Cyberspace/cyberbodies/cyberpunk - Info and Reading Options
cultures of technological embodiment
By Mike Featherstone and Roger Burrows

"Cyberspace/cyberbodies/cyberpunk" was published by Sage in 1995 - London, it has 280 pages and the language of the book is English.
“Cyberspace/cyberbodies/cyberpunk” Metadata:
- Title: ➤ Cyberspace/cyberbodies/cyberpunk
- Authors: Mike FeatherstoneRoger Burrows
- Language: English
- Number of Pages: 280
- Publisher: Sage
- Publish Date: 1995
- Publish Location: London
“Cyberspace/cyberbodies/cyberpunk” Subjects and Themes:
- Subjects: ➤ Social aspects - Virtual reality - Human Body - Cybernetics - Information society - Human body, social aspects - Computers and civilization - Human-computer interaction - Cyborgs - Data processing - Cyberspace - Attitude to Computers - Réalité virtuelle - Aspect social - Ordinateurs et civilisation - Interaction personne-ordinateur - Société informatisée - Cybernétique - Corps humain - Informatique - Cyberespace - COMPUTERS - Information Technology - Virtuele werkelijkheid - Informatiemaatschappij - Belichaming - Cultuurverandering
Edition Specifications:
- Pagination: 280 p. ;
Edition Identifiers:
- The Open Library ID: OL553941M - OL17814786W
- Online Computer Library Center (OCLC) ID: 34596502 - 47011178
- Library of Congress Control Number (LCCN): 96135949 - gb96021461
- ISBN-10: 0761950842 - 0761950850
- All ISBNs: 0761950842 - 0761950850
AI-generated Review of “Cyberspace/cyberbodies/cyberpunk”:
"Cyberspace/cyberbodies/cyberpunk" Description:
The Open Library:
How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? The realm of electronic mediation offers rich material for fiction and fantasy, but equally poses fundamental issues for understanding contemporary social and cultural change. This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representation. At the same time, contributors examine the realities of virtual worlds. Among the topics examined are technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science fiction as a pre-figurative social and cultural theory. Drawing on the work of cultural analysts, feminists, sociologists and philosophers, the book is at the forefront of attempts to come to terms with the potentials and realities of cyberculture and its implications for the contemporary condition of human embodiment.
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