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1Minimum Degree Up To Local Complementation: Bounds, Parameterized Complexity, And Exact Algorithms

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The local minimum degree of a graph is the minimum degree that can be reached by means of local complementation. For any n, there exist graphs of order n which have a local minimum degree at least 0.189n, or at least 0.110n when restricted to bipartite graphs. Regarding the upper bound, we show that for any graph of order n, its local minimum degree is at most 3n/8+o(n) and n/4+o(n) for bipartite graphs, improving the known n/2 upper bound. We also prove that the local minimum degree is smaller than half of the vertex cover number (up to a logarithmic term). The local minimum degree problem is NP-Complete and hard to approximate. We show that this problem, even when restricted to bipartite graphs, is in W[2] and FPT-equivalent to the EvenSet problem, which W[1]-hardness is a long standing open question. Finally, we show that the local minimum degree is computed by a O*(1.938^n)-algorithm, and a O*(1.466^n)-algorithm for the bipartite graphs.

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2Can Everything Be Computed? - On The Solvability Complexity Index And Towers Of Algorithms

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This paper establishes some of the fundamental barriers in the theory of computations and finally settles the long standing computational spectral problem. Due to these barriers, there are problems at the heart of computational theory that do not fit into classical complexity theory. Many computational problems can be solved as follows: a sequence of approximations is created by an algorithm, and the solution to the problem is the limit of this sequence. However, as we demonstrate, for several basic problems in computations (computing spectra of operators, inverse problems or roots of polynomials using rational maps) such a procedure based on one limit is impossible. Yet, one can compute solutions to these problems, but only by using several limits. This may come as a surprise, however, this touches onto the boundaries of computational mathematics. To analyze this phenomenon we use the Solvability Complexity Index (SCI). The SCI is the smallest number of limits needed in the computation. We show that the SCI of spectra and essential spectra of operators is equal to three, and that the SCI of spectra of self-adjoint operators is equal to two, thus providing the lower bound barriers and the first algorithms to compute such spectra in two and three limits. This finally settles the long standing computational spectral problem. In addition, we provide bounds for the SCI of spectra of classes of Schr\"{o}dinger operators, thus we affirmatively answer the long standing question on whether or not these spectra can actually be computed. The SCI yields a framework for understanding barriers in computations. It has a direct link to the Arithmetical Hierarchy, and we demonstrate how the impossibility result of McMullen on polynomial root finding with rational maps in one limit and the results of Doyle and McMullen on solving the quintic in several limits can be put in the SCI framework.

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3Coordinate Descent With Arbitrary Sampling I: Algorithms And Complexity

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We study the problem of minimizing the sum of a smooth convex function and a convex block-separable regularizer and propose a new randomized coordinate descent method, which we call ALPHA. Our method at every iteration updates a random subset of coordinates, following an arbitrary distribution. No coordinate descent methods capable to handle an arbitrary sampling have been studied in the literature before for this problem. ALPHA is a remarkably flexible algorithm: in special cases, it reduces to deterministic and randomized methods such as gradient descent, coordinate descent, parallel coordinate descent and distributed coordinate descent -- both in nonaccelerated and accelerated variants. The variants with arbitrary (or importance) sampling are new. We provide a complexity analysis of ALPHA, from which we deduce as a direct corollary complexity bounds for its many variants, all matching or improving best known bounds.

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4DTIC ADA625120: Combating Weapons Of Mass Destruction: Models, Complexity, And Algorithms In Complex Dynamic And Evolving Networks

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This project considers attack and defense problems on networks with respect to WMD attacks. It provides novel optimization models and solutions for network vulnerability assessment and defense measurement in the face of cascading failures and dynamic attacks. The critical infrastructures considered are complex systems which consist of multiple dynamic independent networks interacting to each other. The attacks we considered are dynamic, that is, another attack may be launched during the recovery.

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5DTIC ADA314598: Branch-and-Bound Search Algorithms And Their Computational Complexity.

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Branch-and-bound (BnB) is a general problem-solving paradigm that has been studied extensively in the areas of computer science and operations research, and has been employed to find optimal solutions to computation-intensive problems. Thanks to its generality, BnB takes many search algorithms, developed for different purposes, as special cases. Some of these algorithms, such as best-first search and depth-first search, are very popular, some, such as iterative deepening, recursive best-first search and constant-space best-first search, are known only in the artificial intelligence area. Because it was studied in different areas, BnB has been described under different formulations. The first part of this paper, we give comprehensive descriptions of the BnB method and of these search algorithms, consolidating the basic features of BnB. In the second part, we summarize recent theoretical development on the average-case complexity of BnB search algorithms.

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6Multi-layer Channel Routing Complexity And Algorithms

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Branch-and-bound (BnB) is a general problem-solving paradigm that has been studied extensively in the areas of computer science and operations research, and has been employed to find optimal solutions to computation-intensive problems. Thanks to its generality, BnB takes many search algorithms, developed for different purposes, as special cases. Some of these algorithms, such as best-first search and depth-first search, are very popular, some, such as iterative deepening, recursive best-first search and constant-space best-first search, are known only in the artificial intelligence area. Because it was studied in different areas, BnB has been described under different formulations. The first part of this paper, we give comprehensive descriptions of the BnB method and of these search algorithms, consolidating the basic features of BnB. In the second part, we summarize recent theoretical development on the average-case complexity of BnB search algorithms.

