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1State Space Search : Algorithms, Complexity, And Applications

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2Exploring Heuristic Algorithms For The Knapsack Problem: A Comparative Analysis Of Program Complexity And Computational Efficiency

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Abstract The knapsack problem is an optimization problem in computer science which involves determining the most valuable combination of items that can be packed into a knapsack (a container) with a limited capacity (weight or volume); the goal is to maximize the total profit of the items included in the knapsack without exceeding its capacity. This study extensively analyzes the knapsack problem, exploring the application of three prevalent heuristics: greedy, dynamic programming, and FPTAS algorithms implemented in Python. The study aims to assess how these algorithms perform differently, focusing on program complexity and computational speed. Our main objective is to compare these algorithms and determine the most effective one for solving the knapsack problem as well as to be chosen by the researchers and developers when dealing similar problem in real-world applications. Our methodology involved solving the knapsack problem using the three algorithms within a unified programming environment. We conducted experiments using varying input datasets and recorded the time complexities of the algorithms in each trial. Additionally, we performed Halstead complexity measurements to derive the volume of each algorithm for this study. Subsequently, we compared program complexity in Halstead metrics and computational speed for the three approaches. The research findings reveal that the Greedy algorithm demonstrates superior computational efficiency compared to both Dynamic Programming (D.P) and FPTAS algorithms across various test cases. To advance understanding of the knapsack problem, future research should focus on investigating the performance of other programming languages in addressing combinatorial optimization problems, which would provide valuable insights into language choice impact. Additionally, integrating parallel computing techniques could accelerate solution processes for large-scale problem instances.

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3Predicting Ground State Properties: Constant Sample Complexity And Deep Learning Algorithms

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Talk by Marc Wanner - Predicting Ground State Properties: Constant Sample Complexity and Deep Learning Algorithms @QTMLConference

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4On Practical Algorithms For Entropy Estimation And The Improved Sample Complexity Of Compressed Counting

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Estimating the p-th frequency moment of data stream is a very heavily studied problem. The problem is actually trivial when p = 1, assuming the strict Turnstile model. The sample complexity of our proposed algorithm is essentially O(1) near p=1. This is a very large improvement over the previously believed O(1/eps^2) bound. The proposed algorithm makes the long-standing problem of entropy estimation an easy task, as verified by the experiments included in the appendix.

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5Complexity And Algorithms For Finding A Perfect Phylogeny From Mixed Tumor Samples

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Recently, Hajirasouliha and Raphael (WABI 2014) proposed a model for deconvoluting mixed tumor samples measured from a collection of high-throughput sequencing reads. This is related to understanding tumor evolution and critical cancer mutations. In short, their formulation asks to split each row of a binary matrix so that the resulting matrix corresponds to a perfect phylogeny and has the minimum number of rows among all matrices with this property. In this paper we disprove several claims about this problem, including an NP-hardness proof of it. However, we show that the problem is indeed NP-hard, by providing a different proof. We also prove NP-completeness of a variant of this problem proposed in the same paper. On the positive side, we propose an efficient (though not necessarily optimal) heuristic algorithm based on coloring co-comparability graphs, and a polynomial time algorithm for solving the problem optimally on matrix instances in which no column is contained in both columns of a pair of conflicting columns. Implementations of these algorithms are freely available at https://github.com/alexandrutomescu/MixedPerfectPhylogeny

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6Internal Diffusion-Limited Aggregation: Parallel Algorithms And Complexity

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The computational complexity of internal diffusion-limited aggregation (DLA) is examined from both a theoretical and a practical point of view. We show that for two or more dimensions, the problem of predicting the cluster from a given set of paths is complete for the complexity class CC, the subset of P characterized by circuits composed of comparator gates. CC-completeness is believed to imply that, in the worst case, growing a cluster of size n requires polynomial time in n even on a parallel computer. A parallel relaxation algorithm is presented that uses the fact that clusters are nearly spherical to guess the cluster from a given set of paths, and then corrects defects in the guessed cluster through a non-local annihilation process. The parallel running time of the relaxation algorithm for two-dimensional internal DLA is studied by simulating it on a serial computer. The numerical results are compatible with a running time that is either polylogarithmic in n or a small power of n. Thus the computational resources needed to grow large clusters are significantly less on average than the worst-case analysis would suggest. For a parallel machine with k processors, we show that random clusters in d dimensions can be generated in O((n/k + log k) n^{2/d}) steps. This is a significant speedup over explicit sequential simulation, which takes O(n^{1+2/d}) time on average. Finally, we show that in one dimension internal DLA can be predicted in O(log n) parallel time, and so is in the complexity class NC.

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7Algorithms And Complexity

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The computational complexity of internal diffusion-limited aggregation (DLA) is examined from both a theoretical and a practical point of view. We show that for two or more dimensions, the problem of predicting the cluster from a given set of paths is complete for the complexity class CC, the subset of P characterized by circuits composed of comparator gates. CC-completeness is believed to imply that, in the worst case, growing a cluster of size n requires polynomial time in n even on a parallel computer. A parallel relaxation algorithm is presented that uses the fact that clusters are nearly spherical to guess the cluster from a given set of paths, and then corrects defects in the guessed cluster through a non-local annihilation process. The parallel running time of the relaxation algorithm for two-dimensional internal DLA is studied by simulating it on a serial computer. The numerical results are compatible with a running time that is either polylogarithmic in n or a small power of n. Thus the computational resources needed to grow large clusters are significantly less on average than the worst-case analysis would suggest. For a parallel machine with k processors, we show that random clusters in d dimensions can be generated in O((n/k + log k) n^{2/d}) steps. This is a significant speedup over explicit sequential simulation, which takes O(n^{1+2/d}) time on average. Finally, we show that in one dimension internal DLA can be predicted in O(log n) parallel time, and so is in the complexity class NC.

