Computer graphics - Computer Art - Info and Reading Options
By Herbert W. Franke

"Computer graphics - Computer Art" was published by Springer in 1985 - Berlin, Germany, it has 177 pages and the language of the book is English.
“Computer graphics - Computer Art” Metadata:
- Title: ➤ Computer graphics - Computer Art
- Author: Herbert W. Franke
- Language: English
- Number of Pages: 177
- Publisher: Springer
- Publish Date: 1985
- Publish Location: Berlin, Germany
“Computer graphics - Computer Art” Subjects and Themes:
- Subjects: ➤ Computer drawing - Computer graphics - Computer art - Computergrafik - Computerkunst - Infographie - Art par ordinateur - Computer science
Edition Specifications:
- Format: Hardcover
- Pagination: ➤ XII, 177 S. : 133 Ill. (z.T. farb.)
Edition Identifiers:
- The Open Library ID: OL18223006M - OL2395433W
- Library of Congress Control Number (LCCN): 85004790
- ISBN-13: 9783540151494
- ISBN-10: 3540151494
- All ISBNs: 3540151494 - 9783540151494
AI-generated Review of “Computer graphics - Computer Art”:
"Computer graphics - Computer Art" Table Of Contents:
- 1- Installations and Methods
- 2- The Computer and Aesthetic Processes 1
- 3- The Analogue Computer 1
- 4- The Digital Computer 1
- 5- Structure of the Computer 2
- 6- Microcomputers
- 7- Hardware 3
- 8- Memory
- 9- Input Devices
- 10- Output Devices
- 11- Graphic Output
- 12- Mechanical Output Devices
- 13- Electronic Output Devices
- 14- Printing Devices
- 15- Software
- 16- Organization of Digital Computer Processes
- 17- Programming Languages
- 18- Graphical Programming
- 19- Computer Graphics in Interactive Operation
- 20- Graphics Systems
- 21- Mathematical Operations/Random Processes
- 22- Computer Graphics in Practice
- 23- Graphic Data Processing
- 24- Word Processing Systems
- 25- Business Graphics
- 26- CAD/CAM
- 27- Process Supervision
- 28- Simulation
- 29- Animation
- 30- Picture Processing
- 31- Pattern Recognition
- 32- 53
- 33- Picture Processing in Computer Art
- 34- New Tasks of Picture Processing
- 35- Further Artistic Applications
- 36- Dynamic Pictures
- 37- Cinematography
- 38- Animation
- 39- Video
- 40- Sculpture
- 41- Dance
- 42- Music
- 43- Literature
- 44- Multi-Media
- 45- The Computer and the Environment
- 46- History of Computer Art
- 47- The Move to Computer Graphics
- 48- Technological Progress
- 49- Calculation Graphics
- 50- Alienated Science
- 51- The Beginning of Computer Graphics
- 52- International Exhibitions
- 53- Publications on Computer Art
- 54- The Expansive Period
- 55- Recent Activities
- 56- Computer Sculpture
- 57- Computer Film
- 58- Computer Texts
- 59- Computer Music
- 60- Theater, Dance, Multi-Media
- 61- Computer Architecture
- 62- Applied Computer Art
- 63- Design
- 64- Games and Entertainment
- 65- Animation
- 66- Visualization in the Classroom
- 67- Art Theory
- 68- Theoretical Foundations of Computer Art
- 69- Computer Art and Art Criticism
- 70- Exact Aesthetics
- 71- Statistical Methods
- 72- The School of Max Bense
- 73- Information Aesthetics
- 74- Cybernetic Art Theory
- 75- Practical Consequences
- 76- Experimental Aesthetics
- 77- The Random as Generative Impulse
- 78- The Future of Computer Art
- 79- Bibliography
- 80- Name Index
- 81- Subject Index
"Computer graphics - Computer Art" Description:
The Open Library:
Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with technology.
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