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7Software Radio Architecture With Smart Antennas A Tutorial On Algorithms And Complexity

Software Radio Architecture With Smart Antennas A Tutorial On Algorithms And Complexity

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8Algorithms And Complexity

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Software Radio Architecture With Smart Antennas A Tutorial On Algorithms And Complexity

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9Microsoft Research Audio 104292: Dispersion Of Mass And The Complexity Of Randomized Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness probably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R n (the current best algorithm has complexity roughly n 4 and is conjectured to be n 3 ). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing. This is joint work with Luis Rademacher. ©2006 Microsoft Corporation. All rights reserved.

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10Computational Complexity Of Sequential And Parallel Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness probably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R n (the current best algorithm has complexity roughly n 4 and is conjectured to be n 3 ). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing. This is joint work with Luis Rademacher. ©2006 Microsoft Corporation. All rights reserved.

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11Structured Nonconvex And Nonsmooth Optimization: Algorithms And Iteration Complexity Analysis

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Nonconvex and nonsmooth optimization problems are frequently encountered in much of statistics, business, science and engineering, but they are not yet widely recognized as a technology in the sense of scalability. A reason for this relatively low degree of popularity is the lack of a well developed system of theory and algorithms to support the applications, as is the case for its convex counterpart. This paper aims to take one step in the direction of disciplined nonconvex and nonsmooth optimization. In particular, we consider in this paper some constrained nonconvex optimization models in block decision variables, with or without coupled affine constraints. In the case of without coupled constraints, we show a sublinear rate of convergence to an $\epsilon$-stationary solution in the form of variational inequality for a generalized conditional gradient method, where the convergence rate is shown to be dependent on the H\"olderian continuity of the gradient of the smooth part of the objective. For the model with coupled affine constraints, we introduce corresponding $\epsilon$-stationarity conditions, and apply two proximal-type variants of the ADMM to solve such a model, assuming the proximal ADMM updates can be implemented for all the block variables except for the last block, for which either a gradient step or a majorization-minimization step is implemented. We show an iteration complexity bound of $O(1/\epsilon^2)$ to reach an $\epsilon$-stationary solution for both algorithms. Moreover, we show that the same iteration complexity of a proximal BCD method follows immediately. Numerical results are provided to illustrate the efficacy of the proposed algorithms for tensor robust PCA.

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12Construction And Iteration-Complexity Of Primal Sequences In Alternating Minimization Algorithms

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We introduce a new weighted averaging scheme using "Fenchel-type" operators to recover primal solutions in the alternating minimization-type algorithm (AMA) for prototype constrained convex optimization. Our approach combines the classical AMA idea in \cite{Tseng1991} and Nesterov's prox-function smoothing technique without requiring the strong convexity of the objective function. We develop a new non-accelerated primal-dual AMA method and estimate its primal convergence rate both on the objective residual and on the feasibility gap. Then, we incorporate Nesterov's accelerated step into this algorithm and obtain a new accelerated primal-dual AMA variant endowed with a rigorous convergence rate guarantee. We show that the worst-case iteration-complexity in this algorithm is optimal (in the sense of first-oder black-box models), without imposing the full strong convexity assumption on the objective.

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13NASA Technical Reports Server (NTRS) 20020034969: The Computational Complexity, Parallel Scalability, And Performance Of Atmospheric Data Assimilation Algorithms

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The computational complexity of algorithms for Four Dimensional Data Assimilation (4DDA) at NASA's Data Assimilation Office (DAO) is discussed. In 4DDA, observations are assimilated with the output of a dynamical model to generate best-estimates of the states of the system. It is thus a mapping problem, whereby scattered observations are converted into regular accurate maps of wind, temperature, moisture and other variables. The DAO is developing and using 4DDA algorithms that provide these datasets, or analyses, in support of Earth System Science research. Two large-scale algorithms are discussed. The first approach, the Goddard Earth Observing System Data Assimilation System (GEOS DAS), uses an atmospheric general circulation model (GCM) and an observation-space based analysis system, the Physical-space Statistical Analysis System (PSAS). GEOS DAS is very similar to global meteorological weather forecasting data assimilation systems, but is used at NASA for climate research. Systems of this size typically run at between 1 and 20 gigaflop/s. The second approach, the Kalman filter, uses a more consistent algorithm to determine the forecast error covariance matrix than does GEOS DAS. For atmospheric assimilation, the gridded dynamical fields typically have More than 10(exp 6) variables, therefore the full error covariance matrix may be in excess of a teraword. For the Kalman filter this problem can easily scale to petaflop/s proportions. We discuss the computational complexity of GEOS DAS and our implementation of the Kalman filter. We also discuss and quantify some of the technical issues and limitations in developing efficient, in terms of wall clock time, and scalable parallel implementations of the algorithms.