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8Algorithms And Complexity For Turaev-Viro Invariants

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The Turaev-Viro invariants are a powerful family of topological invariants for distinguishing between different 3-manifolds. They are invaluable for mathematical software, but current algorithms to compute them require exponential time. The invariants are parameterised by an integer $r \geq 3$. We resolve the question of complexity for $r=3$ and $r=4$, giving simple proofs that computing Turaev-Viro invariants for $r=3$ is polynomial time, but for $r=4$ is \#P-hard. Moreover, we give an explicit fixed-parameter tractable algorithm for arbitrary $r$, and show through concrete implementation and experimentation that this algorithm is practical---and indeed preferable---to the prior state of the art for real computation.

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9Automata, Computability, And Complexity- Quantum Algorithms

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Of course the real question is: can quantum computers actually do something more e_ciently than classical computers? In this lecture, we�ll see why the modern consensus is that they can.

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10Coordinate Descent With Arbitrary Sampling I: Algorithms And Complexity

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We study the problem of minimizing the sum of a smooth convex function and a convex block-separable regularizer and propose a new randomized coordinate descent method, which we call ALPHA. Our method at every iteration updates a random subset of coordinates, following an arbitrary distribution. No coordinate descent methods capable to handle an arbitrary sampling have been studied in the literature before for this problem. ALPHA is a remarkably flexible algorithm: in special cases, it reduces to deterministic and randomized methods such as gradient descent, coordinate descent, parallel coordinate descent and distributed coordinate descent -- both in nonaccelerated and accelerated variants. The variants with arbitrary (or importance) sampling are new. We provide a complexity analysis of ALPHA, from which we deduce as a direct corollary complexity bounds for its many variants, all matching or improving best known bounds.

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11Microsoft Research Audio 104292: Dispersion Of Mass And The Complexity Of Randomized Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness probably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R n (the current best algorithm has complexity roughly n 4 and is conjectured to be n 3 ). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing. This is joint work with Luis Rademacher. ©2006 Microsoft Corporation. All rights reserved.

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12Idempotent And Tropical Mathematics. Complexity Of Algorithms And Interval Analysis

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A very brief introduction to tropical and idempotent mathematics is presented. Tropical mathematics can be treated as a result of a dequantization of the traditional mathematics as the Planck constant tends to zero taking imaginary values. In the framework of idempotent mathematics usually constructions and algorithms are more simple with respect to their traditional analogs. We especially examine algorithms of tropical/idempotent mathematics generated by a collection of basic semiring (or semifield) operations and other "good" operations. Every algorithm of this type has an interval version. The complexity of this interval version coincides with the complexity of the initial algorithm. The interval version of an algorithm of this type gives exact interval estimates for the corresponding output data. Algorithms of linear algebra over idempotent and semirings are examined. In this case, basic algorithms are polynomial as well as their interval versions. This situation is very different from the traditional linear algebra, where basic algorithms are polynomial but the corresponding interval versions are NP-hard and interval estimates are not exact.

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13Analysis Of The Computational Complexity Of Solving Random Satisfiability Problems Using Branch And Bound Search Algorithms

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The computational complexity of solving random 3-Satisfiability (3-SAT) problems is investigated. 3-SAT is a representative example of hard computational tasks; it consists in knowing whether a set of alpha N randomly drawn logical constraints involving N Boolean variables can be satisfied altogether or not. Widely used solving procedures, as the Davis-Putnam-Loveland-Logeman (DPLL) algorithm, perform a systematic search for a solution, through a sequence of trials and errors represented by a search tree. In the present study, we identify, using theory and numerical experiments, easy (size of the search tree scaling polynomially with N) and hard (exponential scaling) regimes as a function of the ratio alpha of constraints per variable. The typical complexity is explicitly calculated in the different regimes, in very good agreement with numerical simulations. Our theoretical approach is based on the analysis of the growth of the branches in the search tree under the operation of DPLL. On each branch, the initial 3-SAT problem is dynamically turned into a more generic 2+p-SAT problem, where p and 1-p are the fractions of constraints involving three and two variables respectively. The growth of each branch is monitored by the dynamical evolution of alpha and p and is represented by a trajectory in the static phase diagram of the random 2+p-SAT problem. Depending on whether or not the trajectories cross the boundary between phases, single branches or full trees are generated by DPLL, resulting in easy or hard resolutions.

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14Evangelism In Social Networks: Algorithms And Complexity

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We consider a population of interconnected individuals that, with respect to a piece of information, at each time instant can be subdivided into three (time-dependent) categories: agnostics, influenced, and evangelists. A dynamical process of information diffusion evolves among the individuals of the population according to the following rules. Initially, all individuals are agnostic. Then, a set of people is chosen from the outside and convinced to start evangelizing, i.e., to start spreading the information. When a number of evangelists, greater than a given threshold, communicate with a node v, the node v becomes influenced, whereas, as soon as the individual v is contacted by a sufficiently much larger number of evangelists, it is itself converted into an evangelist and consequently it starts spreading the information. The question is: How to choose a bounded cardinality initial set of evangelists so as to maximize the final number of influenced individuals? We prove that the problem is hard to solve, even in an approximate sense. On the positive side, we present exact polynomial time algorithms for trees and complete graphs. For general graphs, we derive exact parameterized algorithms. We also investigate the problem when the objective is to select a minimum number of evangelists capable of influencing the whole network. Our motivations to study these problems come from the areas of Viral Marketing and the analysis of quantitative models of spreading of influence in social networks.

