 3-Satisfiability (3-SAT) problems is investigated. 3-SAT is a representative example of hard computational tasks; it consists in knowing whether a set of alpha N randomly drawn logical constraints involving N Boolean variables can be satisfied altogether or not. Widely used solving procedures, as the Davis-Putnam-Loveland-Logeman (DPLL) algorithm, perform a systematic search for a solution, through a sequence of trials and errors represented by a search tree. In the present study, we identify, using theory and numerical experiments, easy (size of the search tree scaling polynomially with N) and hard (exponential scaling) regimes as a function of the ratio alpha of constraints per variable. The typical complexity is explicitly calculated in the different regimes, in very good agreement with numerical simulations. Our theoretical approach is based on the analysis of the growth of the branches in the search tree under the operation of DPLL. On each branch, the initial 3-SAT problem is dynamically turned into a more generic 2+p-SAT problem, where p and 1-p are the fractions of constraints involving three and two variables respectively. The growth of each branch is monitored by the dynamical evolution of alpha and p and is represented by a trajectory in the static phase diagram of the random 2+p-SAT problem. Depending on whether or not the trajectories cross the boundary between phases, single branches or full trees are generated by DPLL, resulting in easy or hard resolutions.

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33DTIC ADA093732: Computational Complexity, Efficiency And Accountability In Large Scale Teleprocessing Systems.

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Research is summarized in the following areas: certified digital signals, factoring and random graphs, compact knapsacks, NP-complete problems, and indices in a finite field GF(q to the m power). (Author)

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34DTIC ADA032346: Computational Complexity Of One-Step Methods For The Numerical Solution Of Initial Value Problems

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The task of numerically approximating the solution of an ordinary differential equation initial-value problems is discussed. Two questions are considered: (1) For any given one-step method, what is the complexity of finding an approximate solution with error less than epsilon. (2) Given an infinite sequence of one-step methods of increasing order, how should the method and the step-size be picked so as to minimize the complexity of finding such an approximation. A methodology is described that handles both questions. It is found that within such a sequence of methods, the following hold under very general circumstances: For any epsilon, O < epsilon < 1, there is a unique choice of order and step-size which minimizes the complexity. (2) As epsilon decreases, both the optimal order and the complexity increase monotonically, tending to infinity as epsilon tends to zero. These results are applied to several classes of one-step methods. In doing so, some new Taylor series methods are used that are asymptotically better than Runge-Kutta methods for problems of small dimension. Moreover, it is proven that among all classes of nonlinear Runge-Kutta methods, those due to Brent have the highest order possible.

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35Relating Computational Complexity And Quantum Spectral Complexity

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It is found that the statistical level fluctuations of the AQC 3-SAT problem undergo a transition from a poisson (regular) fluctuation form to a form consistent with the predictions of Random Matrix Theory. We present data which suggests this transition correlates with the computational phase transition in the classical 3-SAT problem. Application to Gaussian Processes and implication for experiment is discussed.

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36The Computational Complexity Of Disconnected Cut And 2K2-Partition

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For a connected graph G=(V,E), a subset U of V is called a disconnected cut if U disconnects the graph and the subgraph induced by U is disconnected as well. We show that the problem to test whether a graph has a disconnected cut is NP-complete. This problem is polynomially equivalent to the following problems: testing if a graph has a 2K2-partition, testing if a graph allows a vertex-surjective homomorphism to the reflexive 4-cycle and testing if a graph has a spanning subgraph that consists of at most two bicliques. Hence, as an immediate consequence, these three decision problems are NP-complete as well. This settles an open problem frequently posed in each of the four settings.

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37DTIC ADA215162: Computational Complexity, Efficiency And Accountability In Large Scale Teleprocessing Systems

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We have developed a digital signature system whose security rests primarily on the existence of a one-way function. Since many one-way functions are known, and since their existence is essential to even conventional authentication systems, the security of the new system is at least as good as in conventional authentication. The security of previously known digital signature systems depends on the difficulty of factoring and related problems and is open to more question. There is a penalty paid for this security in the increased time required to compute a signature, but recent modifications reduced this penalty to an acceptable level. The signature system uses a form of tree authentication, coupled with a one-way hash function to compress a large authentication file into a single number of approximately 100 bits. A patent disclosure has been filed and a paper will be submitted for publication. (KR)

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38DTIC ADA545157: Quantum Computational Complexity Of Spin Glasses