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14On Cooperative Patrolling: Optimal Trajectories, Complexity Analysis, And Approximation Algorithms

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The subject of this work is the patrolling of an environment with the aid of a team of autonomous agents. We consider both the design of open-loop trajectories with optimal properties, and of distributed control laws converging to optimal trajectories. As performance criteria, the refresh time and the latency are considered, i.e., respectively, time gap between any two visits of the same region, and the time necessary to inform every agent about an event occurred in the environment. We associate a graph with the environment, and we study separately the case of a chain, tree, and cyclic graph. For the case of chain graph, we first describe a minimum refresh time and latency team trajectory, and we propose a polynomial time algorithm for its computation. Then, we describe a distributed procedure that steers the robots toward an optimal trajectory. For the case of tree graph, a polynomial time algorithm is developed for the minimum refresh time problem, under the technical assumption of a constant number of robots involved in the patrolling task. Finally, we show that the design of a minimum refresh time trajectory for a cyclic graph is NP-hard, and we develop a constant factor approximation algorithm.

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15Complexity And Algorithms For Euler Characteristic Of Simplicial Complexes

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We consider the problem of computing the Euler characteristic of an abstract simplicial complex given by its vertices and facets. We show that this problem is #P-complete and present two new practical algorithms for computing Euler characteristic. The two new algorithms are derived using combinatorial commutative algebra and we also give a second description of them that requires no algebra. We present experiments showing that the two new algorithms can be implemented to be faster than previous Euler characteristic implementations by a large margin.

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16Convergence Radius And Sample Complexity Of ITKM Algorithms For Dictionary Learning

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In this work we show that iterative thresholding and K-means (ITKM) algorithms can recover a generating dictionary with K atoms from noisy $S$ sparse signals up to an error $\tilde \varepsilon$ as long as the initialisation is within a convergence radius, that is up to a $\log K$ factor inversely proportional to the dynamic range of the signals, and the sample size is proportional to $K \log K \tilde \varepsilon^{-2}$. The results are valid for arbitrary target errors if the sparsity level is of the order of the square root of the signal dimension $d$ and for target errors down to $K^{-\ell}$ if $S$ scales as $S \leq d/(\ell \log K)$.

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17Counting, Sampling And Integrating : Algorithms And Complexity

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In this work we show that iterative thresholding and K-means (ITKM) algorithms can recover a generating dictionary with K atoms from noisy $S$ sparse signals up to an error $\tilde \varepsilon$ as long as the initialisation is within a convergence radius, that is up to a $\log K$ factor inversely proportional to the dynamic range of the signals, and the sample size is proportional to $K \log K \tilde \varepsilon^{-2}$. The results are valid for arbitrary target errors if the sparsity level is of the order of the square root of the signal dimension $d$ and for target errors down to $K^{-\ell}$ if $S$ scales as $S \leq d/(\ell \log K)$.

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18Algebraic Diagonals And Walks: Algorithms, Bounds, Complexity

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The diagonal of a multivariate power series F is the univariate power series Diag(F) generated by the diagonal terms of F. Diagonals form an important class of power series; they occur frequently in number theory, theoretical physics and enumerative combinatorics. We study algorithmic questions related to diagonals in the case where F is the Taylor expansion of a bivariate rational function. It is classical that in this case Diag(F) is an algebraic function. We propose an algorithm that computes an annihilating polynomial for Diag(F). We give a precise bound on the size of this polynomial and show that generically, this polynomial is the minimal polynomial and that its size reaches the bound. The algorithm runs in time quasi-linear in this bound, which grows exponentially with the degree of the input rational function. We then address the related problem of enumerating directed lattice walks. The insight given by our study leads to a new method for expanding the generating power series of bridges, excursions and meanders. We show that their first N terms can be computed in quasi-linear complexity in N, without first computing a very large polynomial equation.

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19Network Optimization Problems : Algorithms, Applications, And Complexity

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The diagonal of a multivariate power series F is the univariate power series Diag(F) generated by the diagonal terms of F. Diagonals form an important class of power series; they occur frequently in number theory, theoretical physics and enumerative combinatorics. We study algorithmic questions related to diagonals in the case where F is the Taylor expansion of a bivariate rational function. It is classical that in this case Diag(F) is an algebraic function. We propose an algorithm that computes an annihilating polynomial for Diag(F). We give a precise bound on the size of this polynomial and show that generically, this polynomial is the minimal polynomial and that its size reaches the bound. The algorithm runs in time quasi-linear in this bound, which grows exponentially with the degree of the input rational function. We then address the related problem of enumerating directed lattice walks. The insight given by our study leads to a new method for expanding the generating power series of bridges, excursions and meanders. We show that their first N terms can be computed in quasi-linear complexity in N, without first computing a very large polynomial equation.