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15Low Complexity Coefficient Selection Algorithms For Compute-and-Forward

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Compute-and-Forward (C&F) has been proposed as an efficient strategy to reduce the backhaul load for the distributed antenna systems. Finding the optimal coefficients in C&F has commonly been treated as a shortest vector problem (SVP), which is N-P hard. The point of our work and of Sahraei's recent work is that the C&F coefficient problem can be much simpler. Due to the special structure of C&F, some low polynomial complexity optimal algorithms have recently been developed. However these methods can be applied to real valued channels and integer based lattices only. In this paper, we consider the complex valued channel with complex integer based lattices. For the first time, we propose a low polynomial complexity algorithm to find the optimal solution for the complex scenario. Then we propose a simple linear search algorithm which is conceptually suboptimal, however numerical results show that the performance degradation is negligible compared to the optimal method. Both algorithms are suitable for lattices over any algebraic integers, and significantly outperform the lattice reduction algorithm. The complexity of both algorithms are investigated both theoretically and numerically. The results show that our proposed algorithms achieve better performance-complexity trade-offs compared to the existing algorithms.

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16Linear Network Code For Erasure Broadcast Channel With Feedback: Complexity And Algorithms

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This paper investigates the construction of linear network codes for broadcasting a set of data packets to a number of users. The links from the source to the users are modeled as independent erasure channels. Users are allowed to inform the source node whether a packet is received correctly via feedback channels. In order to minimize the number of packet transmissions until all users have received all packets successfully, it is necessary that a data packet, if successfully received by a user, can increase the dimension of the vector space spanned by the encoding vectors he or she has received by one. Such an encoding vector is called innovative. We prove that innovative linear network code is uniformly optimal in minimizing user download delay. When the finite field size is strictly smaller than the number of users, the problem of determining the existence of innovative vectors is proven to be NP-complete. When the field size is larger than or equal to the number of users, innovative vectors always exist and random linear network code (RLNC) is able to find an innovative vector with high probability. While RLNC is optimal in terms of completion time, it has high decoding complexity due to the need of solving a system of linear equations. To reduce decoding time, we propose the use of sparse linear network code, since the sparsity property of encoding vectors can be exploited when solving systems of linear equations. Generating a sparsest encoding vector with large finite field size, however, is shown to be NP-hard. An approximation algorithm that guarantee the Hamming weight of a generated encoding vector to be smaller than a certain factor of the optimal value is constructed. Our simulation results show that our proposed methods have excellent performance in completion time and outperforms RLNC in terms of decoding time.

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17On Cooperative Patrolling: Optimal Trajectories, Complexity Analysis, And Approximation Algorithms

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The subject of this work is the patrolling of an environment with the aid of a team of autonomous agents. We consider both the design of open-loop trajectories with optimal properties, and of distributed control laws converging to optimal trajectories. As performance criteria, the refresh time and the latency are considered, i.e., respectively, time gap between any two visits of the same region, and the time necessary to inform every agent about an event occurred in the environment. We associate a graph with the environment, and we study separately the case of a chain, tree, and cyclic graph. For the case of chain graph, we first describe a minimum refresh time and latency team trajectory, and we propose a polynomial time algorithm for its computation. Then, we describe a distributed procedure that steers the robots toward an optimal trajectory. For the case of tree graph, a polynomial time algorithm is developed for the minimum refresh time problem, under the technical assumption of a constant number of robots involved in the patrolling task. Finally, we show that the design of a minimum refresh time trajectory for a cyclic graph is NP-hard, and we develop a constant factor approximation algorithm.

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18Complexity Issues And Randomization Strategies In Frank-Wolfe Algorithms For Machine Learning

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Frank-Wolfe algorithms for convex minimization have recently gained considerable attention from the Optimization and Machine Learning communities, as their properties make them a suitable choice in a variety of applications. However, as each iteration requires to optimize a linear model, a clever implementation is crucial to make such algorithms viable on large-scale datasets. For this purpose, approximation strategies based on a random sampling have been proposed by several researchers. In this work, we perform an experimental study on the effectiveness of these techniques, analyze possible alternatives and provide some guidelines based on our results.

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19Computational Complexity Of Sequential And Parallel Algorithms

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Frank-Wolfe algorithms for convex minimization have recently gained considerable attention from the Optimization and Machine Learning communities, as their properties make them a suitable choice in a variety of applications. However, as each iteration requires to optimize a linear model, a clever implementation is crucial to make such algorithms viable on large-scale datasets. For this purpose, approximation strategies based on a random sampling have been proposed by several researchers. In this work, we perform an experimental study on the effectiveness of these techniques, analyze possible alternatives and provide some guidelines based on our results.

