"Developing Graphics Frameworks with Python and OpenGL" - Information and Links:

Developing Graphics Frameworks with Python and OpenGL - Info and Reading Options

"Developing Graphics Frameworks with Python and OpenGL" was published by Taylor & Francis Group in 2021 - Boca Raton, it has 334 pages and the language of the book is English.


“Developing Graphics Frameworks with Python and OpenGL” Metadata:

  • Title: ➤  Developing Graphics Frameworks with Python and OpenGL
  • Authors:
  • Language: English
  • Number of Pages: 334
  • Publisher: Taylor & Francis Group
  • Publish Date:
  • Publish Location: Boca Raton

“Developing Graphics Frameworks with Python and OpenGL” Subjects and Themes:

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"Developing Graphics Frameworks with Python and OpenGL" Description:

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"Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, post-processing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results"--

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