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20Complexity And Algorithms For Finding A Perfect Phylogeny From Mixed Tumor Samples

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Recently, Hajirasouliha and Raphael (WABI 2014) proposed a model for deconvoluting mixed tumor samples measured from a collection of high-throughput sequencing reads. This is related to understanding tumor evolution and critical cancer mutations. In short, their formulation asks to split each row of a binary matrix so that the resulting matrix corresponds to a perfect phylogeny and has the minimum number of rows among all matrices with this property. In this paper we disprove several claims about this problem, including an NP-hardness proof of it. However, we show that the problem is indeed NP-hard, by providing a different proof. We also prove NP-completeness of a variant of this problem proposed in the same paper. On the positive side, we propose an efficient (though not necessarily optimal) heuristic algorithm based on coloring co-comparability graphs, and a polynomial time algorithm for solving the problem optimally on matrix instances in which no column is contained in both columns of a pair of conflicting columns. Implementations of these algorithms are freely available at https://github.com/alexandrutomescu/MixedPerfectPhylogeny

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21Integer Complexity: Algorithms And Computational Results

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Define $\|n\|$ to be the complexity of $n$, the smallest number of ones needed to write $n$ using an arbitrary combination of addition and multiplication. Define $n$ to be stable if for all $k\ge 0$, we have $\|3^k n\|=\|n\|+3k$. In [7], this author and Zelinsky showed that for any $n$, there exists some $K=K(n)$ such that $3^K n$ is stable; however, the proof there provided no upper bound on $K(n)$ or any way of computing it. In this paper, we describe an algorithm for computing $K(n)$, and thereby also show that the set of stable numbers is a computable set. The algorithm is based on considering the defect of a number, defined by $\delta(n):=\|n\|-3\log_3 n$, building on the methods presented in [3]. As a side benefit, this algorithm also happens to allow fast evaluation of the complexities of powers of $2$; we use it to verify that $\|2^k 3^\ell\|=2k+3\ell$ for $k\le48$ and arbitrary $\ell$ (excluding the case $k=\ell=0$), providing more evidence for the conjecture that $\|2^k 3^\ell\|=2k+3\ell$ whenever $k$ and $\ell$ are not both zero. An implementation of these algorithms in Haskell is available.

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22Algorithms : Their Complexity And Efficiency

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Define $\|n\|$ to be the complexity of $n$, the smallest number of ones needed to write $n$ using an arbitrary combination of addition and multiplication. Define $n$ to be stable if for all $k\ge 0$, we have $\|3^k n\|=\|n\|+3k$. In [7], this author and Zelinsky showed that for any $n$, there exists some $K=K(n)$ such that $3^K n$ is stable; however, the proof there provided no upper bound on $K(n)$ or any way of computing it. In this paper, we describe an algorithm for computing $K(n)$, and thereby also show that the set of stable numbers is a computable set. The algorithm is based on considering the defect of a number, defined by $\delta(n):=\|n\|-3\log_3 n$, building on the methods presented in [3]. As a side benefit, this algorithm also happens to allow fast evaluation of the complexities of powers of $2$; we use it to verify that $\|2^k 3^\ell\|=2k+3\ell$ for $k\le48$ and arbitrary $\ell$ (excluding the case $k=\ell=0$), providing more evidence for the conjecture that $\|2^k 3^\ell\|=2k+3\ell$ whenever $k$ and $\ell$ are not both zero. An implementation of these algorithms in Haskell is available.

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23Representation Techniques For Relational Languages And The Worst Case Asymptotical Time Complexity Behaviour Of The Related Algorithms.

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ADA121995

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24DTIC ADA214247: A Renormalization Group Approach To Image Processing. A New Computational Method For 3-Dimensional Shapes In Robot Vision, And The Computational Complexity Of The Cooling Algorithms

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During the period of the contract, 6/15/86-7/31/89, we have develop: I). A parallel multilevel-multiresolution algorithm for Image Processing and low-level Robot vision tasks, II). A Bayesian/Geometric Framework for 3-D shape estimation from 2-D images, appropriate for object recognition and other Robot tasks III). A procedure for rotation and scale invariant representation (coding) and recognition of textures; a computationally efficient algorithm for estimating Markov Random Fields, IV). We have obtained mathematical results concerning convergence and speed of convergence of computational algorithms such as the annealing algorithm, and have studied mathematically the consistency and asymptotic normality of Maximum Likelihood Estimators for Gibbs distributions. Keywords: Computer vision. (KR)

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25DTIC ADA1022256: Research In Complexity Theory And Combinatorial Algorithms

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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26Algorithms, Their Complexity And Efficiency

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Since October 1, 1979, research in Complexity Theory and Combinatorial Algorithms at the Department of Computer Science at the University of Illinois was supported by the Office of Naval Research. During this period of time, research work was carried out in the areas of Computational Complexity Theory, Scheduling Algorithms, Graph Algorithms, Dynamic Programming, and Fault- Tolerance Computing. We summarize here our accomplishments and our future plans, and we wish to request continued support for the period of October 1, 1980 - September 30, 1982 from ONR for research in these areas. Scheduling to meet deadlines -- The problem of scheduling jobs to meet their deadlines was studied. Given a set of jobs each of which is specified by three parameters, ready time, deadline, and computation time, we want to schedule them on a computer system so that, if possible, all deadlines will be met. Furthermore, if indeed all deadlines can be met, we want to know the possibility of completing the executing of each job so that there will be a 'slack time' between the time of completion and the deadline. In particular, the following model is used: There is a single processor in the computing system. Each job consists of an infinite stream of periodic and identical requests. A request is ready when it arrives and should be completed prior to the arrival of the next request of the same job. The execution of a job can be interrupted and be resumed later on.