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20On Algorithms And Complexity For Sets With Cardinality Constraints

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Typestate systems ensure many desirable properties of imperative programs, including initialization of object fields and correct use of stateful library interfaces. Abstract sets with cardinality constraints naturally generalize typestate properties: relationships between the typestates of objects can be expressed as subset and disjointness relations on sets, and elements of sets can be represented as sets of cardinality one. Motivated by these applications, this paper presents new algorithms and new complexity results for constraints on sets and their cardinalities. We study several classes of constraints and demonstrate a trade-off between their expressive power and their complexity. Our first result concerns a quantifier-free fragment of Boolean Algebra with Presburger Arithmetic. We give a nondeterministic polynomial-time algorithm for reducing the satisfiability of sets with symbolic cardinalities to constraints on constant cardinalities, and give a polynomial-space algorithm for the resulting problem. In a quest for more efficient fragments, we identify several subclasses of sets with cardinality constraints whose satisfiability is NP-hard. Finally, we identify a class of constraints that has polynomial-time satisfiability and entailment problems and can serve as a foundation for efficient program analysis.

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21Algorithms And Complexity : Second Italian Conference, CIAC '94, Rome, Italy, February 23-25, 1994 : Proceedings

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Typestate systems ensure many desirable properties of imperative programs, including initialization of object fields and correct use of stateful library interfaces. Abstract sets with cardinality constraints naturally generalize typestate properties: relationships between the typestates of objects can be expressed as subset and disjointness relations on sets, and elements of sets can be represented as sets of cardinality one. Motivated by these applications, this paper presents new algorithms and new complexity results for constraints on sets and their cardinalities. We study several classes of constraints and demonstrate a trade-off between their expressive power and their complexity. Our first result concerns a quantifier-free fragment of Boolean Algebra with Presburger Arithmetic. We give a nondeterministic polynomial-time algorithm for reducing the satisfiability of sets with symbolic cardinalities to constraints on constant cardinalities, and give a polynomial-space algorithm for the resulting problem. In a quest for more efficient fragments, we identify several subclasses of sets with cardinality constraints whose satisfiability is NP-hard. Finally, we identify a class of constraints that has polynomial-time satisfiability and entailment problems and can serve as a foundation for efficient program analysis.

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22Path Computation In Multi-layer Networks: Complexity And Algorithms

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Carrier-grade networks comprise several layers where different protocols coexist. Nowadays, most of these networks have different control planes to manage routing on different layers, leading to a suboptimal use of the network resources and additional operational costs. However, some routers are able to encapsulate, decapsulate and convert protocols and act as a liaison between these layers. A unified control plane would be useful to optimize the use of the network resources and automate the routing configurations. Software-Defined Networking (SDN) based architectures, such as OpenFlow, offer a chance to design such a control plane. One of the most important problems to deal with in this design is the path computation process. Classical path computation algorithms cannot resolve the problem as they do not take into account encapsulations and conversions of protocols. In this paper, we propose algorithms to solve this problem and study several cases: Path computation without bandwidth constraint, under bandwidth constraint and under other Quality of Service constraints. We study the complexity and the scalability of our algorithms and evaluate their performances on real topologies. The results show that they outperform the previous ones proposed in the literature.

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23New Complexity Results And Algorithms For The Minimum Tollbooth Problem

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The inefficiency of the Wardrop equilibrium of nonatomic routing games can be eliminated by placing tolls on the edges of a network so that the socially optimal flow is induced as an equilibrium flow. A solution where the minimum number of edges are tolled may be preferable over others due to its ease of implementation in real networks. In this paper we consider the minimum tollbooth (MINTB) problem, which seeks social optimum inducing tolls with minimum support. We prove for single commodity networks with linear latencies that the problem is NP-hard to approximate within a factor of $1.1377$ through a reduction from the minimum vertex cover problem. Insights from network design motivate us to formulate a new variation of the problem where, in addition to placing tolls, it is allowed to remove unused edges by the social optimum. We prove that this new problem remains NP-hard even for single commodity networks with linear latencies, using a reduction from the partition problem. On the positive side, we give the first exact polynomial solution to the MINTB problem in an important class of graphs---series-parallel graphs. Our algorithm solves MINTB by first tabulating the candidate solutions for subgraphs of the series-parallel network and then combining them optimally.

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24The Jones Polynomial: Quantum Algorithms And Applications In Quantum Complexity Theory

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We analyze relationships between quantum computation and a family of generalizations of the Jones polynomial. Extending recent work by Aharonov et al., we give efficient quantum circuits for implementing the unitary Jones-Wenzl representations of the braid group. We use these to provide new quantum algorithms for approximately evaluating a family of specializations of the HOMFLYPT two-variable polynomial of trace closures of braids. We also give algorithms for approximating the Jones polynomial of a general class of closures of braids at roots of unity. Next we provide a self-contained proof of a result of Freedman et al. that any quantum computation can be replaced by an additive approximation of the Jones polynomial, evaluated at almost any primitive root of unity. Our proof encodes two-qubit unitaries into the rectangular representation of the eight-strand braid group. We then give QCMA-complete and PSPACE-complete problems which are based on braids. We conclude with direct proofs that evaluating the Jones polynomial of the plat closure at most primitive roots of unity is a #P-hard problem, while learning its most significant bit is PP-hard, circumventing the usual route through the Tutte polynomial and graph coloring.