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While it is in some sense natural that quantum systems are efficient at simulating one another, a less natural question is the efficient simulation of classical systems on quantum computers (QCs). This question was first raised, and partly answered by the PI in the context of Ising spin glasses (an ensemble of classical spin-1/2's with fixed random interactions). Recently, there has been further interest in classical physics simulations on QCs in the context of hydrodynamics, chaos, and knot theory, which has a deep connection to classical statistical mechanics. The purpose of this project is to quantify the computational complexity of the canonical problem of classical statistical mechanics: computation of the classical partition function. We have approached this problem using the Potts model and Ising spin glasses, which are known to give rise to a rich class of hard computational problems. Indeed, instances of spin glass and Potts model problems have been shown to be NP-hard, and have been mapped to problems in graph and knot theory. An instance of the spin glass problem refers here to a particular choice of (i) graph describing the spin glass (spins with q=2 states are located on the vertices, interactions on the edges), and (ii) distribution of interactions. An instance of the Potts model refers to a choice of a graph on whose vertices reside spins with q1 (q an integer) states. In certain limits of particularly simple graphs and distributions these problems are analytically solvable, while in other limits they are computationally hard; hence by tuning the graph and distribution one may expect to traverse a landscape of hardness, whose quantum computational complexity we are exploring.

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39DTIC ADA358633: Computational Complexity Of The Continuous Wavelet Transform In Two Dimensions

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The two-dimensional continuous wavelet transform (CWT) is characterized by a rotation parameter, in addition to the usual translations and dilations. The CWT has been interpreted as space-frequency representation of two-dimensional signals, where the translation corresponds to the position variable, and the inverse of the scale and the rotation, taken together, correspond to the spatial-frequency variable. The integral of the CWT's squared modulus, with respect to all variables, gives the energy of the original signal. Therefore, an integration on a subset of the parameters gives an energy density in the remaining variables. This paper deals with the implementation of the two basic densities, that is, the position (or aspect-angle) and scale-angle densities.

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40The Computational Complexity Of The Frobenius Problem

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In this paper, as a main theorem, we prove that the decision version of the Frobenius problem is Sigma_2^P-complete under Karp reductions.Given a finite set A of coprime positive integers, we call the greatest integer that cannot be represented as a nonnegative integer combination of A the Frobenius number, and we denote it as g(A). We call a problem of finding g(A) for a given A the Frobenius problem; moreover, we call a problem of determining whether g(A) >= k for a given pair (A, k) the decision version of the Frobenius problem, where A is a finite set of coprime positive integers and k is a positive integer. For the proof, we construct two Karp reductions. First, we reduce a 2-alternating version of the 3-dimensional matching problem, which is known to be Pi_2^P-complete, to a 2-alternating version of the integer knapsack problem. Then, we reduce the variant of the integer knapsack problem to the complement of the decision version of the Frobenius problem. As a corollary, we obtain the main theorem.

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41Computational Complexity Of Functions

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Below is a translation from my Russian paper. I added references, unavailable to me in Moscow. Similar results have been also given in [Schnorr Stumpf 75] (see also [Lynch 75]). Earlier relevant work (classical theorems like Compression, Speed-up, etc.) was done in [Tseitin 56, Rabin 59, Hartmanis Stearns 65, Blum 67, Trakhtenbrot 67, Meyer Fischer 72]. I translated only the part with the statement of the results. Instead of the proof part I appended a later (1979, unpublished) proof sketch of a slightly tighter version. The improvement is based on the results of [Meyer Winklmann 78, Sipser 78]. Meyer and Winklmann extended earlier versions to machines with a separate input and working tape, thus allowing complexities smaller than the input length (down to its log). Sipser showed the space-bounded Halting Problem to require only additive constant overhead. The proof in the appendix below employs both advances to extend the original proofs to machines with a fixed alphabet and a separate input and working space. The extension has no (even logarithmic) restrictions on complexity and no overhead (beyond an additive constant). The sketch is very brief and a more detailed exposition is expected later: [Seiferas Meyer].

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42Chronic Stress And Type 2 Diabetes : An Overview In The Field Of Computational Modelling And Complexity

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This review project aims to systematically examine and synthesize the recent advances in computational modeling (CM) of chronic stress (CS) and its relationship to disease progression (DP), with a particular focus on the concept of allostatic load (AL). The overarching goal is to provide a comprehensive overview of how computational approaches have been utilized to elucidate the physiological mechanisms linking chronic stress to disease, identify methodological trends, and highlight gaps in the current literature.