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27Probabilistic Robustness Analysis -- Risks, Complexity And Algorithms

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It is becoming increasingly apparent that probabilistic approaches can overcome conservatism and computational complexity of the classical worst-case deterministic framework and may lead to designs that are actually safer. In this paper we argue that a comprehensive probabilistic robustness analysis requires a detailed evaluation of the robustness function and we show that such evaluation can be performed with essentially any desired accuracy and confidence using algorithms with complexity linear in the dimension of the uncertainty space. Moreover, we show that the average memory requirements of such algorithms are absolutely bounded and well within the capabilities of today's computers. In addition to efficiency, our approach permits control over statistical sampling error and the error due to discretization of the uncertainty radius. For a specific level of tolerance of the discretization error, our techniques provide an efficiency improvement upon conventional methods which is inversely proportional to the accuracy level; i.e., our algorithms get better as the demands for accuracy increase.

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28#111 - Richard Karp: Algorithms And Computational Complexity

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Richard Karp is a professor at Berkeley and one of the most important figures in the history of theoretical computer science. In 1985, he received the Turing Award for his research in the theory of algorithms, including the development of the Edmonds-Karp algorithm for solving the maximum flow problem on networks, Hopcroft-Karp algorithm for finding maximum cardinality matchings in bipartite graphs, and his landmark paper in complexity theory called \"Reducibility Among Combinatorial Problems\", in which he proved 21 problems to be NP-complete. This paper was probably the most important catalyst in the explosion of interest in the study of NP-completeness

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29Complexity Of Anticipated Rejection Algorithms And The Darling-Mandelbrot Distribution

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We study in limit law the complexity of some anticipated rejection random sampling algorithms. We express this complexity in terms of a probabilistic process, the threshold sum process. We show that, under the right conditions, the complexity is linear and admits as a limit law a so-called Darling-Mandelbrot distribution, studied by Darling (Trans Am Math Soc 73:95-107, 1952) and Lew (Constr Approx 10(1):15-30, 1994). We also give an explicit form to the density of the Darling-Mandelbrot distribution and derive some of its analytic properties.

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30Easy And Hard Constraint Ranking In OT: Algorithms And Complexity

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We consider the problem of ranking a set of OT constraints in a manner consistent with data. We speed up Tesar and Smolensky's RCD algorithm to be linear on the number of constraints. This finds a ranking so each attested form x_i beats or ties a particular competitor y_i. We also generalize RCD so each x_i beats or ties all possible competitors. Alas, this more realistic version of learning has no polynomial algorithm unless P=NP! Indeed, not even generation does. So one cannot improve qualitatively upon brute force: Merely checking that a single (given) ranking is consistent with given forms is coNP-complete if the surface forms are fully observed and Delta_2^p-complete if not. Indeed, OT generation is OptP-complete. As for ranking, determining whether any consistent ranking exists is coNP-hard (but in Delta_2^p) if the forms are fully observed, and Sigma_2^p-complete if not. Finally, we show that generation and ranking are easier in derivational theories: in P, and NP-complete.

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31On Algorithms And Complexity For Sets With Cardinality Constraints

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Typestate systems ensure many desirable properties of imperative programs, including initialization of object fields and correct use of stateful library interfaces. Abstract sets with cardinality constraints naturally generalize typestate properties: relationships between the typestates of objects can be expressed as subset and disjointness relations on sets, and elements of sets can be represented as sets of cardinality one. Motivated by these applications, this paper presents new algorithms and new complexity results for constraints on sets and their cardinalities. We study several classes of constraints and demonstrate a trade-off between their expressive power and their complexity. Our first result concerns a quantifier-free fragment of Boolean Algebra with Presburger Arithmetic. We give a nondeterministic polynomial-time algorithm for reducing the satisfiability of sets with symbolic cardinalities to constraints on constant cardinalities, and give a polynomial-space algorithm for the resulting problem. In a quest for more efficient fragments, we identify several subclasses of sets with cardinality constraints whose satisfiability is NP-hard. Finally, we identify a class of constraints that has polynomial-time satisfiability and entailment problems and can serve as a foundation for efficient program analysis.