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25Can Everything Be Computed? - On The Solvability Complexity Index And Towers Of Algorithms

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This paper establishes some of the fundamental barriers in the theory of computations and finally settles the long standing computational spectral problem. Due to these barriers, there are problems at the heart of computational theory that do not fit into classical complexity theory. Many computational problems can be solved as follows: a sequence of approximations is created by an algorithm, and the solution to the problem is the limit of this sequence. However, as we demonstrate, for several basic problems in computations (computing spectra of operators, inverse problems or roots of polynomials using rational maps) such a procedure based on one limit is impossible. Yet, one can compute solutions to these problems, but only by using several limits. This may come as a surprise, however, this touches onto the boundaries of computational mathematics. To analyze this phenomenon we use the Solvability Complexity Index (SCI). The SCI is the smallest number of limits needed in the computation. We show that the SCI of spectra and essential spectra of operators is equal to three, and that the SCI of spectra of self-adjoint operators is equal to two, thus providing the lower bound barriers and the first algorithms to compute such spectra in two and three limits. This finally settles the long standing computational spectral problem. In addition, we provide bounds for the SCI of spectra of classes of Schr\"{o}dinger operators, thus we affirmatively answer the long standing question on whether or not these spectra can actually be computed. The SCI yields a framework for understanding barriers in computations. It has a direct link to the Arithmetical Hierarchy, and we demonstrate how the impossibility result of McMullen on polynomial root finding with rational maps in one limit and the results of Doyle and McMullen on solving the quintic in several limits can be put in the SCI framework.

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26Algorithms And Complexity : 4th Italian Conference, CIAC 2000, Rome, Italy, March 1-3, 2000 : Proceedings

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This paper establishes some of the fundamental barriers in the theory of computations and finally settles the long standing computational spectral problem. Due to these barriers, there are problems at the heart of computational theory that do not fit into classical complexity theory. Many computational problems can be solved as follows: a sequence of approximations is created by an algorithm, and the solution to the problem is the limit of this sequence. However, as we demonstrate, for several basic problems in computations (computing spectra of operators, inverse problems or roots of polynomials using rational maps) such a procedure based on one limit is impossible. Yet, one can compute solutions to these problems, but only by using several limits. This may come as a surprise, however, this touches onto the boundaries of computational mathematics. To analyze this phenomenon we use the Solvability Complexity Index (SCI). The SCI is the smallest number of limits needed in the computation. We show that the SCI of spectra and essential spectra of operators is equal to three, and that the SCI of spectra of self-adjoint operators is equal to two, thus providing the lower bound barriers and the first algorithms to compute such spectra in two and three limits. This finally settles the long standing computational spectral problem. In addition, we provide bounds for the SCI of spectra of classes of Schr\"{o}dinger operators, thus we affirmatively answer the long standing question on whether or not these spectra can actually be computed. The SCI yields a framework for understanding barriers in computations. It has a direct link to the Arithmetical Hierarchy, and we demonstrate how the impossibility result of McMullen on polynomial root finding with rational maps in one limit and the results of Doyle and McMullen on solving the quintic in several limits can be put in the SCI framework.

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27#111 - Richard Karp: Algorithms And Computational Complexity

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Richard Karp is a professor at Berkeley and one of the most important figures in the history of theoretical computer science. In 1985, he received the Turing Award for his research in the theory of algorithms, including the development of the Edmonds-Karp algorithm for solving the maximum flow problem on networks, Hopcroft-Karp algorithm for finding maximum cardinality matchings in bipartite graphs, and his landmark paper in complexity theory called \"Reducibility Among Combinatorial Problems\", in which he proved 21 problems to be NP-complete. This paper was probably the most important catalyst in the explosion of interest in the study of NP-completeness

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28Complexity Of Sequential And Parallel Numerical Algorithms [proceedings]

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Richard Karp is a professor at Berkeley and one of the most important figures in the history of theoretical computer science. In 1985, he received the Turing Award for his research in the theory of algorithms, including the development of the Edmonds-Karp algorithm for solving the maximum flow problem on networks, Hopcroft-Karp algorithm for finding maximum cardinality matchings in bipartite graphs, and his landmark paper in complexity theory called \"Reducibility Among Combinatorial Problems\", in which he proved 21 problems to be NP-complete. This paper was probably the most important catalyst in the explosion of interest in the study of NP-completeness

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29Algorithms And Complexity Results For Persuasive Argumentation

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The study of arguments as abstract entities and their interaction as introduced by Dung (Artificial Intelligence 177, 1995) has become one of the most active research branches within Artificial Intelligence and Reasoning. A main issue for abstract argumentation systems is the selection of acceptable sets of arguments. Value-based argumentation, as introduced by Bench-Capon (J. Logic Comput. 13, 2003), extends Dung's framework. It takes into account the relative strength of arguments with respect to some ranking representing an audience: an argument is subjectively accepted if it is accepted with respect to some audience, it is objectively accepted if it is accepted with respect to all audiences. Deciding whether an argument is subjectively or objectively accepted, respectively, are computationally intractable problems. In fact, the problems remain intractable under structural restrictions that render the main computational problems for non-value-based argumentation systems tractable. In this paper we identify nontrivial classes of value-based argumentation systems for which the acceptance problems are polynomial-time tractable. The classes are defined by means of structural restrictions in terms of the underlying graphical structure of the value-based system. Furthermore we show that the acceptance problems are intractable for two classes of value-based systems that where conjectured to be tractable by Dunne (Artificial Intelligence 171, 2007).