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43Finite Automata For The Sub- And Superword Closure Of CFLs: Descriptional And Computational Complexity

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We answer two open questions by (Gruber, Holzer, Kutrib, 2009) on the state-complexity of representing sub- or superword closures of context-free grammars (CFGs): (1) We prove a (tight) upper bound of $2^{\mathcal{O}(n)}$ on the size of nondeterministic finite automata (NFAs) representing the subword closure of a CFG of size $n$. (2) We present a family of CFGs for which the minimal deterministic finite automata representing their subword closure matches the upper-bound of $2^{2^{\mathcal{O}(n)}}$ following from (1). Furthermore, we prove that the inequivalence problem for NFAs representing sub- or superword-closed languages is only NP-complete as opposed to PSPACE-complete for general NFAs. Finally, we extend our results into an approximation method to attack inequivalence problems for CFGs.

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44Turing Machines And Understanding Computational Complexity

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We describe the Turing Machine, list some of its many influences on the theory of computation and complexity of computations, and illustrate its importance.

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45Computational Complexity Of Cyclotomic Fast Fourier Transforms Over Characteristic-2 Fields

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Cyclotomic fast Fourier transforms (CFFTs) are efficient implementations of discrete Fourier transforms over finite fields, which have widespread applications in cryptography and error control codes. They are of great interest because of their low multiplicative and overall complexities. However, their advantages are shown by inspection in the literature, and there is no asymptotic computational complexity analysis for CFFTs. Their high additive complexity also incurs difficulties in hardware implementations. In this paper, we derive the bounds for the multiplicative and additive complexities of CFFTs, respectively. Our results confirm that CFFTs have the smallest multiplicative complexities among all known algorithms while their additive complexities render them asymptotically suboptimal. However, CFFTs remain valuable as they have the smallest overall complexities for most practical lengths. Our additive complexity analysis also leads to a structured addition network, which not only has low complexity but also is suitable for hardware implementations.

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46Computational Complexity Of Interacting Electrons And Fundamental Limitations Of Density Functional Theory

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One of the central problems in quantum mechanics is to determine the ground state properties of a system of electrons interacting via the Coulomb potential. Since its introduction by Hohenberg, Kohn, and Sham, Density Functional Theory (DFT) has become the most widely used and successful method for simulating systems of interacting electrons, making their original work one of the most cited in physics. In this letter, we show that the field of computational complexity imposes fundamental limitations on DFT, as an efficient description of the associated universal functional would allow to solve any problem in the class QMA (the quantum version of NP) and thus particularly any problem in NP in polynomial time. This follows from the fact that finding the ground state energy of the Hubbard model in an external magnetic field is a hard problem even for a quantum computer, while given the universal functional it can be computed efficiently using DFT. This provides a clear illustration how the field of quantum computing is useful even if quantum computers would never be built.

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47The Computational Complexity Of Linear Optics

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We give new evidence that quantum computers -- moreover, rudimentary quantum computers built entirely out of linear-optical elements -- cannot be efficiently simulated by classical computers. In particular, we define a model of computation in which identical photons are generated, sent through a linear-optical network, then nonadaptively measured to count the number of photons in each mode. This model is not known or believed to be universal for quantum computation, and indeed, we discuss the prospects for realizing the model using current technology. On the other hand, we prove that the model is able to solve sampling problems and search problems that are classically intractable under plausible assumptions. Our first result says that, if there exists a polynomial-time classical algorithm that samples from the same probability distribution as a linear-optical network, then P^#P=BPP^NP, and hence the polynomial hierarchy collapses to the third level. Unfortunately, this result assumes an extremely accurate simulation. Our main result suggests that even an approximate or noisy classical simulation would already imply a collapse of the polynomial hierarchy. For this, we need two unproven conjectures: the "Permanent-of-Gaussians Conjecture", which says that it is #P-hard to approximate the permanent of a matrix A of independent N(0,1) Gaussian entries, with high probability over A; and the "Permanent Anti-Concentration Conjecture", which says that |Per(A)|>=sqrt(n!)/poly(n) with high probability over A. We present evidence for these conjectures, both of which seem interesting even apart from our application. This paper does not assume knowledge of quantum optics. Indeed, part of its goal is to develop the beautiful theory of noninteracting bosons underlying our model, and its connection to the permanent function, in a self-contained way accessible to theoretical computer scientists.

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48Computational Complexity Of Stabbing, Visibility And Radii Computations

Speaker: Thorsten Theobald Date: October, 2003

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49Computational Complexity And Rational Belief Updating Behaviour

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This project investigates the relation between computational complexity and the quality of human belief updating.

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50On The Computational Complexity Of Solving Stochastic Mean-payoff Games

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We consider some well-known families of two-player, zero-sum, perfect information games that can be viewed as special cases of Shapley's stochastic games. We show that the following tasks are polynomial time equivalent: - Solving simple stochastic games. - Solving stochastic mean-payoff games with rewards and probabilities given in unary. - Solving stochastic mean-payoff games with rewards and probabilities given in binary.

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