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32Complexity Of Sequential And Parallel Numerical Algorithms [proceedings]

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Typestate systems ensure many desirable properties of imperative programs, including initialization of object fields and correct use of stateful library interfaces. Abstract sets with cardinality constraints naturally generalize typestate properties: relationships between the typestates of objects can be expressed as subset and disjointness relations on sets, and elements of sets can be represented as sets of cardinality one. Motivated by these applications, this paper presents new algorithms and new complexity results for constraints on sets and their cardinalities. We study several classes of constraints and demonstrate a trade-off between their expressive power and their complexity. Our first result concerns a quantifier-free fragment of Boolean Algebra with Presburger Arithmetic. We give a nondeterministic polynomial-time algorithm for reducing the satisfiability of sets with symbolic cardinalities to constraints on constant cardinalities, and give a polynomial-space algorithm for the resulting problem. In a quest for more efficient fragments, we identify several subclasses of sets with cardinality constraints whose satisfiability is NP-hard. Finally, we identify a class of constraints that has polynomial-time satisfiability and entailment problems and can serve as a foundation for efficient program analysis.

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33Quantum Algorithms And Complexity For Continuous Problems

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Most continuous mathematical formulations arising in science and engineering can only be solved numerically and therefore approximately. We shall always assume that we're dealing with a numerical approximation to the solution. There are two major motivations for studying quantum algorithms and complexity for continuous problems. 1. Are quantum computers more powerful than classical computers for important scientific problems? How much more powerful? 2. Many important scientific and engineering problems have continuous formulations. To answer the first question we must know the classical computational complexity of the problem. Knowing the classical complexity of a continuous problem we obtain the quantum computation speedup if we know the quantum complexity. If we know an upper bound on the quantum complexity through the cost of a particular quantum algorithm then we can obtain a lower bound on the quantum speedup. Regarding the second motivation, in this article we'll report on high-dimensional integration, path integration, Feynman path integration, the smallest eigenvalue of a differential equation, approximation, partial differential equations, ordinary differential equations and gradient estimation. We'll also briefly report on the simulation of quantum systems on a quantum computer.

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34Quantum Complexity: Restrictions On Algorithms And Architectures

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A dissertation submitted to the University of Bristol in accordance with the requirements of the degree of Doctor of Philosophy (PhD) in the Faculty of Engineering, Department of Computer Science, July 2009.

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35Linear Network Code For Erasure Broadcast Channel With Feedback: Complexity And Algorithms

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This paper investigates the construction of linear network codes for broadcasting a set of data packets to a number of users. The links from the source to the users are modeled as independent erasure channels. Users are allowed to inform the source node whether a packet is received correctly via feedback channels. In order to minimize the number of packet transmissions until all users have received all packets successfully, it is necessary that a data packet, if successfully received by a user, can increase the dimension of the vector space spanned by the encoding vectors he or she has received by one. Such an encoding vector is called innovative. We prove that innovative linear network code is uniformly optimal in minimizing user download delay. When the finite field size is strictly smaller than the number of users, the problem of determining the existence of innovative vectors is proven to be NP-complete. When the field size is larger than or equal to the number of users, innovative vectors always exist and random linear network code (RLNC) is able to find an innovative vector with high probability. While RLNC is optimal in terms of completion time, it has high decoding complexity due to the need of solving a system of linear equations. To reduce decoding time, we propose the use of sparse linear network code, since the sparsity property of encoding vectors can be exploited when solving systems of linear equations. Generating a sparsest encoding vector with large finite field size, however, is shown to be NP-hard. An approximation algorithm that guarantee the Hamming weight of a generated encoding vector to be smaller than a certain factor of the optimal value is constructed. Our simulation results show that our proposed methods have excellent performance in completion time and outperforms RLNC in terms of decoding time.

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36Path Computation In Multi-layer Networks: Complexity And Algorithms

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Carrier-grade networks comprise several layers where different protocols coexist. Nowadays, most of these networks have different control planes to manage routing on different layers, leading to a suboptimal use of the network resources and additional operational costs. However, some routers are able to encapsulate, decapsulate and convert protocols and act as a liaison between these layers. A unified control plane would be useful to optimize the use of the network resources and automate the routing configurations. Software-Defined Networking (SDN) based architectures, such as OpenFlow, offer a chance to design such a control plane. One of the most important problems to deal with in this design is the path computation process. Classical path computation algorithms cannot resolve the problem as they do not take into account encapsulations and conversions of protocols. In this paper, we propose algorithms to solve this problem and study several cases: Path computation without bandwidth constraint, under bandwidth constraint and under other Quality of Service constraints. We study the complexity and the scalability of our algorithms and evaluate their performances on real topologies. The results show that they outperform the previous ones proposed in the literature.

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37The Jones Polynomial: Quantum Algorithms And Applications In Quantum Complexity Theory

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We analyze relationships between quantum computation and a family of generalizations of the Jones polynomial. Extending recent work by Aharonov et al., we give efficient quantum circuits for implementing the unitary Jones-Wenzl representations of the braid group. We use these to provide new quantum algorithms for approximately evaluating a family of specializations of the HOMFLYPT two-variable polynomial of trace closures of braids. We also give algorithms for approximating the Jones polynomial of a general class of closures of braids at roots of unity. Next we provide a self-contained proof of a result of Freedman et al. that any quantum computation can be replaced by an additive approximation of the Jones polynomial, evaluated at almost any primitive root of unity. Our proof encodes two-qubit unitaries into the rectangular representation of the eight-strand braid group. We then give QCMA-complete and PSPACE-complete problems which are based on braids. We conclude with direct proofs that evaluating the Jones polynomial of the plat closure at most primitive roots of unity is a #P-hard problem, while learning its most significant bit is PP-hard, circumventing the usual route through the Tutte polynomial and graph coloring.