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30Query Answering Under Matching Dependencies For Data Cleaning: Complexity And Algorithms

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Matching dependencies (MDs) have been recently introduced as declarative rules for entity resolution (ER), i.e. for identifying and resolving duplicates in relational instance $D$. A set of MDs can be used as the basis for a possibly non-deterministic mechanism that computes a duplicate-free instance from $D$. The possible results of this process are the clean, "minimally resolved instances" (MRIs). There might be several MRIs for $D$, and the "resolved answers" to a query are those that are shared by all the MRIs. We investigate the problem of computing resolved answers. We look at various sets of MDs, developing syntactic criteria for determining (in)tractability of the resolved answer problem, including a dichotomy result. For some tractable classes of MDs and conjunctive queries, we present a query rewriting methodology that can be used to retrieve the resolved answers. We also investigate connections with "consistent query answering", deriving further tractability results for MD-based ER.

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31Algorithms, Complexity Analysis, And VLSI Architectures For MPEG-4 Motion Estimation

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viii, 239 p. : 25 cm

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32Algorithms And Complexity Presentation

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33Query Evaluation In P2P Systems Of Taxonomy-based Sources: Algorithms, Complexity, And Optimizations

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In this study, we address the problem of answering queries over a peer-to-peer system of taxonomy-based sources. A taxonomy states subsumption relationships between negation-free DNF formulas on terms and negation-free conjunctions of terms. To the end of laying the foundations of our study, we first consider the centralized case, deriving the complexity of the decision problem and of query evaluation. We conclude by presenting an algorithm that is efficient in data complexity and is based on hypergraphs. More expressive forms of taxonomies are also investigated, which however lead to intractability. We then move to the distributed case, and introduce a logical model of a network of taxonomy-based sources. On such network, a distributed version of the centralized algorithm is then presented, based on a message passing paradigm, and its correctness is proved. We finally discuss optimization issues, and relate our work to the literature.

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34Optimal Embedding Of Functions For In-Network Computation: Complexity Analysis And Algorithms

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We consider optimal distributed computation of a given function of distributed data. The input (data) nodes and the sink node that receives the function form a connected network that is described by an undirected weighted network graph. The algorithm to compute the given function is described by a weighted directed acyclic graph and is called the computation graph. An embedding defines the computation communication sequence that obtains the function at the sink. Two kinds of optimal embeddings are sought, the embedding that---(1)~minimizes delay in obtaining function at sink, and (2)~minimizes cost of one instance of computation of function. This abstraction is motivated by three applications---in-network computation over sensor networks, operator placement in distributed databases, and module placement in distributed computing. We first show that obtaining minimum-delay and minimum-cost embeddings are both NP-complete problems and that cost minimization is actually MAX SNP-hard. Next, we consider specific forms of the computation graph for which polynomial time solutions are possible. When the computation graph is a tree, a polynomial time algorithm to obtain the minimum delay embedding is described. Next, for the case when the function is described by a layered graph we describe an algorithm that obtains the minimum cost embedding in polynomial time. This algorithm can also be used to obtain an approximation for delay minimization. We then consider bounded treewidth computation graphs and give an algorithm to obtain the minimum cost embedding in polynomial time.

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35Representation Techniques For Relational Languages And The Worst Case Asymptotical Time Complexity Behaviour Of The Related Algorithms.

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We consider optimal distributed computation of a given function of distributed data. The input (data) nodes and the sink node that receives the function form a connected network that is described by an undirected weighted network graph. The algorithm to compute the given function is described by a weighted directed acyclic graph and is called the computation graph. An embedding defines the computation communication sequence that obtains the function at the sink. Two kinds of optimal embeddings are sought, the embedding that---(1)~minimizes delay in obtaining function at sink, and (2)~minimizes cost of one instance of computation of function. This abstraction is motivated by three applications---in-network computation over sensor networks, operator placement in distributed databases, and module placement in distributed computing. We first show that obtaining minimum-delay and minimum-cost embeddings are both NP-complete problems and that cost minimization is actually MAX SNP-hard. Next, we consider specific forms of the computation graph for which polynomial time solutions are possible. When the computation graph is a tree, a polynomial time algorithm to obtain the minimum delay embedding is described. Next, for the case when the function is described by a layered graph we describe an algorithm that obtains the minimum cost embedding in polynomial time. This algorithm can also be used to obtain an approximation for delay minimization. We then consider bounded treewidth computation graphs and give an algorithm to obtain the minimum cost embedding in polynomial time.

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36Convex Optimization: Algorithms And Complexity

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This monograph presents the main complexity theorems in convex optimization and their corresponding algorithms. Starting from the fundamental theory of black-box optimization, the material progresses towards recent advances in structural optimization and stochastic optimization. Our presentation of black-box optimization, strongly influenced by Nesterov's seminal book and Nemirovski's lecture notes, includes the analysis of cutting plane methods, as well as (accelerated) gradient descent schemes. We also pay special attention to non-Euclidean settings (relevant algorithms include Frank-Wolfe, mirror descent, and dual averaging) and discuss their relevance in machine learning. We provide a gentle introduction to structural optimization with FISTA (to optimize a sum of a smooth and a simple non-smooth term), saddle-point mirror prox (Nemirovski's alternative to Nesterov's smoothing), and a concise description of interior point methods. In stochastic optimization we discuss stochastic gradient descent, mini-batches, random coordinate descent, and sublinear algorithms. We also briefly touch upon convex relaxation of combinatorial problems and the use of randomness to round solutions, as well as random walks based methods.

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37Algorithms And Complexity : New Directions And Recent Results : [proceedings Of A Symposium On New Directions And Recent Results In Algorithms And Complexity Held By The Computer Science Department, Carnegie-Mellon University, April 7-9, 1976]

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This monograph presents the main complexity theorems in convex optimization and their corresponding algorithms. Starting from the fundamental theory of black-box optimization, the material progresses towards recent advances in structural optimization and stochastic optimization. Our presentation of black-box optimization, strongly influenced by Nesterov's seminal book and Nemirovski's lecture notes, includes the analysis of cutting plane methods, as well as (accelerated) gradient descent schemes. We also pay special attention to non-Euclidean settings (relevant algorithms include Frank-Wolfe, mirror descent, and dual averaging) and discuss their relevance in machine learning. We provide a gentle introduction to structural optimization with FISTA (to optimize a sum of a smooth and a simple non-smooth term), saddle-point mirror prox (Nemirovski's alternative to Nesterov's smoothing), and a concise description of interior point methods. In stochastic optimization we discuss stochastic gradient descent, mini-batches, random coordinate descent, and sublinear algorithms. We also briefly touch upon convex relaxation of combinatorial problems and the use of randomness to round solutions, as well as random walks based methods.

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38Construction And Iteration-Complexity Of Primal Sequences In Alternating Minimization Algorithms

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We introduce a new weighted averaging scheme using "Fenchel-type" operators to recover primal solutions in the alternating minimization-type algorithm (AMA) for prototype constrained convex optimization. Our approach combines the classical AMA idea in \cite{Tseng1991} and Nesterov's prox-function smoothing technique without requiring the strong convexity of the objective function. We develop a new non-accelerated primal-dual AMA method and estimate its primal convergence rate both on the objective residual and on the feasibility gap. Then, we incorporate Nesterov's accelerated step into this algorithm and obtain a new accelerated primal-dual AMA variant endowed with a rigorous convergence rate guarantee. We show that the worst-case iteration-complexity in this algorithm is optimal (in the sense of first-oder black-box models), without imposing the full strong convexity assumption on the objective.

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39Algorithms, Their Complexity And Efficiency

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We introduce a new weighted averaging scheme using "Fenchel-type" operators to recover primal solutions in the alternating minimization-type algorithm (AMA) for prototype constrained convex optimization. Our approach combines the classical AMA idea in \cite{Tseng1991} and Nesterov's prox-function smoothing technique without requiring the strong convexity of the objective function. We develop a new non-accelerated primal-dual AMA method and estimate its primal convergence rate both on the objective residual and on the feasibility gap. Then, we incorporate Nesterov's accelerated step into this algorithm and obtain a new accelerated primal-dual AMA variant endowed with a rigorous convergence rate guarantee. We show that the worst-case iteration-complexity in this algorithm is optimal (in the sense of first-oder black-box models), without imposing the full strong convexity assumption on the objective.

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40On The Trade-off Between Complexity And Correlation Decay In Structural Learning Algorithms

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We consider the problem of learning the structure of Ising models (pairwise binary Markov random fields) from i.i.d. samples. While several methods have been proposed to accomplish this task, their relative merits and limitations remain somewhat obscure. By analyzing a number of concrete examples, we show that low-complexity algorithms often fail when the Markov random field develops long-range correlations. More precisely, this phenomenon appears to be related to the Ising model phase transition (although it does not coincide with it).

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41Complexity And Algorithms For Computing Voronoi Cells Of Lattices

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In this paper we are concerned with finding the vertices of the Voronoi cell of a Euclidean lattice. Given a basis of a lattice, we prove that computing the number of vertices is a #P-hard problem. On the other hand we describe an algorithm for this problem which is especially suited for low dimensional (say dimensions at most 12) and for highly-symmetric lattices. We use our implementation, which drastically outperforms those of current computer algebra systems, to find the vertices of Voronoi cells and quantizer constants of some prominent lattices.

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42Dispersion Of Mass And The Complexity Of Randomized Geometric Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness provably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R^n (the current best algorithm has complexity roughly n^4, conjectured to be n^3). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing.

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43Combinatorial Optimization : Algorithms And Complexity

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness provably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R^n (the current best algorithm has complexity roughly n^4, conjectured to be n^3). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing.

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44Microsoft Research Video 104292: Dispersion Of Mass And The Complexity Of Randomized Algorithms

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How much can randomness help computation? Motivated by this general question and by volume computation, one of the few instances where randomness probably helps, we analyze a notion of dispersion and connect it to asymptotic convex geometry. We obtain a nearly quadratic lower bound on the complexity of randomized volume algorithms for convex bodies in R n (the current best algorithm has complexity roughly n 4 and is conjectured to be n 3 ). Our main tools, dispersion of random determinants and dispersion of the length of a random point from a convex body, are of independent interest and applicable more generally; in particular, the latter is closely related to the variance hypothesis from convex geometry. This geometric dispersion also leads to lower bounds for matrix problems and property testing. This is joint work with Luis Rademacher. ©2006 Microsoft Corporation. All rights reserved.

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45Topological Complexity And Efficiency Of Motion Planning Algorithms

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We introduce a variant of Farber's topological complexity, defined for smooth compact orientable Riemannian manifolds, which takes into account only motion planners with the lowest possible "average length" of the output paths. We prove that it never differs from topological complexity by more than $1$, thus showing that the latter invariant addresses the problem of the existence of motion planners which are "efficient".