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38Dispersion Of Mass And The Complexity Of Randomized Geometric Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness provably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R^n (the current best algorithm has complexity roughly n^4, conjectured to be n^3). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing.

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39Polynomial Evaluation Over Finite Fields: New Algorithms And Complexity Bounds

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An efficient evaluation method is described for polynomials in finite fields. Its complexity is shown to be lower than that of standard techniques when the degree of the polynomial is large enough. Applications to the syndrome computation in the decoding of Reed-Solomon codes are highlighted.

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40Algorithms And Complexity

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An efficient evaluation method is described for polynomials in finite fields. Its complexity is shown to be lower than that of standard techniques when the degree of the polynomial is large enough. Applications to the syndrome computation in the decoding of Reed-Solomon codes are highlighted.

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41Automata, Computability, And Complexity- Quantum Algorithms

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Of course the real question is: can quantum computers actually do something more e_ciently than classical computers? In this lecture, we�ll see why the modern consensus is that they can.

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42Sparsity-aware Sphere Decoding: Algorithms And Complexity Analysis

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Integer least-squares problems, concerned with solving a system of equations where the components of the unknown vector are integer-valued, arise in a wide range of applications. In many scenarios the unknown vector is sparse, i.e., a large fraction of its entries are zero. Examples include applications in wireless communications, digital fingerprinting, and array-comparative genomic hybridization systems. Sphere decoding, commonly used for solving integer least-squares problems, can utilize the knowledge about sparsity of the unknown vector to perform computationally efficient search for the solution. In this paper, we formulate and analyze the sparsity-aware sphere decoding algorithm that imposes $\ell_0$-norm constraint on the admissible solution. Analytical expressions for the expected complexity of the algorithm for alphabets typical of sparse channel estimation and source allocation applications are derived and validated through extensive simulations. The results demonstrate superior performance and speed of sparsity-aware sphere decoder compared to the conventional sparsity-unaware sphere decoding algorithm. Moreover, variance of the complexity of the sparsity-aware sphere decoding algorithm for binary alphabets is derived. The search space of the proposed algorithm can be further reduced by imposing lower bounds on the value of the objective function. The algorithm is modified to allow for such a lower bounding technique and simulations illustrating efficacy of the method are presented. Performance of the algorithm is demonstrated in an application to sparse channel estimation, where it is shown that sparsity-aware sphere decoder performs close to theoretical lower limits.

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43Representation Techniques For Relational Languages And The Worst Case Asymptotical Time Complexity Behaviour Of The Related Algorithms.

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Integer least-squares problems, concerned with solving a system of equations where the components of the unknown vector are integer-valued, arise in a wide range of applications. In many scenarios the unknown vector is sparse, i.e., a large fraction of its entries are zero. Examples include applications in wireless communications, digital fingerprinting, and array-comparative genomic hybridization systems. Sphere decoding, commonly used for solving integer least-squares problems, can utilize the knowledge about sparsity of the unknown vector to perform computationally efficient search for the solution. In this paper, we formulate and analyze the sparsity-aware sphere decoding algorithm that imposes $\ell_0$-norm constraint on the admissible solution. Analytical expressions for the expected complexity of the algorithm for alphabets typical of sparse channel estimation and source allocation applications are derived and validated through extensive simulations. The results demonstrate superior performance and speed of sparsity-aware sphere decoder compared to the conventional sparsity-unaware sphere decoding algorithm. Moreover, variance of the complexity of the sparsity-aware sphere decoding algorithm for binary alphabets is derived. The search space of the proposed algorithm can be further reduced by imposing lower bounds on the value of the objective function. The algorithm is modified to allow for such a lower bounding technique and simulations illustrating efficacy of the method are presented. Performance of the algorithm is demonstrated in an application to sparse channel estimation, where it is shown that sparsity-aware sphere decoder performs close to theoretical lower limits.

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44Algorithms And Complexity Presentation

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Presentation slides 

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45Algorithms, Complexity Analysis, And VLSI Architectures For MPEG-4 Motion Estimation

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viii, 239 p. : 25 cm

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46On Practical Algorithms For Entropy Estimation And The Improved Sample Complexity Of Compressed Counting

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Estimating the p-th frequency moment of data stream is a very heavily studied problem. The problem is actually trivial when p = 1, assuming the strict Turnstile model. The sample complexity of our proposed algorithm is essentially O(1) near p=1. This is a very large improvement over the previously believed O(1/eps^2) bound. The proposed algorithm makes the long-standing problem of entropy estimation an easy task, as verified by the experiments included in the appendix.