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46Structured Nonconvex And Nonsmooth Optimization: Algorithms And Iteration Complexity Analysis

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Nonconvex and nonsmooth optimization problems are frequently encountered in much of statistics, business, science and engineering, but they are not yet widely recognized as a technology in the sense of scalability. A reason for this relatively low degree of popularity is the lack of a well developed system of theory and algorithms to support the applications, as is the case for its convex counterpart. This paper aims to take one step in the direction of disciplined nonconvex and nonsmooth optimization. In particular, we consider in this paper some constrained nonconvex optimization models in block decision variables, with or without coupled affine constraints. In the case of without coupled constraints, we show a sublinear rate of convergence to an $\epsilon$-stationary solution in the form of variational inequality for a generalized conditional gradient method, where the convergence rate is shown to be dependent on the H\"olderian continuity of the gradient of the smooth part of the objective. For the model with coupled affine constraints, we introduce corresponding $\epsilon$-stationarity conditions, and apply two proximal-type variants of the ADMM to solve such a model, assuming the proximal ADMM updates can be implemented for all the block variables except for the last block, for which either a gradient step or a majorization-minimization step is implemented. We show an iteration complexity bound of $O(1/\epsilon^2)$ to reach an $\epsilon$-stationary solution for both algorithms. Moreover, we show that the same iteration complexity of a proximal BCD method follows immediately. Numerical results are provided to illustrate the efficacy of the proposed algorithms for tensor robust PCA.

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47Sparsity-aware Sphere Decoding: Algorithms And Complexity Analysis

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Integer least-squares problems, concerned with solving a system of equations where the components of the unknown vector are integer-valued, arise in a wide range of applications. In many scenarios the unknown vector is sparse, i.e., a large fraction of its entries are zero. Examples include applications in wireless communications, digital fingerprinting, and array-comparative genomic hybridization systems. Sphere decoding, commonly used for solving integer least-squares problems, can utilize the knowledge about sparsity of the unknown vector to perform computationally efficient search for the solution. In this paper, we formulate and analyze the sparsity-aware sphere decoding algorithm that imposes $\ell_0$-norm constraint on the admissible solution. Analytical expressions for the expected complexity of the algorithm for alphabets typical of sparse channel estimation and source allocation applications are derived and validated through extensive simulations. The results demonstrate superior performance and speed of sparsity-aware sphere decoder compared to the conventional sparsity-unaware sphere decoding algorithm. Moreover, variance of the complexity of the sparsity-aware sphere decoding algorithm for binary alphabets is derived. The search space of the proposed algorithm can be further reduced by imposing lower bounds on the value of the objective function. The algorithm is modified to allow for such a lower bounding technique and simulations illustrating efficacy of the method are presented. Performance of the algorithm is demonstrated in an application to sparse channel estimation, where it is shown that sparsity-aware sphere decoder performs close to theoretical lower limits.

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48Representation Techniques For Relational Languages And The Worst Case Asymptotical Time Complexity Behaviour Of The Related Algorithms.

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49Matchings With Lower Quotas: Algorithms And Complexity

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We study a natural generalization of the maximum weight many-to-one matching problem. We are given an undirected bipartite graph $G= (A \cup P, E)$ with weights on the edges in $E$, and with lower and upper quotas on the vertices in $P$. We seek a maximum weight many-to-one matching satisfying two sets of constraints: vertices in $A$ are incident to at most one matching edge, while vertices in $P$ are either unmatched or they are incident to a number of matching edges between their lower and upper quota. This problem, which we call maximum weight many-to-one matching with lower and upper quotas (WMLQ), has applications to the assignment of students to projects within university courses, where there are constraints on the minimum and maximum numbers of students that must be assigned to each project. In this paper, we provide a comprehensive analysis of the complexity of WMLQ from the viewpoints of classic polynomial time algorithms, fixed-parameter tractability, as well as approximability. We draw the line between NP-hard and polynomially tractable instances in terms of degree and quota constraints and provide efficient algorithms to solve the tractable ones. We further show that the problem can be solved in polynomial time for instances with bounded treewidth; however, the corresponding runtime is exponential in the treewidth with the maximum upper quota $u_{max}$ as basis, and we prove that this dependence is necessary unless FPT = W[1]. The approximability of WMLQ is also discussed: we present an approximation algorithm for the general case with performance guarantee $u_{\max}+1$, which is asymptotically best possible unless P = NP. Finally, we elaborate on how most of our positive results carry over to matchings in arbitrary graphs with lower quotas.

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50Easy And Hard Constraint Ranking In OT: Algorithms And Complexity

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We consider the problem of ranking a set of OT constraints in a manner consistent with data. We speed up Tesar and Smolensky's RCD algorithm to be linear on the number of constraints. This finds a ranking so each attested form x_i beats or ties a particular competitor y_i. We also generalize RCD so each x_i beats or ties all possible competitors. Alas, this more realistic version of learning has no polynomial algorithm unless P=NP! Indeed, not even generation does. So one cannot improve qualitatively upon brute force: Merely checking that a single (given) ranking is consistent with given forms is coNP-complete if the surface forms are fully observed and Delta_2^p-complete if not. Indeed, OT generation is OptP-complete. As for ranking, determining whether any consistent ranking exists is coNP-hard (but in Delta_2^p) if the forms are fully observed, and Sigma_2^p-complete if not. Finally, we show that generation and ranking are easier in derivational theories: in P, and NP-complete.

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