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47Algorithms And Complexity Results For Persuasive Argumentation

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The study of arguments as abstract entities and their interaction as introduced by Dung (Artificial Intelligence 177, 1995) has become one of the most active research branches within Artificial Intelligence and Reasoning. A main issue for abstract argumentation systems is the selection of acceptable sets of arguments. Value-based argumentation, as introduced by Bench-Capon (J. Logic Comput. 13, 2003), extends Dung's framework. It takes into account the relative strength of arguments with respect to some ranking representing an audience: an argument is subjectively accepted if it is accepted with respect to some audience, it is objectively accepted if it is accepted with respect to all audiences. Deciding whether an argument is subjectively or objectively accepted, respectively, are computationally intractable problems. In fact, the problems remain intractable under structural restrictions that render the main computational problems for non-value-based argumentation systems tractable. In this paper we identify nontrivial classes of value-based argumentation systems for which the acceptance problems are polynomial-time tractable. The classes are defined by means of structural restrictions in terms of the underlying graphical structure of the value-based system. Furthermore we show that the acceptance problems are intractable for two classes of value-based systems that where conjectured to be tractable by Dunne (Artificial Intelligence 171, 2007).

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48Query Answering Under Matching Dependencies For Data Cleaning: Complexity And Algorithms

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Matching dependencies (MDs) have been recently introduced as declarative rules for entity resolution (ER), i.e. for identifying and resolving duplicates in relational instance $D$. A set of MDs can be used as the basis for a possibly non-deterministic mechanism that computes a duplicate-free instance from $D$. The possible results of this process are the clean, "minimally resolved instances" (MRIs). There might be several MRIs for $D$, and the "resolved answers" to a query are those that are shared by all the MRIs. We investigate the problem of computing resolved answers. We look at various sets of MDs, developing syntactic criteria for determining (in)tractability of the resolved answer problem, including a dichotomy result. For some tractable classes of MDs and conjunctive queries, we present a query rewriting methodology that can be used to retrieve the resolved answers. We also investigate connections with "consistent query answering", deriving further tractability results for MD-based ER.

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49Analysis Of The Computational Complexity Of Solving Random Satisfiability Problems Using Branch And Bound Search Algorithms

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The computational complexity of solving random 3-Satisfiability (3-SAT) problems is investigated. 3-SAT is a representative example of hard computational tasks; it consists in knowing whether a set of alpha N randomly drawn logical constraints involving N Boolean variables can be satisfied altogether or not. Widely used solving procedures, as the Davis-Putnam-Loveland-Logeman (DPLL) algorithm, perform a systematic search for a solution, through a sequence of trials and errors represented by a search tree. In the present study, we identify, using theory and numerical experiments, easy (size of the search tree scaling polynomially with N) and hard (exponential scaling) regimes as a function of the ratio alpha of constraints per variable. The typical complexity is explicitly calculated in the different regimes, in very good agreement with numerical simulations. Our theoretical approach is based on the analysis of the growth of the branches in the search tree under the operation of DPLL. On each branch, the initial 3-SAT problem is dynamically turned into a more generic 2+p-SAT problem, where p and 1-p are the fractions of constraints involving three and two variables respectively. The growth of each branch is monitored by the dynamical evolution of alpha and p and is represented by a trajectory in the static phase diagram of the random 2+p-SAT problem. Depending on whether or not the trajectories cross the boundary between phases, single branches or full trees are generated by DPLL, resulting in easy or hard resolutions.

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50Gröbner Bases Of Bihomogeneous Ideals Generated By Polynomials Of Bidegree (1,1): Algorithms And Complexity

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Solving multihomogeneous systems, as a wide range of structured algebraic systems occurring frequently in practical problems, is of first importance. Experimentally, solving these systems with Gr\"obner bases algorithms seems to be easier than solving homogeneous systems of the same degree. Nevertheless, the reasons of this behaviour are not clear. In this paper, we focus on bilinear systems (i.e. bihomogeneous systems where all equations have bidegree (1,1)). Our goal is to provide a theoretical explanation of the aforementionned experimental behaviour and to propose new techniques to speed up the Gr\"obner basis computations by using the multihomogeneous structure of those systems. The contributions are theoretical and practical. First, we adapt the classical F5 criterion to avoid reductions to zero which occur when the input is a set of bilinear polynomials. We also prove an explicit form of the Hilbert series of bihomogeneous ideals generated by generic bilinear polynomials and give a new upper bound on the degree of regularity of generic affine bilinear systems. This leads to new complexity bounds for solving bilinear systems. We propose also a variant of the F5 Algorithm dedicated to multihomogeneous systems which exploits a structural property of the Macaulay matrix which occurs on such inputs. Experimental results show that this variant requires less time and memory than the classical homogeneous F5 Algorithm.

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1Entertaining Story of King Brondé, his Lily and his Rosebud

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A lavish palace, a giant, a poor boy seeking his fortune, a beautiful girl in danger... these are all the elements of a charming tale. Spoiled princesses, a robbers' cave and fairies round out this story for children. - Summary by Lynne T

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